added vscripts core and the moving npc from that asian dude. added includes as well because we already have something called vscripts.inc i guess

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2024-10-20 23:20:20 +02:00
parent ff34a79347
commit 4d1867a448
5 changed files with 1584 additions and 0 deletions
+331
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#if defined _MovingNPC_included
#endinput
#endif
#define _MovingNPC_included
#include <basic>
//#include <vscripts>
#include <vscripts_moving_npc>
#include <float>
stock float operator%(float oper1, float oper2)
{
return FloatMod(oper1, oper2);
}
public bool IsValidPlayer(int player)
{
return player >= 1 && player <= MAXPLAYERS && IsValidEntity(player) && IsPlayerAlive(player);
}
public float GetDistance(const float v1[3], const float v2[3])
{
return SquareRoot((v1[0] - v2[0]) * (v1[0] - v2[0]) + (v1[1] - v2[1]) * (v1[1] - v2[1]) + (v1[2] - v2[2]) * (v1[2] - v2[2]));
}
methodmap MovingNpc < Basic
{
public MovingNpc(int entity, float tickrate = 0.1, float distance = 5000.0, float retarget = 7.5, float forward_factor = 1.0, float turning_factor = 0.5, float lifetime = 0.0)
{
Basic myclass = new Basic();
myclass.SetFloat("fRate", tickrate);
myclass.SetFloat("fDistance", distance);
myclass.SetFloat("fRetarget", retarget);
myclass.SetFloat("fForward", forward_factor);
myclass.SetFloat("fTurning", turning_factor);
myclass.SetFloat("fLifetime", lifetime);
myclass.SetInt("iEntity", entity);
myclass.SetInt("iTarget", -1);
myclass.SetInt("iTf", -1);
myclass.SetInt("iTs", -1);
myclass.SetFloat("fTtime", 0.0);
myclass.SetBool("bTicking", false);
myclass.SetHandle("hLifeTimer", null);
myclass.SetBool("bKill", false);
return view_as<MovingNpc>(myclass);
}
property bool kill
{
public get()
{
return this.GetBool("bKill");
}
public set(bool val)
{
this.SetBool("bKill", val);
}
}
property Handle lifetimer
{
public get()
{
return this.GetHandle("hLifeTimer");
}
public set(Handle val)
{
this.SetHandle("hLifeTimer", val);
}
}
property float lifetime
{
public get()
{
return this.GetFloat("fLifetime");
}
public set(float val)
{
this.SetFloat("fLifetime", val);
}
}
property float rate
{
public get()
{
return this.GetFloat("fRate");
}
public set(float val)
{
this.SetFloat("fRate", val);
}
}
property float distance
{
public get()
{
return this.GetFloat("fDistance");
}
public set(float val)
{
this.SetFloat("fDistance", val);
}
}
property float retarget
{
public get()
{
return this.GetFloat("fRetarget");
}
public set(float val)
{
this.SetFloat("fRetarget", val);
}
}
property float forward_factor
{
public get()
{
return this.GetFloat("fForward");
}
public set(float val)
{
this.SetFloat("fForward", val);
}
}
property float turning_factor
{
public get()
{
return this.GetFloat("fTurning");
}
public set(float val)
{
this.SetFloat("fTurning", val);
}
}
property int entity
{
public get()
{
return this.GetInt("iEntity");
}
public set(int val)
{
this.SetInt("iEntity", val);
}
}
property int target
{
public get()
{
return this.GetInt("iTarget");
}
public set(int val)
{
this.SetInt("iTarget", val);
}
}
property int tf
{
public get()
{
return this.GetInt("iTf");
}
public set(int val)
{
this.SetInt("iTf", val);
}
}
property int ts
{
public get()
{
return this.GetInt("iTs");
}
public set(int val)
{
this.SetInt("iTs", val);
}
}
property float ttime
{
public get()
{
return this.GetFloat("fTtime");
}
public set(float val)
{
this.SetFloat("fTtime", val);
}
}
property bool ticking
{
public get()
{
return this.GetBool("bTicking");
}
public set(bool val)
{
this.SetBool("bTicking", val);
}
}
public void Start()
{
if(!this.ticking)
{
this.ticking = true;
Vscripts_CreateTimer(this.rate, Tick_Cb, this);
}
}
public void Stop()
{
if(this.ticking)
{
this.ticking = false;
}
}
public float GetTargetYaw(const float start[3], const float target[3])
{
float yaw = 0.00;
float v[3];
SubtractVectors(start, target, v);
float vl = SquareRoot(v[0] * v[0] + v[1] * v[1]);
yaw = 180.0 * ArcCosine(v[0] / vl) / 3.14159;
if (v[1] < 0.0)
yaw = -yaw;
return yaw;
}
public void SetThruster(bool fwd, int caller)
{
if(fwd)
this.tf = caller;
else
this.ts = caller;
}
public void SearchTarget()
{
this.ttime = 0.00;
this.target = -1;
int h = -1;
ArrayList candidates = new ArrayList();
float orig[3];
Vscripts_GetOrigin(this.entity, orig);
while (-1 != (h = Vscripts_FindEntityByClassnameWithin(h, "player", orig, this.distance)))
{
//check if target is a valid player + CT team(3) + health above 0 (not dead)
if (GetClientTeam(h) == 3 && IsPlayerAlive(h))
{
//check if the target is in sight of the npc (this physbox origin+48 height)
float t_orig[3];
Vscripts_GetOrigin(this.entity, orig);
orig[2] += 40.0;
Vscripts_GetOrigin(h, t_orig);
t_orig[2] += 48.0;
if (Vscripts_TraceLine(orig, t_orig, this.entity) == 1.00)
candidates.Push(h); //if everything required is OK, add the target to the list of candidates
}
}
if(candidates.Length == 0)
{
delete candidates;
return;
}
this.target = candidates.Get(GetRandomInt(0, candidates.Length - 1));
delete candidates;
}
public void Tick()
{
Vscripts_EntFireByIndex(this.tf, "Deactivate", "", 0.0, -1);
Vscripts_EntFireByIndex(this.ts, "Deactivate", "", 0.0, -1);
if (!IsValidPlayer(this.target) || GetClientTeam(this.target) != 3 || this.ttime >= this.retarget)
{
this.SearchTarget();
}
this.ttime+=this.rate;
Vscripts_EntFireByIndex(this.tf, "Activate", "", 0.02, -1);
Vscripts_EntFireByIndex(this.ts, "Activate", "", 0.02, -1);
if(!IsValidPlayer(this.target))
{
Vscripts_CreateTimer(this.rate, Tick_Cb, this);
return;
}
float angl[3], s_orig[3], t_orig[3];
Vscripts_GetAngles(this.entity, angl);
Vscripts_GetOrigin(this.entity, s_orig);
Vscripts_GetOrigin(this.target, t_orig);
float sa = angl[1];
float ta = this.GetTargetYaw(s_orig, t_orig);
float ang = FloatAbs((sa - ta + 360.0) % 360.0);
if (ang >= 180.0)
Vscripts_EntFireByIndex(this.ts, "AddOutput", "angles 0 270 0", 0.0, -1);
else
Vscripts_EntFireByIndex(this.ts, "AddOutput", "angles 0 90 0", 0.0, -1);
float angdif = (sa - ta - 180.0);
while (angdif > 360.0) { angdif -= 180.0; }
while (angdif < -180.0) { angdif += 360.0; }
angdif = FloatAbs(angdif);
char input[MAX_INPUT_NAME];
Format(input, sizeof(input), "force %.4f", 3000.0 * this.forward_factor);
Vscripts_EntFireByIndex(this.tf, "AddOutput", input, 0.0, -1);
Format(input, sizeof(input), "force %.4f", (3.0 * this.turning_factor) * angdif);
Vscripts_EntFireByIndex(this.ts, "AddOutput", input, 0.0, -1);
Vscripts_CreateTimer(this.rate, Tick_Cb, this);
}
}
public void Tick_Cb(MovingNpc npc)
{
if(npc.kill)
{
if(npc.lifetimer)
KillTimer(npc.lifetimer);
delete npc;
return;
}
if(npc.ticking)
{
npc.Tick();
}
else
{
Vscripts_EntFireByIndex(npc.tf, "Deactivate", "", 0.0, -1);
Vscripts_EntFireByIndex(npc.ts, "Deactivate", "", 0.0, -1);
}
}
@@ -0,0 +1,193 @@
/*
**
*/
#if defined _VSCRIPTS_included
#endinput
#endif
#define _VSCRIPTS_included
#include <sdktools>
#undef REQUIRE_EXTENSIONS
#include <eventqueue>
#define REQUIRE_EXTENSIONS
#define MAX_ENT_NAME 32
#define MAX_INPUT_NAME 32
typedef VscriptTimerCallback = function void(any data);
native void Vscripts_CreateTimer(float interval, VscriptTimerCallback func, any data = INVALID_HANDLE);
native bool Vscripts_IsEventQueueLoaded();
native bool Vscripts_TraceFilterSimple(int entity, int contentsMask, int ignore = -1);
forward void Vscritps_OnTemplateInstanceCreated(int template, const int[] createdEntities, int size);
stock int Vscripts_GetEntityIndexByHammerID(int HammerID, const char[] classname = "*", int startEnt = -1)
{
while((startEnt = FindEntityByClassname(startEnt,classname))!= -1) {
if (GetEntProp(startEnt, Prop_Data, "m_iHammerID") == HammerID)
return startEnt;
}
return -1;
}
stock int Vscripts_GetEntityIndexByName(const char[] name, const char[] classname = "*", int startEnt = -1)
{
char buffer[MAX_ENT_NAME];
int ch = FindCharInString(name, '*', true);
while((startEnt = FindEntityByClassname(startEnt, classname))!= -1){
GetEntityClassname(startEnt, buffer, sizeof(buffer));
if (strcmp(name, buffer) == 0)
return startEnt;
GetEntPropString(startEnt, Prop_Data, "m_iName", buffer, sizeof(buffer));
if(strncmp(name, buffer, ch) == 0)
return startEnt;
}
return -1;
}
public int Vscripts_FindEntityByClassnameWithin(int startEnt, const char[] classname, const float origin[3], const float radius)
{
float torigin[3];
while((startEnt = FindEntityByClassname(startEnt,classname))!= -1){
Vscripts_GetOrigin(startEnt, torigin);
if(GetVectorDistance(torigin, origin) <= radius) return startEnt;
}
return -1;
}
public float Vscripts_TraceLine(const float origin[3], const float v2[3], int entity)
{
TR_TraceRayFilter(origin, v2, MASK_NPCWORLDSTATIC, RayType_EndPoint, TraceEntityFilterSelf, entity);
float fraction_left = TR_GetFractionLeftSolid(INVALID_HANDLE), fraction = 0.0;
if (fraction_left && TR_StartSolid(INVALID_HANDLE)) {
fraction = 1.0 - fraction_left;
}
else {
fraction = TR_GetFraction(INVALID_HANDLE);
}
return fraction;
}
bool TraceEntityFilterSelf(int entity, int contentsMask, int data)
{
return Vscripts_TraceFilterSimple(entity, contentsMask, data);
}
public void Vscripts_GetOrigin(int entity, float buffer[3])
{
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", buffer);
}
public void Vscripts_GetAngles(int entity, float buffer[3])
{
GetEntPropVector(entity, Prop_Send, "m_angRotation", buffer);
}
public void Vscripts_SetAngles(int entity, const float buffer[3])
{
TeleportEntity(entity, NULL_VECTOR, buffer, NULL_VECTOR);
}
public void Vscripts_SetOrigin(int entity, const float buffer[3])
{
TeleportEntity(entity, buffer, NULL_VECTOR, NULL_VECTOR);
}
public void Vscripts_GetForwardVector(int entity, float buffer[3])
{
float tmp[3];
Vscripts_GetAngles(entity, tmp);
GetAngleVectors(tmp, buffer, NULL_VECTOR, NULL_VECTOR);
}
public void Vscripts_SetForwardVector(int entity, const float buffer[3])
{
float tmp[3];
GetVectorAngles(buffer, tmp);
Vscripts_SetAngles(entity, tmp);
}
stock void Vscripts_EntFire(const char[] target, const char[] input, const char[] parametr, float delay, int activator = -1)
{
if(Vscripts_IsEventQueueLoaded())
EQ_AddEventByName(target, input, parametr, delay, activator);
else
{
DataPack data = CreateDataPack();
data.WriteString(input);
data.WriteString(parametr);
data.WriteCell(activator >= 0 ? EntIndexToEntRef(activator) : -1);
data.WriteCell(true);
data.WriteString(target);
Vscripts_CreateTimer(delay, InputDelay, data);
}
}
stock void Vscripts_EntFireByIndex(int target, const char[] input, const char[] parametr, float delay, int activator = -1)
{
if(Vscripts_IsEventQueueLoaded())
EQ_AddEvent(target, input, parametr, delay, activator);
else
{
DataPack data = CreateDataPack();
data.WriteString(input);
data.WriteString(parametr);
data.WriteCell(activator >= 0 ? EntIndexToEntRef(activator) : -1);
data.WriteCell(false);
data.WriteCell(EntIndexToEntRef(target));
Vscripts_CreateTimer(delay, InputDelay, data);
}
}
void InputDelay(DataPack data)
{
char input[MAX_INPUT_NAME], parametr[2*MAX_ENT_NAME];
data.Reset();
data.ReadString(input, sizeof(input));
data.ReadString(parametr, sizeof(parametr));
int activator = data.ReadCell();
int target = -1;
if(view_as<bool>(data.ReadCell()) == true)
{
char name[MAX_ENT_NAME];
data.ReadString(name, sizeof(name));
while((target = Vscripts_GetEntityIndexByName(name, _, target)) != -1)
{
SetVariantString(parametr);
AcceptEntityInput(target, input, activator != -1 ? EntRefToEntIndex(activator) : -1);
}
}
else
{
target = EntRefToEntIndex(data.ReadCell());
if(IsValidEntity(target))
{
SetVariantString(parametr);
AcceptEntityInput(target, input, activator != -1 ? EntRefToEntIndex(activator) : -1);
}
}
data.Reset(true);
delete data;
}
public SharedPlugin __pl_vscripts=
{
name = "vscripts",
file = "Vscripts_Core.smx",
#if defined REQUIRE_PLUGIN
required = 1
#else
required = 0
#endif
};
#if !defined REQUIRE_PLUGIN
public void __pl_vscripts_SetNTVOptional()
{
MarkNativeAsOptional("Vscripts_CreateTimer");
MarkNativeAsOptional("Vscripts_IsEventQueueLoaded");
MarkNativeAsOptional("Vscripts_TraceFilterSimple");
}
#endif