; FUCK YA'LL GOTTA KNOW WHEN YOU LOST REEEEE! modify: { match: { "model" "*47" "targetname" "nuke_button" "classname" "func_button" } delete: { "OnPressed" "nuke_door,Close,,17,1" } insert: { "OnPressed" "nuke_door,FireUser1,,17,1" } } modify: { match: { "model" "*48" "targetname" "nuke_door" "classname" "func_door" } insert: { "OnUser1" "!self,Close,,0.00,1" "OnUser1" "!self,Lock,,0.01,1" } } ;---------------------------- ; Edits on the Left way path ;---------------------------- ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ; Add a box so zombies can still pass if ct break the physic boxes ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ add: { "model" "*57" "origin" "9724.91 3883.84 64" "physdamagescale" "1.0" "minhealthdmg" "0" "disablereceiveshadows" "0" "rendercolor" "255 255 255" "renderamt" "255" "rendermode" "0" "renderfx" "0" "pressuredelay" "0" "explodemagnitude" "0" "spawnobject" "0" "nodamageforces" "0" "gibdir" "0 0 0" "explosion" "0" "material" "1" "health" "0" "propdata" "0" "PerformanceMode" "0" "ExplodeRadius" "0" "ExplodeDamage" "0" "disableshadows" "0" "targetname" "AltWayZombies" "classname" "func_breakable" } ;++++++++++++++++++++++++++++++++ ; Armory Door not closed forever ;++++++++++++++++++++++++++++++++ modify: { match: { "origin" "10928 2594 124" "classname" "trigger_once" } insert: { "OnStartTouch" "armory_door,Open,,10,1" } } ;----------------------------- ; Edits on the Right way path ;----------------------------- ;++++++++++++++++++++++++++++++++++++++++++++ ; Trainstation Door wont close automatically ;++++++++++++++++++++++++++++++++++++++++++++ modify: { match: { "targetname" "warehouse_door_out" "classname" "func_door" } replace: { "wait" "-1" } } ;+++++++++++++++++++++++++++++++++++++++++++++++ ; It closes when zombies come, but reopen later ;+++++++++++++++++++++++++++++++++++++++++++++++ modify: { match: { "origin" "12816 6400 384.5" "classname" "trigger_once" } insert: { "OnStartTouch" "warehouse_door_out,AddOutput,dmg 100,0,1" "OnStartTouch" "warehouse_door_out,Close,,0.02,1" "OnStartTouch" "warehouse_door_out,Open,,10,1" "OnStartTouch" "command,Command,say *** Zombie detected ! Train station gate closing ***,0,1" "OnStartTouch" "command,Command,say ...Train station gate opening in 5 seconds!!,5,1" } } ;+++++++++++++++++++++++++++++++++++++++++++++++++++++ ; The button that close the Warehouse reopen it later ;+++++++++++++++++++++++++++++++++++++++++++++++++++++ modify: { match: { "targetname" "warehouse_button_in_in" "classname" "func_button" } delete: { "OnPressed" "command,Command,say .. Train station gate close in 10 seconds!!,0,0" } insert: { "OnPressed" "warehouse_door_in,Open,,20,1" "OnPressed" "command,Command,say *** Generator room will open again in 15s. ***,5,1" } } ;--------------- ; Other changes ;--------------- ;+++++++++++++++++++++++++++++++ ; Give a name to func_breakable ;+++++++++++++++++++++++++++++++ modify: { match: { "origin" "10234.9 2289.12 128" "classname" "func_breakable" } insert: { "targetname" "LeftBreakable" } } modify: { match: { "origin" "10928 2576 122" "classname" "func_breakable" } insert: { "targetname" "LeftBreakable" } } modify: { match: { "origin" "10939 5503 256" "classname" "func_breakable" } insert: { "targetname" "MiddleBreakable" } } modify: { match: { "origin" "12292 3680 128" "classname" "trigger_once" } insert: { "targetname" "MiddleFence" } } modify: { match: { "origin" "12924 3680 128" "classname" "trigger_once" } insert: { "targetname" "MiddleFence" } } ;+++++++++++++++++++++++++++++++++++++++++++++++++++++ ; Small Health change to the fence in the Middle Path ;+++++++++++++++++++++++++++++++++++++++++++++++++++++ modify: { match: { "origin" "12376 3680 128" "classname" "trigger_once" } insert: { "OnStartTouch" "MiddleFence,RemoveHealth,750,0,1" } } ;+++++++++++++++++++++++++++++++++++++++++++++++++++++ ; Break obstacles for zombies when train is triggered ;+++++++++++++++++++++++++++++++++++++++++++++++++++++ modify: { match: { "targetname" "trainstation_trains" "classname" "trigger_once" } insert: { "OnStartTouch" "LeftBreakable,Break,,10,1" "OnStartTouch" "MiddleBreakable,Break,,10,1" "OnStartTouch" "MiddleFence,Break,,10,1" } }