forked from UNLOZE/sm-plugins
ItemSpawn: Added unifininished Earth Staff
This commit is contained in:
@@ -0,0 +1,6 @@
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"VertexLitGeneric"
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{
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"$basetexture" "models/Staff/staffofmagnus"
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"$nofog" 1
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"$model" "1"
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}
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@@ -0,0 +1,6 @@
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"vertexlitgeneric"
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{
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"$basetexture" "de_dust/rockwall01"
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"$surfaceprop" "concrete"
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"%keywords" "cstrike"
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}
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@@ -0,0 +1,24 @@
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"Games"
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{
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"cstrike"
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{
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"Offsets"
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{
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"GetSlot"
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{
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"windows" "320"
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"linux" "321"
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}
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"BumpWeapon"
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{
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"windows" "397"
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"linux" "398"
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}
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"OnPickedUp"
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{
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"windows" "300"
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"linux" "301"
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}
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}
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}
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}
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@@ -3,14 +3,19 @@
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#include <sourcemod>
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#include <sourcemod>
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#include <sdktools>
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#include <sdktools>
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#include <zombiereloaded>
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#include <zombiereloaded>
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#include <cstrike>
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#pragma semicolon 1
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#pragma semicolon 1
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int g_iConsole;
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int g_iCounter = 0;
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int g_iCounter = 0;
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Handle g_hGetSlot;
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Handle g_hBumpWeapon;
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Handle g_hOnPickedUp;
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#include "items\balrog.inc"
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#include "items\balrog.inc"
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#include "items\doghuman.inc"
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#include "items\doghuman.inc"
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#include "items\earth.inc"
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#include "items\jumper.inc"
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#include "items\jumper.inc"
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#include "items\tnt.inc"
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#include "items\tnt.inc"
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#include "items\vortigaunt.inc"
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#include "items\vortigaunt.inc"
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@@ -35,14 +40,90 @@ public void OnPluginStart()
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{
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{
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HookEvent("round_start", OnRoundStart, EventHookMode_Post);
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HookEvent("round_start", OnRoundStart, EventHookMode_Post);
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RegAdminCmd("sm_tnt", Command_TNT, ADMFLAG_KICK);
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RegAdminCmd("sm_balrog", Command_Balrog, ADMFLAG_KICK);
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RegAdminCmd("sm_balrog", Command_Balrog, ADMFLAG_KICK);
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RegAdminCmd("sm_humandog", Command_HumanDog, ADMFLAG_KICK);
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RegAdminCmd("sm_humandog", Command_HumanDog, ADMFLAG_KICK);
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RegAdminCmd("sm_earth", Command_Earth, ADMFLAG_KICK);
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RegAdminCmd("sm_jumper", Command_Jumper, ADMFLAG_KICK);
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RegAdminCmd("sm_jumper", Command_Jumper, ADMFLAG_KICK);
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RegAdminCmd("sm_tnt", Command_TNT, ADMFLAG_KICK);
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RegAdminCmd("sm_vortigaunt", Command_Vortigaunt, ADMFLAG_KICK);
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RegAdminCmd("sm_vortigaunt", Command_Vortigaunt, ADMFLAG_KICK);
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RegAdminCmd("sm_whiteknight", Command_WhiteKnight, ADMFLAG_KICK);
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RegAdminCmd("sm_whiteknight", Command_WhiteKnight, ADMFLAG_KICK);
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LoadTranslations("common.phrases");
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LoadTranslations("common.phrases");
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Handle hGameConf = LoadGameConfigFile("plugin.entWatch");
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if(hGameConf == INVALID_HANDLE)
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{
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SetFailState("Couldn't load plugin.ItemSpawn game config!");
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return;
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}
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if(GameConfGetOffset(hGameConf, "GetSlot") == -1)
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{
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CloseHandle(hGameConf);
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SetFailState("Couldn't get GetSlot offset from game config!");
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return;
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}
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if(GameConfGetOffset(hGameConf, "BumpWeapon") == -1)
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{
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CloseHandle(hGameConf);
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SetFailState("Couldn't get BumpWeapon offset from game config!");
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return;
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}
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if(GameConfGetOffset(hGameConf, "OnPickedUp") == -1)
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{
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CloseHandle(hGameConf);
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SetFailState("Couldn't get OnPickedUp offset from game config!");
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return;
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}
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// 320 CBaseCombatWeapon::GetSlot(void)const
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, "GetSlot"))
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{
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CloseHandle(hGameConf);
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SetFailState("PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, \"GetSlot\" failed!");
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return;
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}
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PrepSDKCall_SetReturnInfo(SDKType_PlainOldData, SDKPass_Plain);
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g_hGetSlot = EndPrepSDKCall();
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// 397 CCSPlayer::BumpWeapon(CBaseCombatWeapon *)
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StartPrepSDKCall(SDKCall_Player);
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if(!PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, "BumpWeapon"))
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{
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CloseHandle(hGameConf);
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SetFailState("PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, \"BumpWeapon\" failed!");
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return;
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}
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PrepSDKCall_SetReturnInfo(SDKType_Bool, SDKPass_Plain);
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PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer);
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g_hBumpWeapon = EndPrepSDKCall();
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// 300 CBaseCombatWeapon::OnPickedUp(CBaseCombatCharacter *)
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, "OnPickedUp"))
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{
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CloseHandle(hGameConf);
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SetFailState("PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, \"OnPickedUp\" failed!");
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return;
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}
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PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer);
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g_hOnPickedUp = EndPrepSDKCall();
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if(g_hGetSlot == INVALID_HANDLE)
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{
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SetFailState("Couldn't prepare GetSlot SDKCall!");
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return;
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}
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if(g_hGetSlot == INVALID_HANDLE)
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{
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SetFailState("Couldn't prepare BumpWeapon SDKCall!");
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return;
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}
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if(g_hOnPickedUp == INVALID_HANDLE)
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{
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SetFailState("Couldn't prepare OnPickedUp SDKCall!");
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return;
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}
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}
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}
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//----------------------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------------------------
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@@ -93,6 +174,27 @@ public void OnMapStart()
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AddFileToDownloadsTable("materials/models/poo/curlypoo.vmt");
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AddFileToDownloadsTable("materials/models/poo/curlypoo.vmt");
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AddFileToDownloadsTable("materials/models/poo/curlypoo.vtf");
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AddFileToDownloadsTable("materials/models/poo/curlypoo.vtf");
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// Earth Staff
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PrecacheModel("models/staff/staff.mdl");
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AddFileToDownloadsTable("models/staff/staff.dx80.vtx");
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AddFileToDownloadsTable("models/staff/staff.dx90.vtx");
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AddFileToDownloadsTable("models/staff/staff.mdl");
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AddFileToDownloadsTable("models/staff/staff.phy");
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AddFileToDownloadsTable("models/staff/staff.sw.vtx");
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AddFileToDownloadsTable("models/staff/staff.vvd");
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AddFileToDownloadsTable("materials/models/Staff/staffofmagnus.vmt");
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AddFileToDownloadsTable("materials/models/Staff/staffofmagnus.vtf");
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// Earth Prop
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PrecacheModel("models/ffxii/earthmodel1.mdl");
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AddFileToDownloadsTable("models/ffxii/earthmodel1.dx80.vtx");
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AddFileToDownloadsTable("models/ffxii/earthmodel1.dx90.vtx");
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AddFileToDownloadsTable("models/ffxii/earthmodel1.mdl");
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AddFileToDownloadsTable("models/ffxii/earthmodel1.phy");
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AddFileToDownloadsTable("models/ffxii/earthmodel1.sw.vtx");
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AddFileToDownloadsTable("models/ffxii/earthmodel1.vvd");
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AddFileToDownloadsTable("materials/models/ffxii/earthmodel1/rockwall01.vmt");
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// TNT
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// TNT
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PrecacheModel("models/props/furnitures/humans/barrel01b.mdl");
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PrecacheModel("models/props/furnitures/humans/barrel01b.mdl");
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AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx80.vtx");
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AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx80.vtx");
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@@ -0,0 +1,175 @@
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_Earth(int client, int argc)
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{
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float fOrigin[3];
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if (argc < 1)
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{
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GetClientEyePosition(client, fOrigin);
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SpawnEarthStaff(fOrigin);
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LogAction(client, -1, "\"%L\" spawned Earth-Staff at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
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return Plugin_Handled;
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}
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char sArgs[64];
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char sTargetName[MAX_TARGET_LENGTH];
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int iTargets[MAXPLAYERS];
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int iTargetCount;
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bool bIsML;
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GetCmdArg(1, sArgs, sizeof(sArgs));
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if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
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{
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ReplyToTargetError(client, iTargetCount);
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return Plugin_Handled;
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}
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for (int i = 0; i < iTargetCount; i++)
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{
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if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientHuman(iTargets[i])))
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{
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GetClientEyePosition(iTargets[i], fOrigin);
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SpawnEarthStaff(fOrigin, iTargets[i]);
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LogAction(client, -1, "\"%L\" gave Earth-Staff to \"%L\".", client, iTargets[i]);
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}
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}
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return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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void SpawnEarthStaff(float fOrigin[3], int client = -1)
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{
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float fOriginTemp[3];
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// weapon_knife.
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int iPistol = CreateEntityAtOrigin("weapon_elite", fOrigin);
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DispatchKeyFormat(iPistol, "targetname", "item_earth_staff_pistol_%d", g_iCounter);
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DispatchKeyFormat(iPistol, "hammerid", "11051995%d", g_iCounter);
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DispatchKeyFormat(iPistol, "spawnflags", "1");
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DispatchKeyFormat(iPistol, "angles", "0 0 0");
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DispatchKeyFormat(iPistol, "ammo", "999");
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DispatchKeyFormat(iPistol, "OnPlayerPickup", "item_earth_staff_controls_%d,Activate,,0,1", g_iCounter);
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SpawnAndActivate(iPistol);
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HookSingleEntityOutput(iPistol, "OnPlayerPickup", EarthStaffPickup, false);
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// model origin.
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fOriginTemp[0] = fOrigin[0] + 24.0;
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fOriginTemp[1] = fOrigin[1] - 16.0;
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fOriginTemp[2] = fOrigin[2] - 32.0;
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// prop_dynamic model.
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int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp);
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DispatchKeyFormat(iModel, "targetname", "item_earth_staff_model_%d", g_iCounter);
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DispatchKeyFormat(iModel, "model", "models/staff/staff.mdl");
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DispatchKeyFormat(iModel, "disablebonefollowers", "1");
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DispatchKeyFormat(iModel, "defaultanim", "idle");
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DispatchKeyFormat(iModel, "angles", "0 270 0");
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DispatchKeyFormat(iModel, "solid", "0");
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SpawnAndActivate(iModel);
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ParentToEntity(iModel, iPistol);
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// ambient_generic earth.
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int iSoundEarth = CreateEntityAtOrigin("ambient_generic", fOrigin);
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DispatchKeyFormat(iSoundEarth, "targetname", "item_earth_staff_sound_%d", g_iCounter);
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DispatchKeyFormat(iSoundEarth, "spawnflags", "48");
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DispatchKeyFormat(iSoundEarth, "radius", "1250");
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DispatchKeyFormat(iSoundEarth, "sourceentityname", "item_earth_staff_model_%d", g_iCounter);
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DispatchKeyFormat(iSoundEarth, "message", "physics/concrete/boulder_impact_hard1.wav");
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DispatchKeyFormat(iSoundEarth, "volume", "10");
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DispatchKeyFormat(iSoundEarth, "health", "10");
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DispatchKeyFormat(iSoundEarth, "pitch", "100");
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DispatchKeyFormat(iSoundEarth, "pitchstart", "100");
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SpawnAndActivate(iSoundEarth);
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ParentToEntity(iSoundEarth, iPistol);
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// logic_relay earth.
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int iRelayEarth = CreateEntityAtOrigin("logic_relay", fOrigin);
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DispatchKeyFormat(iRelayEarth, "targetname", "item_earth_staff_relay_%d", g_iCounter);
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DispatchKeyFormat(iRelayEarth, "spawnflags", "0");
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DispatchKeyFormat(iRelayEarth, "OnTrigger", "!self,Disable,,0,-1");
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DispatchKeyFormat(iRelayEarth, "OnTrigger", "!self,Enable,,5,-1");
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DispatchKeyFormat(iRelayEarth, "OnTrigger", "item_earth_staff_sound_%d,PlaySound,,0.75,-1", g_iCounter);
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DispatchKeyFormat(iRelayEarth, "OnTrigger", "item_earth_staff_model_%d,SetAnimation,Earth,0,-1", g_iCounter);
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SpawnAndActivate(iRelayEarth);
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ParentToEntity(iRelayEarth, iPistol);
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HookSingleEntityOutput(iRelayEarth, "OnTrigger", EarthStaffUse, false);
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// game_ui.
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int iControls = CreateEntityAtOrigin("game_ui", fOrigin);
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DispatchKeyFormat(iControls, "targetname", "item_earth_staff_controls_%d", g_iCounter);
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DispatchKeyFormat(iControls, "spawnflags", "0");
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DispatchKeyFormat(iControls, "fieldofview", "-1.0");
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DispatchKeyFormat(iControls, "PressedAttack2", "item_earth_staff_relay_%d,Trigger,,0,-1", g_iCounter);
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SpawnAndActivate(iControls);
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ParentToEntity(iControls, iPistol);
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g_iCounter++;
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if (client > 0)
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{
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int iWeaponSlot = SDKCall(g_hGetSlot, iPistol);
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int WeaponInSlot = GetPlayerWeaponSlot(client, iWeaponSlot);
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if(WeaponInSlot != -1)
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CS_DropWeapon(client, WeaponInSlot, false);
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if(SDKCall(g_hBumpWeapon, client, iPistol))
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SDKCall(g_hOnPickedUp, iPistol, client);
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}
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||||||
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}
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//----------------------------------------------------------------------------------------------------
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||||||
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// Purpose:
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||||||
|
//----------------------------------------------------------------------------------------------------
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||||||
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public void EarthStaffPickup(const char[] output, int caller, int activator, float delay)
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{
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ServerCommand("say ** %N has picked up the Earth-Staff **", activator);
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PrintToChat(activator, "Right Click with Knife = Use.");
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||||||
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}
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||||||
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||||||
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//----------------------------------------------------------------------------------------------------
|
||||||
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// Purpose:
|
||||||
|
//----------------------------------------------------------------------------------------------------
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||||||
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public void EarthStaffUse(const char[] output, int caller, int activator, float delay)
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||||||
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{
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||||||
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CreateTimer(0.75, SpawnEarth, GetClientUserId(activator), TIMER_FLAG_NO_MAPCHANGE);
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||||||
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}
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||||||
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||||||
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//----------------------------------------------------------------------------------------------------
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||||||
|
// Purpose:
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||||||
|
//----------------------------------------------------------------------------------------------------
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||||||
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public Action SpawnEarth(Handle timer, any userid)
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||||||
|
{
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||||||
|
int activator = GetClientOfUserId(userid);
|
||||||
|
|
||||||
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float fOrigin[3];
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||||||
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float fAngles[3];
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||||||
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GetClientEyeAngles(activator, fAngles);
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||||||
|
GetClientEyePosition(activator, fOrigin);
|
||||||
|
fAngles[0] = 0.0;
|
||||||
|
fAngles[2] = 0.0;
|
||||||
|
fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * 334.0;
|
||||||
|
fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * 334.0;
|
||||||
|
fOrigin[2] = fOrigin[2] - 23.00;
|
||||||
|
|
||||||
|
// prop_dynamic model.
|
||||||
|
int iModel = CreateEntityAtOrigin("prop_dynamic", fOrigin);
|
||||||
|
DispatchKeyFormat(iModel, "targetname", "item_earth_prop_%d", g_iCounter);
|
||||||
|
DispatchKeyFormat(iModel, "model", "models/ffxii/earthmodel1.mdl");
|
||||||
|
DispatchKeyFormat(iModel, "spawnflags", "0");
|
||||||
|
DispatchKeyFormat(iModel, "PerformanceMode", "0");
|
||||||
|
DispatchKeyFormat(iModel, "solid", "6");
|
||||||
|
DispatchKeyFormat(iModel, "OnUser1", "!self,Break,,6,-1");
|
||||||
|
DispatchKeyFormat(iModel, "OnUser1", "!self,Kill,,6,-1");
|
||||||
|
SpawnAndActivate(iModel);
|
||||||
|
AcceptEntityInput(iModel, "FireUser1");
|
||||||
|
|
||||||
|
g_iCounter ++;
|
||||||
|
}
|
||||||
@@ -143,7 +143,7 @@ public void JumperUse(const char[] output, int caller, int activator, float dela
|
|||||||
float fPushVector[3];
|
float fPushVector[3];
|
||||||
fPushVector[0] = 0.0;
|
fPushVector[0] = 0.0;
|
||||||
fPushVector[1] = 0.0;
|
fPushVector[1] = 0.0;
|
||||||
fPushVector[2] = 600.0;
|
fPushVector[2] = 500.0;
|
||||||
|
|
||||||
float fCurrentVector[3];
|
float fCurrentVector[3];
|
||||||
GetEntPropVector(activator, Prop_Data, "m_vecVelocity", fCurrentVector);
|
GetEntPropVector(activator, Prop_Data, "m_vecVelocity", fCurrentVector);
|
||||||
|
|||||||
@@ -288,7 +288,7 @@ public void TNTPickup(const char[] output, int caller, int activator, float dela
|
|||||||
char sBuffer[128];
|
char sBuffer[128];
|
||||||
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up TNT **", activator);
|
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up TNT **", activator);
|
||||||
SetVariantString(sBuffer);
|
SetVariantString(sBuffer);
|
||||||
AcceptEntityInput(g_iConsole, "Command");
|
//AcceptEntityInput(g_iConsole, "Command");
|
||||||
PrintToChat(activator, " RIGHT CLICK = Launch TNT and LEFT CLICK = Switch between 'put down' and 'throw'.");
|
PrintToChat(activator, " RIGHT CLICK = Launch TNT and LEFT CLICK = Switch between 'put down' and 'throw'.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -263,7 +263,7 @@ public void VortigauntPickup(const char[] output, int caller, int activator, flo
|
|||||||
char sBuffer[128];
|
char sBuffer[128];
|
||||||
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Vortigaunt **", activator);
|
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Vortigaunt **", activator);
|
||||||
SetVariantString(sBuffer);
|
SetVariantString(sBuffer);
|
||||||
AcceptEntityInput(g_iConsole, "Command");
|
//AcceptEntityInput(g_iConsole, "Command");
|
||||||
|
|
||||||
PrintToChat(activator, "Right Click to Pull Humans in front of you.");
|
PrintToChat(activator, "Right Click to Pull Humans in front of you.");
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user