; ; ; Change for ZM Invis item so it's not too op, gives opacity now, change the middle renderamt value (0-255) if still not good enough ; ; modify: { match: { "classname" "trigger_multiple" "targetname" "zinv_aoe" } delete: { "OnStartTouch" "!activator,AddOutput,rendermode 6,0,-1" } insert: { "OnStartTouch" "!activator,AddOutput,rendermode 2,0,-1" "OnStartTouch" "!activator,AddOutput,renderamt 80,0,-1" "OnStartTouch" "!activator,AddOutput,renderamt 255,9.55,-1" } } ; ; ; Fix megaman being able to die on spawn ; ; add: { "targetname" "GiveRockmanImmunity" "StartDisabled" "0" "spawnflags" "1" "origin" "1792 5120 -10112" "wait" "1" "classname" "trigger_multiple" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -64 -64 -64,0.1,1" "OnUser1" "!self,AddOutput,maxs 64 64 64,0.1,1" "OnStartTouch" "Megaman_HitBox,SetDamageFilter,Immunity,0,1" } add: { "targetname" "RemoveRockmanImmunity" "StartDisabled" "0" "spawnflags" "1" "origin" "-13696 1408 2370" "wait" "1" "classname" "trigger_multiple" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -64 -64 -64,0.1,1" "OnUser1" "!self,AddOutput,maxs 64 64 64,0.1,1" "OnStartTouch" "Megaman_HitBox,SetDamageFilter,Zombies,0,1" } modify: { match: { "hammerid" "286006" "classname" "logic_auto" } insert: { "OnMapSpawn" "GiveRockmanImmunity,FireUser1,,0,-1" "OnMapSpawn" "RemoveRockmanImmunity,FireUser1,,0,-1" } } ;------------------------ ;Stripper Cfg By Saddong ;------------------------ ;--------------------------------------- ;Immunity Fix ;--------------------------------------- modify: { match: { "targetname" "Spawn_Humans_Teleport" } delete: { "OnStartTouch" "!activator,SetDamageFilter,NoFallDamage,0.3,1" "OnEndTouch" "!activator,SetDamageFilter,NoFallDamage,0.3,1" } insert: { "OnStartTouch" "!activator,SetDamageFilter,NoFallDamage,0.3,-1" "OnEndTouch" "!activator,SetDamageFilter,NoFallDamage,0.3,-1" } } modify: { match: { "targetname" "Spawn_Zombies_Teleport_2" } delete: { "OnStartTouch" "!activator,SetDamageFilter,NoFallDamage,0.3,1" } insert: { "OnStartTouch" "!activator,SetDamageFilter,NoFallDamage,0.3,-1" } } ;--------------------------------------- ;Megaman Speed nerf ;--------------------------------------- modify: { match: { "targetname" "Megaman_Stripper" } delete: { "OnStartTouch" "Map_SpeedMod,ModifySpeed,1.1,0,1" } insert: { "OnStartTouch" "Map_SpeedMod,ModifySpeed,1.05,0,1" } } ;--------------------------------------- ;Breakable Traps ;--------------------------------------- add: { "model" "*140" "classname" "func_physbox_multiplayer" "targetname" "Missle_HitBox" "spawnobject" "0" "spawnflags" "16384" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "preferredcarryangles" "0 0 0" "PerformanceMode" "0" "notsolid" "0" "nodamageforces" "0" "material" "1" "massScale" "0" "health" "300" "gibdir" "0 0 0" "disableshadows" "0" "disablereceiveshadows" "0" "Damagetype" "0" "damagetoenablemotion" "0" "origin" "2785 4446.5 -13658.5" } add: { "model" "*26" "origin" "2712 5400 -13468.1" "classname" "func_physbox_multiplayer" "targetname" "KnightCage_HitBox" "spawnobject" "0" "spawnflags" "16384" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "preferredcarryangles" "0 0 0" "PerformanceMode" "0" "notsolid" "0" "nodamageforces" "0" "material" "2" "massScale" "0" "health" "300" "gibdir" "0 0 0" "forcetoenablemotion" "0" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "Damagetype" "0" "damagetoenablemotion" "0" "origin" "2712 5400 -13456" } modify: { match: { "targetname" "Missle_Template" } insert: { "Template09" "Missle_HitBox" } } modify: { match: { "targetname" "Missle_HitBox" } insert: { "OnBreak" "Missle_Door,Kill,,0,1" "OnBreak" "Missle_Hurt,Kill,,0,1" "OnBreak" "Missle_Particle,Kill,,0,1" "OnBreak" "Missle_Sprite,Kill,,0,1" "OnBreak" "Missle_Trap,Break,,0,1" "OnBreak" "Missle_Explode_Effect,Kill,,0,1" "OnBreak" "Missle_Lazy_Hurt_fix,Kill,,0,1" "OnBreak" "Missle_Sound,Kill,,0,1" } } modify: { match: { "targetname" "KnightCage_Template" } insert: { "Template06" "KnightCage_HitBox" } } modify: { match: { "targetname" "KnightCage_HitBox" } insert: { "OnBreak" "KnightCage_Door,Kill,,0,1" "OnBreak" "KnightCage_Model,Kill,,0,1" "OnBreak" "KnightCage_Particle,Kill,,0,1" "OnBreak" "KnightCage_Sound,Kill,,0,1" "OnBreak" "KnightCage_Trigger,Kill,,0,1" } } ;--------------------------------------- ;Broken Tp Fix ;--------------------------------------- modify: { match: { "targetname" "Event_Stage_Case" } insert: { "OnUser2" "Spawn_Zombies_Teleport,AddOutput,target Tele_Des_01,20,1" } } ;--------------------------------------- ;Misc ;--------------------------------------- modify: { match: { "targetname" "LifeSystem_Counter" } delete: { "OnHitMax" "Map_Command,Command,say >>>1 Lifes Remaining<<<,5.3,-1" } } ;Extend roundtime modify: { match: { "classname" "logic_auto" } delete: { "OnMultiNewMap" "Map_Command,Command,mp_roundtime 15,0,1" } insert: { "OnMultiNewMap" "Map_Command,Command,mp_roundtime 25,0,1" } } ;; _ ;; fix castle elevator modify: { match: { "targetname" "Knight_Tele_Libary" "classname" "trigger_teleport" } delete: { "OnStartTouch" "Knight_Elavater_2,Kill,,0,1" "OnStartTouch" "Knight_Elavater_3,Open,,0.1,1" } insert: { "OnStartTouch" "Knight_Elavater_2,Kill,,1,1" "OnStartTouch" "Knight_Elavater_3,Open,,1.5,1" } } ;-------------------------------------------- ; Fixes targetname issue for multiple rounds ;-------------------------------------------- modify: { match: { "classname" "logic_auto" "origin" "856 8176 -10168" } delete: { "OnMapSpawn" "Player,AddOutput,targetname Player_None,2,1" "OnMapSpawn" "User_*,AddOutput,classname player,1,1" } insert: { "OnMapSpawn" "player,AddOutput,targetname Player_None,5,1" } } ;-------------------------------------------- ; Delay megaman strip ;-------------------------------------------- modify: { match: { "classname" "logic_auto" "origin" "856 8176 -10168" } delete: { "OnMapSpawn" "Megaman_Stripper,Enable,,15,-1" } insert: { "OnMapSpawn" "Megaman_Stripper,Enable,,23,-1" } } ;----------------------------- ; Fix ct getting stuck in elevator ;----------------------------- add: { "model" "*195" "classname" "trigger_teleport" "targetname" "fix_elevator_stuck_tp" "parentname" "Knight_Elavater_3" "target" "fix_elevator_stuck_dest" "spawnflags" "1" "origin" "15616 13824 6156" "StartDisabled" "1" } add: { "classname" "info_teleport_destination" "targetname" "fix_elevator_stuck_dest" "origin" "15632.5 13816 6755.61" "angles" "0 180 0" } modify: { match: { "origin" "15616 13824 6160" "classname" "func_door" "targetname" "Knight_Elevater_3" } insert: { "OnFullyOpen" "fix_elevator_stuck_tp,Enable,,0.01,-1" "OnFullyOpen" "fix_elevator_stuck_tp,Disable,,3.01,-1" } } modify: { match: { "origin" "14016 6624 6976" "classname" "trigger_teleport" "targetname" "Knight_Tele_Libary" } insert: { "OnStartTouch" "fix_elevator_stuck_tp,Enable,,0.01,-1" "OnStartTouch" "fix_elevator_stuck_tp,Disable,,6.01,-1" } } ;--------------------- ; Boss Balance Changes ;--------------------- modify: { match: { "targetname" "MainBoss_Hurt" "origin" "1020 6142 -13241.7" "classname" "trigger_hurt" } replace: { "damage" "15" } } modify: { match: { "targetname" "GlobalBoss_HpCase" "origin" "1096 6176 -13296" "classname" "logic_case" } delete: { "OnCase02" "MapBoss_HpScale,AddOutput,OnStartTouch BossCounter2:Add:10:0.04:-1,2.2,1" "OnCase02" "MapBoss_HpScale,AddOutput,OnStartTouch BossCounter1:Add:10:0.04:-1,2.15,1" } insert: { "OnCase02" "MapBoss_HpScale,AddOutput,OnStartTouch BossCounter2:Add:25:0.04:-1,2.2,1" "OnCase02" "MapBoss_HpScale,AddOutput,OnStartTouch BossCounter1:Add:25:0.04:-1,2.15,1" } } ;------------------------------------------------------------------------------------------------------------------------------------- ; Boss Balance Changes --- Adds trigger push on floor connecting the arena, this will then be disabled when the blade attack is picked ;------------------------------------------------------------------------------------------------------------------------------------- add: { "model" "*151" "classname" "trigger_push" "targetname" "attack_push" "spawnflags" "1" "origin" "8928 13824 7936" "StartDisabled" "1" "speed" "400" "filtername" "Humans" "pushdir" "0 180 0" } modify: { match: { "targetname" "Event_Stage_Case" "origin" "776 8144 -10168" "classname" "logic_case" } insert: { "OnCase02" "attack_push,Enable,,30.01,-1" } } modify: { match: { "targetname" "MainBoss_KnightCase" "origin" "1096 6216 -13296" "classname" "logic_case" } insert: { "OnCase05" "attack_push,Disable,,0.01,-1" "OnCase05" "attack_push,Enable,,10.01,-1" } } modify: { match: { "targetname" "BossEnds_Case" "origin" "1112 6160 -13296.6" "classname" "logic_case" } insert: { "OnCase02" "attack_push,Kill,,0.01,-1" "OnCase02" "tp_jailor_free,Enable,,0.01,-1" } } ;--------------------- ; MegaMan CHANGES ; Buster Shot now interacts with the environment! (Can shoot traps and boss) ;--------------------- add: { "classname" "filter_activator_team" "targetname" "MapFilterCT_NO" "origin" "1660 4496 -10088" "filterteam" "3" "Negated" "1" } modify: { match: { "targetname" "BusterShot_Hurt" "origin" "1624 4496 -10088" "classname" "trigger_hurt" } replace: { "spawnflags" "1097" "filtername" "mapfilterct_no" } } add: { "classname" "logic_relay" "targetname" "buster_damage_boss_relay" "origin" "1644 4496 -10088" "spawnflags" "0" "StartDisabled" "1" "OnTrigger" "BossCounter1,Subtract,30,-1" } modify: { match: { "targetname" "MainBoss_HitBox" "origin" "1024 6144 -13241.7" "classname" "func_physbox_multiplayer" } insert: { "OnUser4" "buster_damage_boss_relay,Trigger,,0.01,-1" } } modify: { match: { "targetname" "BusterShot_Hurt" "origin" "1624 4496 -10088" "classname" "trigger_hurt" } insert: { "OnHurt" "!activator,FireUser4,,0.01,-1" } } modify: { match: { "targetname" "Event_Stage_Case" "origin" "776 8144 -10168" "classname" "logic_case" } insert: { "OnCase02" "buster_damage_boss_relay,Enable,,31.01,-1" } } ;--------------------- ; Prevent people from picking up items on checkpoint ; (This is a shitty way of doing it but I couldn't get the item system to work without breaking shit so this will do for now LOL) ;--------------------- add: { "model" "*151" "classname" "trigger_push" "targetname" "checkpoint_push" "spawnflags" "1" "origin" "9824 9536 3072" "StartDisabled" "0" "speed" "600" "filtername" "Humans" "pushdir" "0 270 0" } add: { "model" "*151" "classname" "trigger_push" "targetname" "checkpoint_push" "spawnflags" "1" "origin" "8864 9536 3072" "StartDisabled" "0" "speed" "600" "filtername" "Humans" "pushdir" "0 270 0" } modify: { match: { "classname" "logic_auto" "origin" "856 8176 -10168" } insert: { "OnMapSpawn" "checkpoint_push,Kill,,19,-1" } } ;--------------------- ; Brute force fix to tp humans out of jailor attack ;--------------------- add: { "model" "*82" "classname" "trigger_teleport" "targetname" "tp_jailor_free" "target" "fix_jailor_dest" "spawnflags" "1" "origin" "10496 11520 7424" "StartDisabled" "1" } add: { "classname" "info_teleport_destination" "targetname" "fix_jailor_dest" "origin" "7679.55 13823.6 8101" "angles" "0 0 0" } modify: { match: { "targetname" "Prison_Lever" "classname" "func_button" "origin" "7680 15167.5 7872" } insert: { "OnPressed" "tp_jailor_free,Enable,,0.01,-1" "OnPressed" "tp_jailor_free,Disable,,3.01,-1" } } ;--------------------- ; Stop humans from getting items at spawn before infection ;--------------------- add: { "model" "*151" "classname" "trigger_push" "targetname" "parta_stop_going_for_the_gravity_push" "spawnflags" "1" "origin" "416 9216 -10048" "StartDisabled" "0" "speed" "600" "filtername" "Humans" "pushdir" "0 270 0" } modify: { match: { "classname" "logic_auto" "origin" "856 8176 -10168" } insert: { "OnMapSpawn" "parta_stop_going_for_the_gravity_push,Kill,,25,-1" } } ;--------------------- ; Stop multiple lightning and gravity spawns hopefully ;--------------------- modify: { match: { "targetname" "Z_Items_Case" "classname" "logic_case" "origin" "728 8128 -10168" } delete: { "OnCase04" "Item_Maker,ForceSpawn,,0.15,1" "OnCase04" "Global_Item_origin,PickRandomShuffle,,0.1,1" "OnCase04" "Item_Maker,AddOutput,EntityTemplate Lighting_Template,0.05,1" "OnCase03" "Item_Maker,ForceSpawn,,0.15,1" "OnCase03" "Global_Item_origin,PickRandomShuffle,,0.1,1" "OnCase03" "Item_Maker,AddOutput,EntityTemplate Lighting_Template,0.05,1" "OnCase02" "Global_Item_origin,PickRandomShuffle,,1.1,1" "OnCase02" "Item_Maker,AddOutput,EntityTemplate Gravity_Template,0.5,1" "OnCase02" "Item_Maker,ForceSpawn,,1.15,1" "OnCase03" "Item_Maker,ForceSpawn,,0.45,1" "OnCase03" "Global_Item_origin,PickRandomShuffle,,0.25,1" "OnCase03" "Item_Maker,AddOutput,EntityTemplate Gravity_Template,0.2,1" "OnCase04" "Item_Maker,ForceSpawn,,0.3,1" "OnCase04" "Global_Item_origin,PickRandomShuffle,,0.25,1" "OnCase04" "Item_Maker,AddOutput,EntityTemplate Gravity_Template,0.2,1" } } ;--------------------- ; Spawn gravity at checkpoint ;--------------------- modify: { match: { "classname" "logic_case" "origin" "944 7856 -10164" "targetname" "LifeSystem_Case" } insert: { "OnCase07" "Gravity_Template,AddOutput,origin 9668 9984 3009,0.52,-1" "OnCase07" "Gravity_Template,ForceSpawn,,20.48,-1" } } ;--------------------- ; Buff heal ;--------------------- modify: { match: { "classname" "trigger_hurt" "origin" "-392 7808 -13580" "targetname" "SubTank_Heal" } insert: { "OnStartTouch" "!activator,AddOutput,max_health 130,0.02,-1" } } ;-------------------------------- ; Fix incorrect targetname usage ;-------------------------------- modify: { match: { "targetname" "MainNpc_TargetTrigger" "classname" "trigger_multiple" } delete: { "OnTrigger" "!activator,AddOutput,targetname player,5,-1" } insert: { "OnTrigger" "!activator,AddOutput,targetname ,5,-1" } }