forked from UNLOZE/sm-plugins
added missing phrase file and hopefully fixed errors thrown by mapchooser
This commit is contained in:
@@ -696,15 +696,15 @@ void AttemptNominate(int client, const char[] filter = "")
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void AttemptAdminNominate(int client, const char[] filter = "")
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{
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if(!client)
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return;
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if(!client)
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return;
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Menu menu = g_AdminMapMenu;
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if(filter[0])
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menu = BuildAdminMapMenu(filter);
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Menu menu = g_AdminMapMenu;
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if(filter[0])
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menu = BuildAdminMapMenu(filter);
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SetMenuTitle(menu, "%T", "Nominate Title", client);
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DisplayMenu(menu, client, MENU_TIME_FOREVER);
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SetMenuTitle(menu, "%T", "Nominate Title", client);
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DisplayMenu(menu, client, MENU_TIME_FOREVER);
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}
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void AttemptAdminRemoveMap(int client, const char[] filter = "")
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@@ -932,58 +932,62 @@ public int Handler_MapSelectMenu(Menu menu, MenuAction action, int param1, int p
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}
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case MenuAction_Select:
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{
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if(g_Player_NominationDelay[param1] > GetTime())
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//2023-03-22 edit since client sometimes is 0 which fucks up mapchooser
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if (param1 > 0 && param1 <= MaxClients && IsClientConnected(param1) && IsClientInGame(param1))
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{
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PrintToChat(param1, "[NE] Please wait %d seconds before you can nominate again", g_Player_NominationDelay[param1] - GetTime());
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DisplayMenuAtItem(menu, param1, GetMenuSelectionPosition(), MENU_TIME_FOREVER);
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return 0;
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if(g_Player_NominationDelay[param1] > GetTime())
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{
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PrintToChat(param1, "[NE] Please wait %d seconds before you can nominate again", g_Player_NominationDelay[param1] - GetTime());
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DisplayMenuAtItem(menu, param1, GetMenuSelectionPosition(), MENU_TIME_FOREVER);
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return 0;
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}
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static char map[PLATFORM_MAX_PATH];
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char name[MAX_NAME_LENGTH];
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GetMenuItem(menu, param2, map, sizeof(map));
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GetClientName(param1, name, MAX_NAME_LENGTH);
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if(AreRestrictionsActive() && (
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GetMapCooldownTime(map) > GetTime() ||
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GetMapTimeRestriction(map) ||
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GetMapPlayerRestriction(map) ||
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GetMapVIPRestriction(map, param1)))
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{
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PrintToChat(param1, "[NE] You cant nominate this map right now.");
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return 0;
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}
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NominateResult result = NominateMap(map, false, param1);
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if (result == Nominate_InvalidMap)
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{
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PrintToChat(param1, "[NE] You already nominated the map %s", map);
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return 0;
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}
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/* Dont need to check for InvalidMap because the menu did that already */
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if(result == Nominate_AlreadyInVote)
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{
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PrintToChat(param1, "[NE] %t", "Map Already Nominated");
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return 0;
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}
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else if(result == Nominate_VoteFull)
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{
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PrintToChat(param1, "[NE] %t", "Max Nominations");
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return 0;
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}
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//SetTrieValue(g_mapTrie, map, MAPSTATUS_DISABLED|MAPSTATUS_EXCLUDE_NOMINATED);
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if(result == Nominate_Added)
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PrintToChatAll("[NE] %t", "Map Nominated", name, map);
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else if(result == Nominate_Replaced)
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PrintToChatAll("[NE] %t", "Map Nomination Changed", name, map);
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LogMessage("%s nominated %s", name, map);
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g_Player_NominationDelay[param1] = GetTime() + GetConVarInt(g_Cvar_NominateDelay);
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}
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static char map[PLATFORM_MAX_PATH];
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char name[MAX_NAME_LENGTH];
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GetMenuItem(menu, param2, map, sizeof(map));
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GetClientName(param1, name, MAX_NAME_LENGTH);
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if(AreRestrictionsActive() && (
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GetMapCooldownTime(map) > GetTime() ||
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GetMapTimeRestriction(map) ||
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GetMapPlayerRestriction(map) ||
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GetMapVIPRestriction(map, param1)))
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{
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PrintToChat(param1, "[NE] You cant nominate this map right now.");
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return 0;
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}
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NominateResult result = NominateMap(map, false, param1);
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if (result == Nominate_InvalidMap)
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{
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PrintToChat(param1, "[NE] You already nominated the map %s", map);
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return 0;
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}
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/* Dont need to check for InvalidMap because the menu did that already */
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if(result == Nominate_AlreadyInVote)
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{
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PrintToChat(param1, "[NE] %t", "Map Already Nominated");
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return 0;
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}
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else if(result == Nominate_VoteFull)
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{
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PrintToChat(param1, "[NE] %t", "Max Nominations");
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return 0;
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}
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//SetTrieValue(g_mapTrie, map, MAPSTATUS_DISABLED|MAPSTATUS_EXCLUDE_NOMINATED);
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if(result == Nominate_Added)
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PrintToChatAll("[NE] %t", "Map Nominated", name, map);
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else if(result == Nominate_Replaced)
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PrintToChatAll("[NE] %t", "Map Nomination Changed", name, map);
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LogMessage("%s nominated %s", name, map);
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g_Player_NominationDelay[param1] = GetTime() + GetConVarInt(g_Cvar_NominateDelay);
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}
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case MenuAction_DrawItem:
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