;-------------------------------------------------------------------- ;STRIPPER CFG BY MOLTARD http://steamcommunity.com/id/0123456789ABC/ ;-------------------------------------------------------------------- ;FIX TP GLITCH + NUKE GLITCH ;----------------------------- ; Water Spawn add: { "model" "*265" "targetname" "boss_masstele2" "StartDisabled" "1" "spawnflags" "1" "origin" "-3584 -1392 -48" "classname" "trigger_teleport" } ; Above Door add: { "model" "*299" "targetname" "boss_masstele2" "StartDisabled" "1" "spawnflags" "1" "origin" "-3968 -5632 528" "classname" "trigger_teleport" } ; Rick Astley Boss modify: { match: { "origin" "-980 -13136 -1984" "classname" "trigger_hurt" "hammerid" "2423" } replace: { "origin" "-980 -13136 -1968" } } ;------------------------------ ;FIX BOSS STAGE 2 FALLING DOWN ;------------------------------ add: { "origin" "12256 -8960 -256" "targetname" "FILTER_CY01Physic3" "Negated" "Allow entities that match criteria" "filtername" "CY01Physic3" "classname" "filter_activator_name" } add: { "origin" "12256 -8960 -256" "targetname" "DESTINATION_CY01Physic3" "angles" "0 0 0" "classname" "info_teleport_destination" } add: { "model" "*543" "origin" "12256 -8960 -800" "targetname" "TELEPORT_CY01Physic3" "target" "DESTINATION_CY01Physic3" "filtername" "FILTER_CY01Physic3" "spawnflags" "1088" "StartDisabled" "0" "classname" "trigger_teleport" } ;-------------------------- ;FIX STAGE 3 TP GLITCH END ;-------------------------- ; Original tp is at -10304 -3840 1088 ; Adding 3 below add: { "model" "*261" "targetname" "stage_2_endtele" "target" "stage_2_end" "StartDisabled" "1" "spawnflags" "1" "origin" "-10304 -3840 448" "classname" "trigger_teleport" } add: { "model" "*261" "targetname" "stage_2_endtele" "target" "stage_2_end" "StartDisabled" "1" "spawnflags" "1" "origin" "-10304 -3840 -192" "classname" "trigger_teleport" } add: { "model" "*261" "targetname" "stage_2_endtele" "target" "stage_2_end" "StartDisabled" "1" "spawnflags" "1" "origin" "-10304 -3840 -832" "classname" "trigger_teleport" } ;---------------------------------------------- ;PREVENTS WALL SKIPS /STAGE 2 BEFORE THE BOSS/ ;---------------------------------------------- add: { "model" "*331" "wait" "1" "targetname" "break_wall" "StartDisabled" "0" "spawnflags" "1" "filtername" "blockade_filter" "origin" "8032 -6136 144" "classname" "trigger_multiple" "OnStartTouch" "blockade*,Break,,0,-1" } ;---------------------------- ;FIX STAGE 2 NUKE GLITCH END ;---------------------------- ; Original hurt is at 12256 -8960 -224 ; Adding 2 below add: { "model" "*541" "targetname" "stage_3_nuke" "StartDisabled" "1" "spawnflags" "1" "origin" "12256 -8960 -1248" "nodmgforce" "0" "damagetype" "0" "damagemodel" "0" "damagecap" "999999" "damage" "999999" "classname" "trigger_hurt" } add: { "model" "*541" "targetname" "stage_3_nuke" "StartDisabled" "1" "spawnflags" "1" "origin" "12256 -8960 -2272" "nodmgforce" "0" "damagetype" "0" "damagemodel" "0" "damagecap" "999999" "damage" "999999" "classname" "trigger_hurt" }