; easy mode for ending :p modify: { match: { "targetname" "land_shrine_push_z" "classname" "trigger_push" } replace: { "speed" "1000" } } modify: { match: { "targetname" "boat1" "classname" "func_tracktrain" } replace: { "startspeed" "170" } } modify: { match: { "targetname" "boat2" "classname" "func_tracktrain" } replace: { "startspeed" "170" } } modify: { match: { "targetname" "gg_relay6" "classname" "logic_relay" } delete: { "OnTrigger" "cmdCommandsay Water teleport has been enable for a short time151" } insert: { "OnTrigger" "cmdCommandsay Water teleport has been enabled151" } } modify: { match: { "targetname" "gg_relay7" "classname" "logic_relay" } delete: { "OnTrigger" "cmdCommandsay Boat starting in 20s01" "OnTrigger" "boat1StartForward201" "OnTrigger" "boat2StartForward201" "OnTrigger" "cmdCommandsay Water teleport has been disabled211" "OnTrigger" "water_tele1Disable211" } insert: { "OnTrigger" "cmdCommandsay Boat starting in 40s01" "OnTrigger" "boat1StartForward401" "OnTrigger" "boat2StartForward401" } } modify: { match: { "targetname" "gg_relay8" "classname" "logic_relay" } insert: { "OnTrigger" "boat2-teleDisable351" "OnTrigger" "boat2-tele-particStop351" "OnTrigger" "boat1-tele-particStop351" "OnTrigger" "boat1-teleDisable351" } } modify: { match: { "targetname" "boat_path1-2" "classname" "path_track" } delete: { "OnPass" "ending_blockerDisable01" "OnPass" "cmdCommandsay Beach blocker has been disabled01" "OnPass" "subtitle3AddOutputmessage i cant let anything passing the gate except me51" "OnPass" "subtitle3Display5.11" "OnPass" "cmdCommandsay Dont let any zombies passing the gate71" } } ;; _ ;; make map playable modify: { match: { "classname" "logic_auto" "hammerid" "2075311" } delete: { "OnMapSpawn" "cmdCommandsv_airaccelerate 500-1" } }