PropSpawner: Added a menu option and cmd to choose your prop's color

This commit is contained in:
Irineu
2026-09-11 11:51:40 -03:00
parent 42ffd211e7
commit 41fde50596
+161
View File
@@ -17,6 +17,7 @@ Menu g_RotationMenu = null;
Menu g_PhysicMenu = null;
Menu g_DynamicMenu = null;
Menu g_NpcMenu = null;
Menu g_ColorMenu = null;
KeyValues g_Models;
@@ -26,12 +27,52 @@ ConVar g_cvNotifyTimer;
ArrayList g_aSpawnedProps; // Tracks entity indices of props spawned by this plugin so we can unhook them
ArrayList g_aNotifyList;
int g_aPlayerPropColor[MAXPLAYERS + 1][3];
enum struct NotifyListData
{
int client;
Handle timer;
}
enum
{
PropColors_Default,
PropColors_Black,
PropColors_Red,
PropColors_Purple,
PropColors_Blue,
PropColors_Green,
PropColors_Yellow,
PropColors_Orange,
PropColors_Rainbow,
PropColors_Count
}
char ColorToString[PropColors_Count][] = {
"Default",
"Black",
"Red",
"Purple",
"Blue",
"Green",
"Yellow",
"Orange",
"Rainbow"
};
int ColorToRGB[PropColors_Count][3] = {
{255, 255, 255},
{0, 0, 0},
{255, 0, 0},
{128, 0, 128},
{0, 0, 255},
{0, 255, 0},
{255, 255, 0},
{255, 165, 0},
{256, 256, 256}
};
public void OnPluginStart()
{
LoadTranslations("common.phrases");
@@ -54,6 +95,7 @@ public void OnPluginStart()
g_Models.Rewind(); // Go back to the root node
RegAdminCmd("sm_propspawner", Command_MainMenu, ADMFLAG_CHANGEMAP); //g
RegAdminCmd("sm_setpropcolor", Command_SetPropColor, ADMFLAG_CHANGEMAP, "Set PropSpawner color by RGB value, or \"rainbow\" for that.");
g_cvNotifyShot = CreateConVar("sm_propspawner_notify_shot", "0", "If set to 1, announces in chat when a plugin-spawned prop is shot.", FCVAR_NOTIFY, true, 0.0, true, 1.0);
g_cvNotifyTimer = CreateConVar("sm_propspawner_notify_shot_timer", "0.5", "How long a player stays in the \"shooting couch\" list.");
@@ -109,6 +151,7 @@ public void OnMapStart()
g_PhysicMenu = BuildModelsMenu("physic");
g_DynamicMenu = BuildModelsMenu("dynamic");
g_NpcMenu = BuildModelsMenu("npc");
g_ColorMenu = BuildColorMenu();
}
public void OnMapEnd()
@@ -152,6 +195,7 @@ Menu BuildMainMenu(){
menu.AddItem("menu_prop_dynamic", "Dynamic/Static Props");
menu.AddItem("menu_prop_physic", "Physic Props");
menu.AddItem("menu_prop_npc", "NPCs");
menu.AddItem("menu_prop_color", "Choose Color");
menu.ExitButton = true;
return menu;
}
@@ -202,6 +246,20 @@ Menu BuildModelsMenu(char[] modelType){
return menu;
}
Menu BuildColorMenu()
{
Menu menu = new Menu(ColorHandler);
SetMenuTitle(menu, "Choose Prop Color");
for (int i = 0; i < PropColors_Count; i++)
{
menu.AddItem(ColorToString[i], ColorToString[i]);
}
menu.ExitBackButton = true;
menu.ExitButton = true;
return menu;
}
/* ----------------------------------- */
public Action Command_MainMenu(int client, int args)
@@ -210,6 +268,35 @@ public Action Command_MainMenu(int client, int args)
return Plugin_Handled;
}
public Action Command_SetPropColor(int client, int args)
{
if (args < 3)
{
if (args != 0)
{
char buf[32];
GetCmdArg(1, buf, sizeof(buf));
if (StrEqual(buf, "rainbow", false))
{
g_aPlayerPropColor[client][0] = 256;
ReplyToCommand(client, "\x01[SM] Changed color to \x04Rainbow\x01.");
}
}
else
{
ReplyToCommand(client, "Usage: sm_setpropcolor <r> <g> <b>");
}
return Plugin_Handled;
}
int r = g_aPlayerPropColor[client][0] = GetCmdArgInt(1) % 256;
int g = g_aPlayerPropColor[client][1] = GetCmdArgInt(2) % 256;
int b = g_aPlayerPropColor[client][2] = GetCmdArgInt(3) % 256;
ReplyToCommand(client, "\x01[SM] Changed color to \x07%02x%02x%02x%d %d %d\x01.", r, g, b, r, g, b);
return Plugin_Handled;
}
public int MainMenuHandler(Menu menu, MenuAction action, int client, int param2)
{
char info[32];
@@ -233,6 +320,9 @@ public int MainMenuHandler(Menu menu, MenuAction action, int client, int param2)
else if(StrEqual(info, "menu_prop_npc")){
g_NpcMenu.Display(client, MENU_TIME_FOREVER);
}
else if(StrEqual(info, "menu_prop_color")){
g_ColorMenu.Display(client, MENU_TIME_FOREVER);
}
}
}
return 0;
@@ -361,6 +451,37 @@ public NpcHandler(Menu menu, MenuAction action, int client, int param2)
}
}
public ColorHandler(Menu menu, MenuAction action, int client, int param2)
{
char info[32];
menu.GetItem(param2, info, sizeof(info));
switch (action)
{
case MenuAction_Select:
{
int colorIdx = -1;
for (int i = 0; i < PropColors_Count; i++)
{
if (StrEqual(ColorToString[i], info))
{
colorIdx = i;
break;
}
}
if (colorIdx != -1)
{
g_aPlayerPropColor[client] = ColorToRGB[colorIdx];
ReplyToCommand(client, "\x01[SM] Changed color to \x04%s\x01.", info);
g_MainMenu.Display(client, MENU_TIME_FOREVER);
}
}
case MenuAction_Cancel:
if (param2 == MenuCancel_ExitBack)
g_MainMenu.Display(client, MENU_TIME_FOREVER);
}
}
bool isAProp(char[] classname){
if(StrEqual(classname, "prop_physics") || StrEqual(classname, "prop_physics_override") || StrEqual(classname, "prop_dynamic") || StrEqual(classname, "prop_dynamic_override") || StrEqual(classname, "prop_physics_multiplayer") || StrEqual(classname, "prop_dynamic_ornament") || StrEqual(classname, "prop_static")){
@@ -561,6 +682,17 @@ void prop_any_create(int client)
g_aSpawnedProps.Push(prop);
}
SetEntityRenderMode(prop, RENDER_TRANSCOLOR);
if (g_aPlayerPropColor[client][0] == 256) // Rainbow
{
CreateTimer(0.2, OnRainbowTimer, EntIndexToEntRef(prop), TIMER_REPEAT);
ApplyRainbow(prop, 1.0);
}
else
{
SetEntityRenderColor(prop, g_aPlayerPropColor[client][0], g_aPlayerPropColor[client][1], g_aPlayerPropColor[client][2], 255);
}
ShowActivity2(client, "\x01[SM] \x04", "\x01Spawned \x04%s\x01.", sModelName);
LogAction(client, -1, "\"%L\" Spawned \"%s\".", client, sModelName);
}
@@ -657,3 +789,32 @@ int FindInNotifyList(int client)
return -1;
}
public void OnClientPutInServer(int client)
{
g_aPlayerPropColor[client] = {255, 255, 255};
}
void OnRainbowTimer(Handle timer, any data)
{
int prop = EntRefToEntIndex(view_as<int>(data));
if (prop == -1)
{
KillTimer(timer);
return;
}
ApplyRainbow(prop, 1.0);
}
// Copied from GlowColors
void ApplyRainbow(int ent, float Frequency)
{
float i = GetGameTime();
int Red = RoundFloat(Sine(Frequency * i + 0.0) * 127.0 + 128.0);
int Green = RoundFloat(Sine(Frequency * i + 2.0943951) * 127.0 + 128.0);
int Blue = RoundFloat(Sine(Frequency * i + 4.1887902) * 127.0 + 128.0);
SetEntityRenderColor(ent, Red, Green, Blue, 255);
}