;--------------------------------------------------------------------------- ; Add stripper status message & small fixes in the logic_auto ;--------------------------------------------------------------------------- modify: { match: { "origin" "-3968 112 -1618" "classname" "logic_auto" } delete: { "OnMapSpawn" "cmd_svCommandsay >> Nide mapping contest 2025 << 11" "OnMapSpawn" "cmd_svCommandsay >> ze_tomb_raider_legacy_v1f << 21" "OnMapSpawn" "cmd_svCommandsay >> Map by F$cKxy <<31" "OnMapSpawn" "cmd_svCommandmp_roundtime 22.501" "OnMapSpawn" "spawn_door_ROpen81" "OnMapSpawn" "spawn_door_LOpen81" "OnMapSpawn" "cmd_svCommandsay >> The teleportation port is 1 way and only available for zombies <<71" "OnMapSpawn" "cmd_svCommandsay >> The teleportation port is 1 way and only available for zombies <<51" "OnMapSpawn" "cmd_svCommandsay >> The teleportation port is 1 way and only available for zombies <<61" "OnMapSpawn" "spawn_door_LKill101" "OnMapSpawn" "spawn_door_RKill101" } insert: { "OnMapSpawn" "cmd_svCommandsay >> Nide mapping contest 2025 << 11" "OnMapSpawn" "cmd_svCommandsay >> ze_tomb_raider_legacy_v1f << 21" "OnMapSpawn" "cmd_svCommandsay >> Map by F$cKxy <<31" "OnMapSpawn" "cmd_svCommandsay >> Stripper 1 loaded <<51" "OnMapSpawn" "cmd_svCommandmp_roundtime 3001" "OnMapSpawn" "spawn_door_ROpen81" "OnMapSpawn" "spawn_door_LOpen81" "OnMapSpawn" "spawn_door_LKill101" "OnMapSpawn" "spawn_door_RKill101" } } ;--------------------------------------------------------------- ; Make the starting gameplay more smooth and faster ;--------------------------------------------------------------- modify: { match: { "origin" "-3584 -512 -1763.2" "classname" "trigger_teleport" "hammerid" "107702" } delete: { "OnStartTouch" "s1_gametext_cavesDisplay01" "OnStartTouch" "s1_ice1_hurtEnable31" "OnStartTouch" "s1_ice1_fxStart31" "OnStartTouch" "cmd_svCommandsay >> Defend here before all trap clear <<31" "OnStartTouch" "s1_ice2_fxStart41" "OnStartTouch" "s1_ice2_fxStop201" "OnStartTouch" "s1_ice1_fxStop201" "OnStartTouch" "s1_ice1_hurtKill201" "OnStartTouch" "cmd_svCommandsay >> All trap are clear <<191" "OnStartTouch" "s1_ice1_fxKill251" "OnStartTouch" "s1_ice2_fxKill251" "OnStartTouch" "s1_tp_afk_spawnEnable61" "OnStartTouch" "!selfKill301" "OnStartTouch" "secret_ambientPlaySound11" "OnStartTouch" "secret_ambientKill51" "OnStartTouch" "cave_ambientPlaySound21" } insert: { "OnStartTouch" "s1_gametext_cavesDisplay01" "OnStartTouch" "s1_ice1_hurtEnable31" "OnStartTouch" "s1_ice1_fxStart31" "OnStartTouch" "cmd_svCommandsay >> WAIT UNTIL THE ICE TRAP IS CLEARED ! <<31" "OnStartTouch" "s1_ice2_fxStart41" "OnStartTouch" "s1_ice2_fxStop131" "OnStartTouch" "s1_ice1_fxStop131" "OnStartTouch" "s1_ice1_hurtKill131" "OnStartTouch" "cmd_svCommandsay >> THE TRAP IS NOW CLEARED ! <<131" "OnStartTouch" "s1_ice1_fxKill131" "OnStartTouch" "s1_ice2_fxKill131" "OnStartTouch" "s1_tp_afk_spawnEnable61" "OnStartTouch" "secret_ambientPlaySound11" "OnStartTouch" "secret_ambientKill51" "OnStartTouch" "cave_ambientPlaySound21" } } ;------------------------------------------------------------------------------------------- ; Fix a teleportation destination that is named wrong & Edit teleporter for shortcut ;------------------------------------------------------------------------------------------- filter: { "origin" "-9272 7496 -808" "targetname" "s1_tp9_des" "classname" "info_teleport_destination" } add: { "origin" "-9272 7496 -808" "targetname" "s1_tp10_des_zm" "angles" "0 0 0" "classname" "info_teleport_destination" } modify: { match: { "targetname" "s1_door10_sc_zm" "origin" "-9480 8360 -544" "classname" "trigger_teleport" } replace: { "target" "s1_tp10_des_zm" } } ;-------------------------------------------- ; Fix statues being added too much HP to ;-------------------------------------------- modify: { match: { "targetname" "s1_door1_break" "origin" "-176 2000 432" "classname" "func_breakable" } delete: { "OnBreak" "s1_door2_move_platformOpen51" } insert: { "OnBreak" "s1_door2_move_platformOpen01" "OnBreak" "hp_statues_fixEnable81" } } filter: { "targetname" "s1_door2_6_fall" "origin" "-176 2464 320" "classname" "trigger_multiple" "hammerid" "251525" } add: { "model" "*21" "targetname" "hp_statues_fix" "StartDisabled" "1" "spawnflags" "1" "filtername" "team_human" "origin" "-128 1728 368.01" "classname" "trigger_once" "OnStartTouch" "s1_door2_6_breakAddHealth1250-1" "OnStartTouch" "s1_door2_4_breakAddHealth1500-1" "OnStartTouch" "s1_door2_2_breakAddHealth2250-1" "OnStartTouch" "s1_door2_6Open61" "OnStartTouch" "s1_door2_5Open51" "OnStartTouch" "s1_door2_4Open41" "OnStartTouch" "s1_door2_3Open31" "OnStartTouch" "s1_door2_2Open1.51" "OnStartTouch" "s1_door2_1Open0.51" "OnStartTouch" "cmd_svCommandsay >> Break the statues on the door << 51" } ;------------------------------------------- ; Delay a zombie shortcut for 5 seconds ;------------------------------------------- modify: { match: { "targetname" "s1_door5_trigger" "origin" "-2784 4240 -244" "classname" "trigger_multiple" } delete: { "OnStartTouch" "s1_door5_sc2Open51" "OnStartTouch" "cmd_svCommandsay >> 20 seconds << 11" "OnStartTouch" "s1_door5Open211" "OnStartTouch" "s1_door5_breakBreak221" "OnStartTouch" "s1_door5_sc_zmBreak81" } insert: { "OnStartTouch" "s1_door5_sc2Open101" "OnStartTouch" "cmd_svCommandsay >> 10 seconds << 01" "OnStartTouch" "s1_door5Open101" "OnStartTouch" "s1_door5_breakBreak111" "OnStartTouch" "s1_door5_sc_zmBreak51" } } ;-------------------------------------------- ; Adds more feedback messages - room 7 ;-------------------------------------------- modify: { match: { "targetname" "s1_door7_brk_trigger" "origin" "-4448 4192 -448" "classname" "trigger_multiple" } insert: { "OnStartTouch" "cmd_svCommandsay >> STAY DEFEND ! - The team needs to split for the trigger << 31" "OnStartTouch" "cmd_svCommandsay >> STAY DEFEND ! - First trigger at the top of ladder and then the bottom side door << 41" "OnStartTouch" "cmd_svCommandsay >> STAY DEFEND ! - Second trigger the the bottom side door << 51" } } ;-------------------------------- ; Edit messages for room 11 ;-------------------------------- modify: { match: { "origin" "-7568 8096 -480" "classname" "trigger_multiple" "targetname" "s1_door11_trigger" "hammerid" "457582" } delete: { "OnStartTouch" "s1_tp_afk_5Enable51" "OnStartTouch" "cmd_svCommandsay >> 20 seconds and zombie teleport in 5 seconds << 01" "OnStartTouch" "s1_door11Open201" } insert: { "OnStartTouch" "cmd_svCommandsay >> Zombie teleport in 5 seconds << 01" "OnStartTouch" "s1_tp_afk_5Enable51" "OnStartTouch" "cmd_svCommandsay >> Door opens in 25 seconds << 51" "OnStartTouch" "s1_door11Open301" } } ;----------------------------------------------------- ; Adjust a trigger_teleports... and name reference ;----------------------------------------------------- filter: { "targetname" "s1_tp_afk_5" "origin" "-9630 5438.73 -255.99" "classname" "trigger_teleport" } add: { "model" "*89" "targetname" "s1_tp_afk_6" "target" "s1_tp10_des" "StartDisabled" "1" "spawnflags" "1" "origin" "-9630 5438.73 -255.99" "classname" "trigger_teleport" } modify: { match: { "targetname" "s1_door9" "origin" "-8528 4064 -96" "classname" "func_breakable" } insert: { "OnBreak" "s1_tp_afk_5Enable151" } } modify: { match: { "targetname" "s1_door11_trigger" "origin" "-7568 8096 -480" "classname" "trigger_multiple" } delete: { "OnStartTouch" "s1_tp_afk_5Enable51" } insert: { "OnStartTouch" "s1_tp_afk_6Enable51" } } ;----------------------------------------------------- ; Adjust a way a trigger_teleport is enabled ;----------------------------------------------------- modify: { match: { "origin" "-8444 3472 -128" "classname" "func_button" "hammerid" "393965" } delete: { "OnPressed" "cmd_svCommandsay >> Zombie shortcuts open <<31" "OnPressed" "s1_door9_zombie_scEnable31" "OnPressed" "s1_gravity3_fxStart31" } } modify: { match: { "origin" "-6816 3552 -144.01" "classname" "trigger_once" "hammerid" "384882" } insert: { "OnStartTouch" "cmd_svCommandsay >> Zombie shortcut opens in 10 seconds! <<101" "OnStartTouch" "s1_door9_zombie_scEnable201" "OnStartTouch" "s1_gravity3_fxStart201" } } ;----------------------------------------------------- ; Reduce a door hold after elevator part ;----------------------------------------------------- modify: { match: { "targetname" "s1_door6_but" "origin" "-3840 4378 -558" "classname" "func_button" } delete: { "OnPressed" "cmd_svCommandsay >> Door open in 20 seconds <<31" "OnPressed" "s1_door6_moveOpen01" "OnPressed" "s1_door6Open231" "OnPressed" "s1_door6Kill251" "OnPressed" "s1_door7_fire_door_hurtEnable11" } insert: { "OnPressed" "cmd_svCommandsay >> Door open in 7 seconds <<01" "OnPressed" "s1_door6_moveOpen01" "OnPressed" "s1_door6Open71" "OnPressed" "s1_door6Kill91" "OnPressed" "s1_door7_fire_door_hurtEnable11" } } ;----------------------------------------------------- ; Reduce the second hold in the map ;----------------------------------------------------- modify: { match: { "origin" "-176 1960 312" "classname" "trigger_multiple" "hammerid" "168622" } delete: { "OnStartTouch" "s1_door1_breakBreak201" "OnStartTouch" "cmd_svCommandsay >> Door break in 20 seconds <<11" } insert: { "OnStartTouch" "s1_door1_breakBreak111" "OnStartTouch" "cmd_svCommandsay >> Door break in 10 seconds <<11" } } ;----------------------------- ; Add a missing teleporter ;----------------------------- add: { "model" "*21" "targetname" "s1_tp_afk_2" "target" "s1_tp4_des" "StartDisabled" "1" "spawnflags" "1" "origin" "-512 1728 368.01" "classname" "trigger_teleport" } ;------------------------------------------- ; Fix timers so they are correct ;------------------------------------------- modify: { match: { "origin" "-9099 7091 -439" "targetname" "s1_door10_count" "classname" "math_counter" } delete: { "OnHitMax" "cmd_svCommandsay >> The main door open in 15 seconds << 41" "OnHitMax" "s1_door10Break151" "OnHitMax" "s1_door10_scBreak51" "OnHitMax" "cmd_svCommandsay >> Shortcuts open << 31" "OnHitMax" "!selfKill201" "OnHitMax" "s1_sprt_3ToggleSprite131" "OnHitMax" "s1_torch_ptc_bossStart131" "OnHitMax" "s1_torch_spr_bossToggleSprite131" "OnHitMax" "s1_torch_mdl_bossEnable131" } insert: { "OnHitMax" "cmd_svCommandsay >> The main door open in 15 seconds << 01" "OnHitMax" "s1_door10Break151" "OnHitMax" "s1_door10_scBreak101" "OnHitMax" "cmd_svCommandsay >> Shortcuts open << 51" "OnHitMax" "s1_sprt_3ToggleSprite131" "OnHitMax" "s1_torch_ptc_bossStart131" "OnHitMax" "s1_torch_spr_bossToggleSprite131" "OnHitMax" "s1_torch_mdl_bossEnable131" } } modify: { match: { "targetname" "s1_door3" "origin" "-592 5168 384" "classname" "func_door" } delete: { "OnOpen" "s1_door4Open201" "OnOpen" "cmd_svCommandsay >> Second gate open in 20 seconds << 41" } insert: { "OnOpen" "s1_door4Open101" "OnOpen" "cmd_svCommandsay >> Second gate opens in 10 seconds << 01" } } ;----------------------------------------------------- ; Adjust ending so it makes more sense ;----------------------------------------------------- ; Fix the ending health being scaled propperly filter: { "targetname" "s1_last_trex_addhp" "origin" "-4704 5600 -328" "classname" "trigger_multiple" } add: { "model" "*101" "targetname" "s1_last_trex_addhp" "StartDisabled" "1" "spawnflags" "1" "filtername" "team_human" "origin" "-4720 5816 -256" "classname" "trigger_once" "OnStartTouch" "s1_last_trex_hitboxAddHealth1500-1" } ; Adds more triggers for teleportation to prevent humans delaying add: { "model" "*115" "targetname" "s1_tp_human_zm_trex_cage_des_trigger" "target" "s1_tp_zm_last_room_des" "StartDisabled" "1" "spawnflags" "1" "origin" "-4720 5840 -160" "filtername" "team_human" "classname" "trigger_teleport" } ; Adds more triggers for teleportation to prevent zombies getting infront add: { "model" "*112" "targetname" "s1_tp_human_zm_trex_cage_des_trigger" "target" "s1_tp_zm_trex_cage_des" "StartDisabled" "1" "spawnflags" "1" "origin" "-4720 5824 -48" "filtername" "team_zm" "classname" "trigger_teleport" } add: { "model" "*112" "targetname" "s1_tp_human_zm_trex_cage_des_trigger" "target" "s1_tp_zm_trex_cage_des" "StartDisabled" "1" "spawnflags" "1" "origin" "-4720 7040 -432" "filtername" "team_zm" "classname" "trigger_teleport" } ; Edits the final button to trigger the ending modify: { match: { "origin" "-4076.02 6634 -262" "classname" "func_button" "hammerid" "461528" } delete: { "OnPressed" "cmd_svCommandsay >> 20 seconds << 11" "OnPressed" "cmd_svCommandsay >> Stay defend and wait for event << 21" "OnPressed" "cmd_svCommandsay >> Last event start << 151" } insert: { "OnPressed" "cmd_svCommandsay >> Survive for 20 seconds until the event appears! << 11" "OnPressed" "cmd_svCommandsay >> THE EVENT STARTS NOW << 151" "OnPressed" "cmd_svCommandsay >> SHOOT THE DINOSAURS!!! << 181" } } ; Edits a few messages to keep it simple modify: { match: { "origin" "-5328 6288 -240" "classname" "trigger_multiple" "hammerid" "463321" } delete: { "OnStartTouch" "cmd_svCommandsay >> The main door is locked << 11" "OnStartTouch" "cmd_svCommandsay >> Run to the other side to trigger << 31" "OnStartTouch" "cmd_svCommandsay >> You need to defend in this room and wait for the next event << 51" "OnStartTouch" "cmd_svCommandsay >> Defend 30 seconds << 61" } insert: { "OnStartTouch" "cmd_svCommandsay >> STAY TOP DO NOT JUMP DOWN YET ! << 01" "OnStartTouch" "cmd_svCommandsay >> STAY TOP DO NOT JUMP DOWN YET ! << 11" "OnStartTouch" "cmd_svCommandsay >> Run to the other side! << 21" } } ; Makes a new direction to the dest for easier navigation modify: { match: { "target" "s1_tp_last_room_des" "origin" "-6336 6592 -208" "classname" "trigger_teleport" } replace: { "angles" "0 270 0" } } ; Adjust the AFK timer a bit modify: { match: { "targetname" "s1_lastdoor_afk_tp_trigger" "origin" "-4336 5072 -224" "classname" "trigger_once" } delete: { "OnStartTouch" "cmd_svCommandsay >> Last AFK teleport in 5 seconds << 01" "OnStartTouch" "s1_tp_afk_last_zmEnable51" } insert: { "OnStartTouch" "cmd_svCommandsay >> Last AFK teleport in 5 seconds << 51" "OnStartTouch" "s1_tp_afk_last_zmEnable101" } }