; Fix invisibility on round start modify: { match: { "classname" "logic_auto" } insert: { "OnMapSpawn" "player,AddOutput,targetname default,2,-1" "OnMapSpawn" "player,AddOutput,rendermode 0,2,-1" "OnMapSpawn" "player,AddOutput,renderfx 255,2,-1" "OnMapSpawn" "player,AddOutput,alpha 255,2,-1" } } ;; _ ;; music volume modify: { match: { "message" "half - life 2 ost - requiem for ravenholm.mp3" "classname" "ambient_generic" } replace: { "message" "#half - life 2 ost - requiem for ravenholm.mp3" } } modify: { match: { "message" "silent hill 2 ost - theme of laura.mp3" "classname" "ambient_generic" } replace: { "message" "#silent hill 2 ost - theme of laura.mp3" } } modify: { match: { "message" "life 2 ost - slow light - half-life 2 ost - slow light.mp3" "classname" "ambient_generic" } replace: { "message" "#life 2 ost - slow light - half-life 2 ost - slow light.mp3" } } modify: { match: { "message" "life 2 ost - our resurrected teleport - half-life 2 ost - our resurrected teleport.mp3" "classname" "ambient_generic" } replace: { "message" "#life 2 ost - our resurrected teleport - half-life 2 ost - our resurrected teleport.mp3" } } modify: { match: { "message" "life 2 ost - triage at dawn - half-life 2 ost - triage at dawn.mp3" "classname" "ambient_generic" } replace: { "message" "#life 2 ost - triage at dawn - half-life 2 ost - triage at dawn.mp3" } }