forked from UNLOZE/sm-plugins
added convars to PlayerVisibility
fixed errors in SelfMute, StopSound and ExtraCommands added server crash prevention to SvGravityFix
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@@ -859,6 +859,9 @@ public Action Hook_UserMessageSendAudio(UserMsg msg_id, Handle bf, const int[] p
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BfReadString(bf, g_MsgRadioSound, sizeof(g_MsgRadioSound), false);
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if(StrEqual(g_MsgRadioSound, "radio.locknload"))
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return Plugin_Continue;
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DataPack pack = new DataPack();
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pack.WriteCell(g_MsgDest);
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pack.WriteCell(g_MsgClient);
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@@ -870,9 +873,8 @@ public Action Hook_UserMessageSendAudio(UserMsg msg_id, Handle bf, const int[] p
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pack.WriteString(g_MsgRadioSound);
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pack.WriteCell(g_MsgPlayersNum);
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ArrayList aPlayers = new ArrayList(g_MsgPlayersNum, 1);
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aPlayers.SetArray(0, g_MsgPlayers, g_MsgPlayersNum);
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pack.WriteCell(aPlayers);
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for(int i = 0; i < g_MsgPlayersNum; i++)
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pack.WriteCell(g_MsgPlayers[i]);
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RequestFrame(OnPlayerRadio, pack);
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@@ -891,13 +893,17 @@ public void OnPlayerRadio(DataPack pack)
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pack.ReadString(g_MsgParam4, sizeof(g_MsgParam4));
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pack.ReadString(g_MsgRadioSound, sizeof(g_MsgRadioSound));
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g_MsgPlayersNum = pack.ReadCell();
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ArrayList aPlayers = pack.ReadCell();
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int playersNum = 0;
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for(int i = 0; i < g_MsgPlayersNum; i++)
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{
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int client_ = pack.ReadCell();
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if(IsClientInGame(client_))
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g_MsgPlayers[playersNum++] = client_;
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}
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CloseHandle(pack);
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aPlayers.GetArray(0, g_MsgPlayers, g_MsgPlayersNum);
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delete aPlayers;
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Handle RadioText = StartMessage("RadioText", g_MsgPlayers, g_MsgPlayersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
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Handle RadioText = StartMessage("RadioText", g_MsgPlayers, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
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BfWriteByte(RadioText, g_MsgDest);
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BfWriteByte(RadioText, g_MsgClient);
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BfWriteString(RadioText, g_MsgName);
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@@ -907,7 +913,7 @@ public void OnPlayerRadio(DataPack pack)
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BfWriteString(RadioText, g_MsgParam4);
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EndMessage();
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Handle SendAudio = StartMessage("SendAudio", g_MsgPlayers, g_MsgPlayersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
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Handle SendAudio = StartMessage("SendAudio", g_MsgPlayers, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
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BfWriteString(SendAudio, g_MsgRadioSound);
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EndMessage();
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}
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