;Increase roundtime modify: { match: { "classname" "logic_auto" } delete: { "OnMapSpawn" "Console,Command,mp_roundtime 9,2,-1" } insert: { "OnMapSpawn" "Console,Command,mp_roundtime 20,2,-1" } } ;------------------ ; Random SMG ;------------------ add: { "origin" "-1500 -500 -70" "targetname" "Stripper_EventCasper_Case" "classname" "logic_case" "OnCase01" "point_servercommand,Command,zr_unrestrict mac10,0,1" "OnCase02" "point_servercommand,Command,zr_unrestrict tmp,0,1" "OnCase03" "point_servercommand,Command,zr_unrestrict mp5navy,0,1" "OnCase04" "point_servercommand,Command,zr_unrestrict ump45,0,1" "OnCase05" "point_servercommand,Command,zr_unrestrict p90,0,1" "OnCase01" "point_servercommand,Command,sm_give @ct mac10,1,1" "OnCase02" "point_servercommand,Command,sm_give @ct tmp,1,1" "OnCase03" "point_servercommand,Command,sm_give @ct mp5navy,1,1" "OnCase04" "point_servercommand,Command,sm_give @ct ump45,1,1" "OnCase05" "point_servercommand,Command,sm_give @ct p90,1,1" "OnCase01" "point_servercommand,Command,say ** The weapon this round is Mac10 **,0.05,1" "OnCase01" "point_servercommand,Command,say ** The weapon this round is Mac10 **,1.05,1" "OnCase01" "point_servercommand,Command,say ** The weapon this round is Mac10 **,2.05,1" "OnCase02" "point_servercommand,Command,say ** The weapon this round is TMP **,0.05,1" "OnCase02" "point_servercommand,Command,say ** The weapon this round is TMP **,1.05,1" "OnCase02" "point_servercommand,Command,say ** The weapon this round is TMP **,2.05,1" "OnCase03" "point_servercommand,Command,say ** The weapon this round is MP5 **,0.05,1" "OnCase03" "point_servercommand,Command,say ** The weapon this round is MP5 **,0.05,1" "OnCase03" "point_servercommand,Command,say ** The weapon this round is MP5 **,0.05,1" "OnCase04" "point_servercommand,Command,say ** The weapon this round is UMP45 **,0.05,1" "OnCase04" "point_servercommand,Command,say ** The weapon this round is UMP45 **,0.05,1" "OnCase04" "point_servercommand,Command,say ** The weapon this round is UMP45 **,0.05,1" "OnCase05" "point_servercommand,Command,say ** The weapon this round is P90 **,0.05,1" "OnCase05" "point_servercommand,Command,say ** The weapon this round is P90 **,0.05,1" "OnCase05" "point_servercommand,Command,say ** The weapon this round is P90 **,0.05,1" } add: { "origin" "-1500 -500 -200" "targetname" "Stripper_EventCasper_Relay" "spawnflags" "0" "classname" "logic_relay" "OnSpawn" "point_servercommand,Command,zr_restrict shotgun,0,1" "OnSpawn" "point_servercommand,Command,zr_restrict smg,0,1" "OnSpawn" "point_servercommand,Command,zr_restrict rifle,0,1" "OnSpawn" "point_servercommand,Command,zr_restrict m249,0,1" "OnSpawn" "point_servercommand,Command,zr_restrict sniper,0,1" "OnSpawn" "point_servercommand,Command,say ** Selecting a random SMG this round... ***,0.5,1" "OnSpawn" "Stripper_EventCasper_Case,PickRandom,,1.5,1" }