Fixed small issues in some plugins.

Added barebones radio blocking plugin.
This commit is contained in:
Obuss
2016-11-04 10:15:24 -05:00
parent 062a08b67e
commit 4186448f5c
4 changed files with 338 additions and 93 deletions
+17 -27
View File
@@ -1,11 +1,5 @@
#pragma semicolon 1
//====================================================================================================
//
// Name: Status Fixer.
// Author: zaCade + BotoX
// Description: Fixes the 'status' command.
//
//====================================================================================================
#include <sourcemod>
#include <sdktools>
@@ -19,21 +13,15 @@ ConVar g_Cvar_HostTags;
Handle g_hPlayerList[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
bool g_bDataAvailable = false;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "Status Fixer",
author = "zaCade + BotoX",
author = "zaCade + BotoX + Obus",
description = "Fixes the 'status' command",
version = "1.2",
url = ""
version = "1.3",
url = "https://github.com/CSSZombieEscape/sm-plugins/tree/master/Status/"
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
g_Cvar_HostIP = FindConVar("hostip");
@@ -44,9 +32,6 @@ public void OnPluginStart()
AddCommandListener(Command_Status, "status");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_Status(int client, const char[] command, int args)
{
if(client)
@@ -89,7 +74,7 @@ public Action Command_Status(int client, const char[] command, int args)
}
}
static char sSendBuffer[1000];
static char sSendBuffer[989];
int iBufLength = 0;
Format(sSendBuffer, sizeof(sSendBuffer), "hostname: %s\n", sServerName);
Format(sSendBuffer, sizeof(sSendBuffer), "%stickrate: %d\n", sSendBuffer, RoundToZero(1.0 / GetTickInterval()));
@@ -97,10 +82,10 @@ public Action Command_Status(int client, const char[] command, int args)
Format(sSendBuffer, sizeof(sSendBuffer), "%smap : %s at: %.0f x, %.0f y, %.0f z\n", sSendBuffer, sMapName, fPosition[0], fPosition[1], fPosition[2]);
Format(sSendBuffer, sizeof(sSendBuffer), "%stags : %s\n", sSendBuffer, sServerTags);
Format(sSendBuffer, sizeof(sSendBuffer), "%s%edicts : %d/%d/%d (used/max/free)\n", sSendBuffer, GetEntityCount(), GetMaxEntities(), GetMaxEntities() - GetEntityCount());
Format(sSendBuffer, sizeof(sSendBuffer), "%splayers : %d humans | %d bots (%d/%d)\n", sSendBuffer, iRealClients, iFakeClients, iTotalClients, MaxClients);
Format(sSendBuffer, sizeof(sSendBuffer), "%splayers : %d %s | %d %s (%d/%d)\n", sSendBuffer, iRealClients, Multiple(iRealClients) ? "humans" : "human", iFakeClients, Multiple(iFakeClients) ? "bots" : "bot", iTotalClients, MaxClients);
Format(sSendBuffer, sizeof(sSendBuffer), "%s# %8s %40s %24s %12s %4s %4s %s %s", sSendBuffer, "userid", "name", "uniqueid", "connected", "ping", "loss", "state", "addr");
g_hPlayerList[client] = CreateArray(ByteCountToCells(1000));
g_hPlayerList[client] = CreateArray(ByteCountToCells(989));
PushArrayString(g_hPlayerList[client], sSendBuffer);
g_bDataAvailable = true;
@@ -152,12 +137,15 @@ public Action Command_Status(int client, const char[] command, int args)
Format(sFormatted, sizeof(sFormatted), "# %8s %40s %24s %12s %4s %4s %s %s\n", sPlayerID, sPlayerName, sPlayerAuth, sPlayerTime, sPlayerPing, sPlayerLoss, sPlayerState, sPlayerAddr);
int iFormattedLength = strlen(sFormatted);
if(iBufLength + iFormattedLength >= 1000)
if(iBufLength + iFormattedLength >= 989)
{
sSendBuffer[iBufLength - 1] = 0;
PushArrayString(g_hPlayerList[client], sSendBuffer);
sSendBuffer[0] = 0;
iBufLength = 0;
StrCat(sSendBuffer, sizeof(sSendBuffer), sFormatted);
iBufLength += iFormattedLength;
}
else
{
@@ -178,9 +166,6 @@ public Action Command_Status(int client, const char[] command, int args)
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnGameFrame()
{
if(!g_bDataAvailable)
@@ -199,7 +184,7 @@ public void OnGameFrame()
continue;
}
static char sBuffer[1000];
static char sBuffer[989];
GetArrayString(g_hPlayerList[client], 0, sBuffer, sizeof(sBuffer));
RemoveFromArray(g_hPlayerList[client], 0);
@@ -210,3 +195,8 @@ public void OnGameFrame()
if(!bGotData)
g_bDataAvailable = false;
}
stock bool Multiple(int num)
{
return (!num || num > 1);
}