;; _ ;; apply playermodel only on ct's modify: { match: { "targetname" "Player_Skin_Trigger" "classname" "trigger_multiple" } delete: { "OnStartTouch" "!activator,AddOutput,modelindex 363,0.05,-1" } insert: { "OnStartTouch" "!activator,AddOutput,modelindex 363,0,-1" } } ;; v1 stripper fix 3 changes modify: { match: { "classname" "logic_auto" "hammerid" "563350" } insert: { "OnNewGame" "Server,Command,say >> stripper fix 3 <<,12,1" } } ;; Fixed teleport bug on stage 3 where there was a 1 second window to get stuck at the uchiha hideout modify: { match: { "targetname" "l3_itachi_hp_6_1" "classname" "func_physbox_multiplayer" } delete: { "OnBreak" "l3_itachi_teleport_6_1_t,Disable,,27,1" "OnBreak" "l3_itachi_teleport_6_1_ct,Disable,,27,1" } insert: { "OnBreak" "l3_itachi_teleport_6_1_t,Disable,,30,1" "OnBreak" "l3_itachi_teleport_6_1_ct,Disable,,30,1" } } ;; Decreased kasekage fire damage and burn time on stage 2 bossfight modify: { match: { "targetname" "l2_kasekage_burn_7_1" "classname" "trigger_hurt" } replace: { "damage" "15" } delete: { "OnHurtPlayer" "!activator,IgniteLifetime,5,0,-1" } insert: { "OnHurtPlayer" "!activator,IgniteLifetime,2,0,-1" } } ;; Decreased tenten nohit bomb explosion time modify: { match: { "targetname" "tentenBombRelay" "classname" "logic_relay" } delete: { "OnSpawn" "tentenBombPhysbox,Break,,3,-1" } insert: { "OnSpawn" "tentenBombPhysbox,Break,,1,-1" } } ;; v1 stripper fix 2 changes ;; hopefully fixed bug by killing the skin invis relay. This one i do not fully understand and hope it fixes it. I assume the relay call stack does not reset on death for !activator and the dead item user remains invisible modify: { match: { "origin" "-9208 15336 3080" "classname" "logic_auto" "hammerid" "563350" } insert: { "OnNewGame" "disable_render_skin,Kill,,30,1" } } ;; also making the skin invis relays retrigger fast for the 30 secs modify: { match: { "targetname" "disable_item_skin" "classname" "logic_relay" } replace: { "spawnflags" "2" } } modify: { match: { "targetname" "disable_render_skin" "classname" "logic_relay" } replace: { "spawnflags" "2" } } ;; delete the human to kunai skin modelindex for better visability (also cleans weapons atleast on singleplayer). ;; TODO: Add script to iterate over activator weapons and disable render that way? Reason: immersion modify: { match: { "targetname" "disable_item_skin" "classname" "logic_relay" } delete: { "OnUser1" "!activator,AddOutput,modelindex 521,0.2,-1" } } ;; fixed bug where the amaterasu damage filter accidentally overwrote the null damage filter for default humans / other one for items modify: { match: { "targetname" "l3_tele_8_1_ct" "classname" "trigger_teleport" } delete: { "OnStartTouch" "!activator,SetDamageFilter,,0,-1" } insert: { "OnStartTouch" "!activator,SetDamageFilter,,8,-1" } } modify: { match: { "targetname" "l3_tele_8_2_ct" "classname" "trigger_teleport" } delete: { "OnStartTouch" "!activator,SetDamageFilter,filter_t_no,0,-1" } insert: { "OnStartTouch" "!activator,SetDamageFilter,filter_t_no,8,-1" } } ;; do the same from above also for the case of the sasori boss modify: { match: { "targetname" "BossEnds_Case" "classname" "logic_case" } delete: { "OnCase02" "l2_clearFilter_8_1,Enable,,5,1" } insert: { "OnCase02" "l2_clearFilter_8_1,Enable,,11,1" } } ;; fixed bug where i accidentally killed the last push from level 3 modify: { match: { "targetname" "BossEnds_Case" "classname" "logic_case" } delete: { "OnCase03" "l3_push_*,Kill,,0,1" } insert: { "OnCase03" "l3_push_relay_7_1,Kill,,0,1" "OnCase03" "l3_push_7_1,Kill,,0,1" } } ;; v1 stripper fix 1 changes ;; vis changes ;; fix global teleports to reset rendermode, speed and modelscale ;; all items which are hit should call the norender loop each 15 secs (disable_render_skin) modify: { match: { "targetname" "global_Boss_Teleport_ct" "classname" "trigger_teleport" } insert: { "OnStartTouch" "speedmod,ModifySpeed,1,0,-1" "OnStartTouch" "!activator,AddOutput,rendermode 0,0,-1" "OnStartTouch" "!activator,AddOutput,renderfx 0,0,-1" "OnStartTouch" "!activator,SetModelScale,1,0,-1" } } modify: { match: { "targetname" "global_Boss_Teleport_t" "classname" "trigger_teleport" } insert: { "OnStartTouch" "speedmod,ModifySpeed,1,0,-1" "OnStartTouch" "!activator,AddOutput,rendermode 0,0,-1" "OnStartTouch" "!activator,AddOutput,renderfx 0,0,-1" "OnStartTouch" "!activator,SetModelScale,1,0,-1" } } modify: { match: { "origin" "-12048 -3960 3216" "classname" "trigger_teleport" "hammerid" "4204570" } delete: { "OnStartTouch" "speedmod,ModifySpeed,1,0,-1" "OnStartTouch" "!activator,AddOutput,rendermode 0,0,-1" "OnStartTouch" "!activator,AddOutput,renderfx 0,0,-1" "OnStartTouch" "!activator,SetModelScale,1,0,-1" } } ;; better also reset renderfx on spawn modify: { match: { "targetname" "spawnroom_reset_trigger" "classname" "trigger_multiple" } insert: { "OnStartTouch" "!activator,AddOutput,renderfx 0,0,-1" } } ;; gameplay changes ;; reduced sasukes dash speed from 512 to 256 modify: { match: { "targetname" "sasuke_dash_push" "classname" "trigger_push" } replace: { "speed" "256" } } ;; increased tsunades heal ticks from -16 to -32 modify: { match: { "targetname" "tsunade_heal_hurt" "classname" "trigger_hurt" } replace: { "damage" "-32" "damagecap" "-32" } } ;; reduced deidara c3 explosion magnitude from 400 to 300 modify: { match: { "targetname" "c3_bomb_7_1_explosion" "classname" "env_explosion" } replace: { "iMagnitude" "300" } } ;; reduced deidara t playable c1 spider explosion magnitude from 220 to 150 modify: { match: { "targetname" "c1_explosion" "classname" "env_explosion" } replace: { "iMagnitude" "150" } } ;; reduced deidara last bird explosion magnitude from 500 to 250 modify: { match: { "targetname" "l1_bird_explosion" "classname" "env_explosion" } replace: { "iMagnitude" "250" } } ;; reduced sasori ironsand shower explosion magnitude from 200 to 100 modify: { match: { "targetname" "Ironsand_Explosion_A" "classname" "env_explosion" } replace: { "iMagnitude" "100" } } modify: { match: { "targetname" "Ironsand_Explosion_B" "classname" "env_explosion" } replace: { "iMagnitude" "100" } } modify: { match: { "targetname" "Ironsand_Explosion_C" "classname" "env_explosion" } replace: { "iMagnitude" "100" } } modify: { match: { "targetname" "Ironsand_Explosion_D" "classname" "env_explosion" } replace: { "iMagnitude" "100" } } modify: { match: { "targetname" "Ironsand_Explosion_E" "classname" "env_explosion" } replace: { "iMagnitude" "100" } } modify: { match: { "targetname" "Ironsand_Explosion_F" "classname" "env_explosion" } replace: { "iMagnitude" "100" } } ;; reduced sasori ironsand unleash hurt damage from 300 to 200 ;; added bosshealth subtraction even if hurt triggers every ct because of damage filter. Lore: Ability also hurts him modify: { match: { "targetname" "is2_hurt_7_1" "classname" "trigger_hurt" } replace: { "damage" "200" } insert: { "OnHurtPlayer" "Boss_Health,Subtract,50,0,-1" } } ;; reduced sasori2 physbox escape health per ct going to bossroom from 200 to 100 modify: { match: { "targetname" "l2_tele_trigger_6_1_out" "classname" "trigger_teleport" } delete: { "OnStartTouch" "l2_sasori_physbox_8_1,AddHealth,200,0,-1" } insert: { "OnStartTouch" "l2_sasori_physbox_8_1,AddHealth,100,0,-1" } } ;; added itachi bosshealth subtraction for amaterasu even if hurt triggers every ct because of damage filter. Lore: Ability also hurts him modify: { match: { "targetname" "l3_susano_hurt_7_1" "classname" "trigger_hurt" } insert: { "OnHurtPlayer" "Boss_Health,Subtract,150,0,-1" } }