forked from UNLOZE/sm-plugins
BossHP: Adding 2 forwards
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@@ -5,3 +5,7 @@
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#define BossHP_included
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forward void OnBossDamaged(any Boss, int entity, int activator);
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forward void OnBossIntialized(any Boss);
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forward void OnBossKilled(any Boss, int reason); //reason: 0 = RoundEnd/MapEnd, 1 = KillTrigger, 2 = "normal death"
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