;; _ ;; stage 2,3 - lock valve after door is opened modify: { match: { "targetname" "Track_Door_2" "classname" "path_track" } insert: { "OnPass" "Button_Rot_Door,Lock,,0,1" } } music volume modify: { match: { "message" "bloodprime/industry/backblack.mp3" "classname" "ambient_generic" } replace: { "message" "#bloodprime/industry/backblack.mp3" } } modify: { match: { "message" "bloodprime/industry/bloodmeat1.mp3" "classname" "ambient_generic" } replace: { "message" "#bloodprime/industry/bloodmeat1.mp3" } } modify: { match: { "message" "bloodprime/industry/bloodmeat2.mp3" "classname" "ambient_generic" } replace: { "message" "#bloodprime/industry/bloodmeat2.mp3" } } modify: { match: { "message" "bloodprime/industry/pomp1.mp3" "classname" "ambient_generic" } replace: { "message" "#bloodprime/industry/pomp1.mp3" } } modify: { match: { "message" "bloodprime/industry/pomp2.mp3" "classname" "ambient_generic" } replace: { "message" "#bloodprime/industry/pomp2.mp3" } } modify: { match: { "message" "bloodprime/industry/roundstart.mp3" "classname" "ambient_generic" } replace: { "message" "#bloodprime/industry/roundstart.mp3" } } modify: { match: { "message" "bloodprime/industry/sleepwalker.mp3" "classname" "ambient_generic" } replace: { "message" "#bloodprime/industry/sleepwalker.mp3" } } modify: { match: { "message" "bloodprime/industry/zombie_2.mp3" "classname" "ambient_generic" } replace: { "message" "#bloodprime/industry/zombie_2.mp3" } }