;------------------------------------------------------------------------------- ;STRIPPER CFG BY NEON - http://steamcommunity.com/profiles/76561198024759747 ;------------------------------------------------------------------------------- ;----------------------------------------------- ;changes the several nukes to one constant nuke ;----------------------------------------------- modify: { match: { "classname" "logic_relay" "targetname" "end_sequence" } delete: { "OnTrigger" "command,Command,say *** Nuke launched! ***,5,-1" "OnTrigger" "nuke_hurt,Enable,,14.3,-1" "OnTrigger" "nuke_sound,PlaySound,,14.3,-1" "OnTrigger" "nuke_fade,Fade,,14.3,-1" "OnTrigger" "nuke_hurt,Disable,,15,-1" } insert: { "OnTrigger" "command,Command,say *** Nuke launched! ***,5,1" "OnTrigger" "nuke_hurt,Enable,,14.3,1" "OnTrigger" "nuke_sound,PlaySound,,14.3,1" "OnTrigger" "nuke_fade,Fade,,14.3,1" "OnTrigger" "trigger_anticamp,Enable,,21,1" } } ;----------------------------------------------- ;remove heli if too many humans ;----------------------------------------------- add: { "classname" "filter_activator_team" "targetname" "filter_humans" "filterteam" "3" "Negated" "0" } add: { "classname" "trigger_multiple" "targetname" "trigger_anticamp" "spawnflags" "1" "model" "*19" "origin" "608 9472 592" "StartDisabled" "1" "filtername" "filter_humans" "OnStartTouch" "human_counter,Add,1,0,-1" } add: { "classname" "math_counter" "targetname" "human_counter" "startvalue" "0" "min" "0" "max" "10" "OnHitMax" "trigger_anticamp,Kill,,0,1" "OnHitMax" "command,Command,say *** Too many humans detected ***,0,1" "OnHitMax" "command,Command,say *** Helicopter is going to explode in 10s ***,0.5,1" "OnHitMax" "helicopter_explosion,Explode,,10.5,1" "OnHitMax" "chinook,Kill,,10.7,1" } add: { "classname" "env_explosion" "targetname" "helicopter_explosion" "iMagnitude" "1000" "fireballsprite" "sprites/zerogxplode.spr" "rendermode" "5" "spawnflags" "3" "origin" "975.58 11912.2 526" "parentname" "chinook" } add: { "classname" "env_explosion" "targetname" "helicopter_explosion" "iMagnitude" "1000" "fireballsprite" "sprites/zerogxplode.spr" "rendermode" "5" "spawnflags" "3" "origin" "475.58 11912.2 590" "parentname" "chinook" } add: { "classname" "env_explosion" "targetname" "helicopter_explosion" "iMagnitude" "1000" "fireballsprite" "sprites/zerogxplode.spr" "rendermode" "5" "spawnflags" "3" "origin" "758.5 11912 242" "parentname" "chinook" } add: { "classname" "env_explosion" "targetname" "helicopter_explosion" "iMagnitude" "1000" "fireballsprite" "sprites/zerogxplode.spr" "rendermode" "5" "spawnflags" "3" "origin" "494 11912 315" "parentname" "chinook" } ;---------------------------------------------------------------- ;Fixes Glitch where players try to get stuck under the Helicopter ;---------------------------------------------------------------- add: { "model" "*17" "spawnflags" "1" "classname" "trigger_hurt" "targetname" "hurt_antiglitch" "origin" "544 12032 71" "StartDisabled" "0" "nodmgforce" "1" "damage" "9999" } filter: { "classname" "light_environment" }