entWatch4: fix includes, add EW_ClientHasItem

ReservedSlot: kick people with 0 idle time too, add back rule 4: alive non-donator, idle > 30, no item
This commit is contained in:
BotoX
2019-11-16 19:46:51 +01:00
parent 73d60b1b5e
commit 601e772daf
6 changed files with 58 additions and 10 deletions
@@ -0,0 +1,209 @@
#if defined entWatch_class_config_included
#endinput
#endif
#define entWatch_class_config_included
methodmap CConfig < Basic
{
public CConfig()
{
Basic myclass = new Basic();
myclass.SetString("sName", "");
myclass.SetString("sShort", "");
myclass.SetString("sColor", "");
myclass.SetString("sFilter", "");
myclass.SetInt("iButtonID", 0);
myclass.SetInt("iConfigID", 0);
myclass.SetInt("iWeaponID", 0);
myclass.SetInt("iTriggerID", 0);
myclass.SetInt("iDisplay", 0);
myclass.SetInt("iSlot", 0);
myclass.SetInt("iMode", 0);
myclass.SetInt("iMaxUses", 0);
myclass.SetInt("iCooldown", 0);
return view_as<CConfig>(myclass);
}
public bool GetName(char[] buffer, int length)
{
return this.GetString("sName", buffer, length);
}
public void SetName(const char[] buffer)
{
this.SetString("sName", buffer);
}
public bool GetShort(char[] buffer, int length)
{
return this.GetString("sShort", buffer, length);
}
public void SetShort(const char[] buffer)
{
this.SetString("sShort", buffer);
}
public bool GetColor(char[] buffer, int length)
{
return this.GetString("sColor", buffer, length);
}
public void SetColor(const char[] buffer)
{
this.SetString("sColor", buffer);
}
public bool GetFilter(char[] buffer, int length)
{
return this.GetString("sFilter", buffer, length);
}
public void SetFilter(const char[] buffer)
{
this.SetString("sFilter", buffer);
}
property int iButtonID
{
public get()
{
return this.GetInt("iButtonID");
}
public set(int value)
{
this.SetInt("iButtonID", value);
}
}
property int iConfigID
{
public get()
{
return this.GetInt("iConfigID");
}
public set(int value)
{
this.SetInt("iConfigID", value);
}
}
property int iWeaponID
{
public get()
{
return this.GetInt("iWeaponID");
}
public set(int value)
{
this.SetInt("iWeaponID", value);
}
}
property int iTriggerID
{
public get()
{
return this.GetInt("iTriggerID");
}
public set(int value)
{
this.SetInt("iTriggerID", value);
}
}
property int iDisplay
{
public get()
{
return this.GetInt("iDisplay");
}
public set(int value)
{
this.SetInt("iDisplay", value);
}
}
property int iSlot
{
public get()
{
return this.GetInt("iSlot");
}
public set(int value)
{
this.SetInt("iSlot", value);
}
}
property int iMode
{
public get()
{
return this.GetInt("iMode");
}
public set(int value)
{
this.SetInt("iMode", value);
}
}
property int iMaxUses
{
public get()
{
return this.GetInt("iMaxUses");
}
public set(int value)
{
this.SetInt("iMaxUses", value);
}
}
property int iCooldown
{
public get()
{
return this.GetInt("iCooldown");
}
public set(int value)
{
this.SetInt("iCooldown", value);
}
}
property bool bDisplayEventMessages
{
public get()
{
return view_as<bool>(this.iDisplay & (1<<0));
}
}
property bool bDisplayActivateMessages
{
public get()
{
return view_as<bool>(this.iDisplay & (1<<1));
}
}
property bool bDisplayInterface
{
public get()
{
return view_as<bool>(this.iDisplay & (1<<2));
}
}
}
@@ -0,0 +1,159 @@
#if defined entWatch_class_item_included
#endinput
#endif
#define entWatch_class_item_included
methodmap CItem < Basic
{
public CItem(CConfig value = view_as<CConfig>(INVALID_HANDLE))
{
Basic myclass = new Basic();
myclass.SetHandle("dConfig", value);
myclass.SetInt("iClient", INVALID_ENT_REFERENCE);
myclass.SetInt("iButton", INVALID_ENT_REFERENCE);
myclass.SetInt("iWeapon", INVALID_ENT_REFERENCE);
myclass.SetInt("iTrigger", INVALID_ENT_REFERENCE);
myclass.SetInt("iTimesUsed", 0);
myclass.SetFloat("flTimeReady", 0.0);
myclass.SetFloat("flWait", 0.0);
return view_as<CItem>(myclass);
}
property CConfig dConfig
{
public get()
{
return view_as<CConfig>(this.GetHandle("dConfig"));
}
public set(CConfig value)
{
this.SetHandle("dConfig", value);
}
}
property int iClient
{
public get()
{
return this.GetInt("iClient");
}
public set(int value)
{
this.SetInt("iClient", value);
}
}
property int iButton
{
public get()
{
return this.GetInt("iButton");
}
public set(int value)
{
this.SetInt("iButton", value);
}
}
property int iWeapon
{
public get()
{
return this.GetInt("iWeapon");
}
public set(int value)
{
this.SetInt("iWeapon", value);
}
}
property int iTrigger
{
public get()
{
return this.GetInt("iTrigger");
}
public set(int value)
{
this.SetInt("iTrigger", value);
}
}
property int iTimesUsed
{
public get()
{
return this.GetInt("iTimesUsed");
}
public set(int value)
{
this.SetInt("iTimesUsed", value);
}
}
property float flTimeReady
{
public get()
{
return this.GetFloat("flTimeReady");
}
public set(float value)
{
this.SetFloat("flTimeReady", value);
}
}
property float flWait
{
public get()
{
return this.GetFloat("flWait");
}
public set(float value)
{
this.SetFloat("flWait", value);
}
}
property bool bClient
{
public get()
{
return view_as<bool>(this.iClient != INVALID_ENT_REFERENCE);
}
}
property bool bButton
{
public get()
{
return view_as<bool>(this.iButton != INVALID_ENT_REFERENCE);
}
}
property bool bWeapon
{
public get()
{
return view_as<bool>(this.iWeapon != INVALID_ENT_REFERENCE);
}
}
property bool bTrigger
{
public get()
{
return view_as<bool>(this.iTrigger != INVALID_ENT_REFERENCE);
}
}
}
@@ -24,8 +24,8 @@
/* CLASSES */
#include <basic>
#include "../classes/CConfig.inc"
#include "../classes/CItem.inc"
#include "entWatch/CConfig.inc"
#include "entWatch/CItem.inc"
public SharedPlugin __pl_entWatch_core =
{
@@ -44,6 +44,7 @@ public SharedPlugin __pl_entWatch_core =
{
MarkNativeAsOptional("EW_GetItemCount");
MarkNativeAsOptional("EW_GetItemData");
MarkNativeAsOptional("EW_ClientHasItem");
}
#endif
@@ -51,6 +52,8 @@ native int EW_GetItemCount();
native CItem EW_GetItemData(int index);
native bool EW_ClientHasItem(int client);
forward void EW_OnClientItemDrop(int client, int index);
forward void EW_OnClientItemDeath(int client, int index);
forward void EW_OnClientItemPickup(int client, int index);
@@ -58,4 +61,4 @@ forward void EW_OnClientItemActivate(int client, int index);
forward void EW_OnClientItemDisconnect(int client, int index);
forward Action EW_OnClientItemCanPickup(int client, int index);
forward Action EW_OnClientItemCanActivate(int client, int index);
forward Action EW_OnClientItemCanActivate(int client, int index);