; closer to original value, can always change it if you want last hold to be harder modify: { match: { "classname" "trigger_multiple" "targetname" "s2_boss_buff_zm" } delete: { "OnStartTouch" "speedmod,ModifySpeed,1.3,0,-1" } insert: { "OnStartTouch" "speedmod,ModifySpeed,1.15,0,-1" } } ;; _ ;; stage 2 - fix afk teleport add: { "model" "*12" "targetname" "s2_tp_3" "target" "s2_3_tp_des" "StartDisabled" "1" "spawnflags" "4097" "origin" "7255 -11456 12659" "classname" "trigger_teleport" } ;; stage 2 - split zombies on afk teleport add: { "origin" "7212 -10036 10924" "targetname" "s2_split1" "angles" "0 -90 0" "classname" "point_teleport" "target" "!activator" } add: { "origin" "8256 -11105 10924" "targetname" "s2_split2" "angles" "0 180 0" "classname" "point_teleport" "target" "!activator" } add: { "origin" "7288 -10888 10923" "targetname" "s2_split_case" "classname" "logic_case" "OnCase01" "s2_split1,Teleport,,0,-1" "OnCase02" "s2_split2,Teleport,,0,-1" } modify: { match: { "targetname" "s2_tp_2" "classname" "trigger_teleport" } delete: { "target" "s2_tp_2_des" } insert: { "OnStartTouch" "s2_split_case,PickRandomShuffle,,0,-1" } }