; Fix medusa teleporting player in zombie cage modify: { match: { "origin" "-12128 -11270 6898" "targetname" "Level_Case" "classname" "logic_case" "hammerid" "74392" } insert: { "OnCase06" "Main_Room_Tele8,Kill,,45,-1" } } ; Fix chain room door crushing zombies add: { "origin" "2739 -2904 8055" "targetname" "Room7_Dest1_Rand1" "classname" "point_teleport" "angles" "0 315 0" "target" "!activator" "spawnflags" "0" } add: { "origin" "2695 -3103 8055" "targetname" "Room7_Dest1_Rand2" "classname" "point_teleport" "angles" "0 0 0" "target" "!activator" "spawnflags" "0" } add: { "origin" "2739 -3320 8055" "targetname" "Room7_Dest1_Rand3" "classname" "point_teleport" "angles" "0 45 0" "target" "!activator" "spawnflags" "0" } add: { "origin" "2739 -3320 8055" "targetname" "Room7_Dest1_RandCase" "classname" "logic_case" "OnCase01" "Room7_Dest1_Rand1,Teleport,,0,-1" "OnCase02" "Room7_Dest1_Rand2,Teleport,,0,-1" "OnCase03" "Room7_Dest1_Rand3,Teleport,,0,-1" } filter: { "targetname" "Room7_Tp1" "classname" "trigger_teleport" "hammerid" "1121931" } add: { "model" "*169" "wait" "1" "targetname" "Room7_Tp1" "StartDisabled" "1" "spawnflags" "1" "origin" "1042 -3107 8707" "classname" "trigger_multiple" "OnStartTouch" "Room7_Dest1_RandCase,PickRandom,,0,-1" }