PlayerManager: Add planned native, STILL WIP!

Wont break anything, so whatever. Just doesnt do anything.
This commit is contained in:
zaCade
2019-10-08 14:07:48 +02:00
parent db6d227643
commit 45bb1a4c0b
2 changed files with 42 additions and 3 deletions
@@ -7,9 +7,9 @@
/**
* Check if clients usertype is legit.
*
* @param clients The client index.
* @param client The client index.
*
* @return True if valid, false otherwise.
* @return True if legit, false otherwise.
* @error Invalid client index, not connected or fake client.
*/
native bool PM_IsPlayerSteam(int client);
@@ -17,7 +17,7 @@ native bool PM_IsPlayerSteam(int client);
/**
* Retrieve clients usertype.
*
* @param clients The client index.
* @param client The client index.
* @param type The buffer to write to.
* @param maxlength The maximum buffer length.
*
@@ -26,6 +26,16 @@ native bool PM_IsPlayerSteam(int client);
*/
native bool PM_GetPlayerType(int client, char[] type, int maxlength);
/**
* Retrieve clients globally unique identifier (GUID).
*
* @param client The client index.
*
* @return GUID on success, -1 otherwise.
* @error Invalid client index, not connected or fake client.
*/
native int PM_GetPlayerGUID(int client);
public SharedPlugin __pl_PlayerManager =
{
@@ -44,5 +54,6 @@ public SharedPlugin __pl_PlayerManager =
{
MarkNativeAsOptional("PM_IsPlayerSteam");
MarkNativeAsOptional("PM_GetPlayerType");
MarkNativeAsOptional("PM_GetPlayerGUID");
}
#endif