;--------------------------------- ;Add math_counter for stagedisplay ;--------------------------------- add: { "origin" "3253 -300 8" "targetname" "TheCurrentLevelPlugin" "min" "1" "max" "4" "startvalue" "1" "classname" "math_counter" } modify: { match: { "targetname" "lvl1" "classname" "logic_relay" } insert: { "OnTrigger" "TheCurrentLevelPlugin,SetValue,1,0,1" } } modify: { match: { "targetname" "lvl2" "classname" "logic_relay" } insert: { "OnTrigger" "TheCurrentLevelPlugin,SetValue,2,0,1" } } modify: { match: { "targetname" "lvl3" "classname" "logic_relay" } insert: { "OnTrigger" "TheCurrentLevelPlugin,SetValue,3,0,1" } } modify: { match: { "targetname" "lvl4" "classname" "logic_relay" } insert: { "OnTrigger" "TheCurrentLevelPlugin,SetValue,4,0,1" } } ;-------------- ; Map fixes ;-------------- ; Fix level 4 falling boss train not to be blockable modify: { match: { "classname" "func_tracktrain" "hammerid" "1186582" ; Original value "spawnflags" "0" } replace: { "spawnflags" "539" } } ; Fix final boss collisions to not solid modify: { match: { "targetname" "santa_boss_model_move" "classname" "prop_dynamic_override" "hammerid" "1186565" ; Original value "solid" "6" } replace: { "solid" "0" } } modify: { match: { "targetname" "santa_boss_model" "classname" "prop_dynamic_override" "hammerid" "1020646" ; Original value "solid" "6" } replace: { "solid" "0" } } ; Fix final santa boss incorrect filtering modify: { match: { "classname" "trigger_multiple" "hammerid" "1020660" } delete: { ; Original value "OnStartTouch" "santatarget,AddOutput,targetname humans,4.9,-1" } insert: { "OnStartTouch" "santatarget,AddOutput,targetname normal,4.9,-1" } } ;; _ ;; reset cvars on round start modify: { match: { "classname" "logic_auto" "hammerid" "1431823" } insert: { "OnMapSpawn" "command,Command,sv_accelerate 5,0,1" "OnMapSpawn" "command,Command,sv_airaccelerate 10,0,1" } }