; Set only humans to 100 hp on valkvang stage
modify:
{
	match:
	{
		"targetname" "spawn_tele"
		"classname" "trigger_teleport"
	}
	delete:
	{
		"OnStartTouch" "!activator,AddOutput,health 100,0,-1"
	}
	insert:
	{
		"OnStartTouch" "human,TestActivator,,0,-1"
	}
}

modify:
{
	match:
	{
		"targetname" "human"
		"classname" "filter_activator_team"
	}
	insert:
	{
		"OnPass" "!activator,AddOutput,health 100,0,-1"
	}
}


; Fix final door collision
modify:
{
	match:
	{
		"targetname" "ds_escape_gate3"
		"classname" "func_door_rotating"
	}
	replace:
	{
		"solidbsp" "1"
		"ignoredebris" "0"
	}
}

; Equip a player with all the needed guns when they take sword
modify:
{
	match:
	{
		"classname" "trigger_once"
		"targetname" "sword1_strip"
	}
	insert:
	{
		"OnTrigger" "human_equip,Use,,0.1,1"
	}
}
modify:
{
	match:
	{
		"classname" "point_template"
		"targetname" "sword_temp"
	}
	delete:
	{
		"Template12" "sword1_bizon"
	}
}
filter:
{
	"classname" "weapon_p90"
	"targetname" "sword1_bizon"
}
add:
{
	"origin" "-184 12920 5753"
	"classname" "game_player_equip"
	"item_assaultsuit" "1"
	"weapon_p90" "1"
	"weapon_elite" "1"
	"weapon_knife" "1"
	"weapon_hegrenade" "1"
}
add:
{
	"origin" "-184 12920 5753"
	"targetname" "human_equip"
	"classname" "game_player_equip"
	"spawnflags" "1"
	"item_assaultsuit" "1"
	"weapon_p90" "1"
	"weapon_elite" "1"
	"weapon_hegrenade" "1"
}

;Nerf ZM Spears

modify:
{
	match:
	{
		"classname"		"trigger_hurt"
		"targetname"	"zspear1_hurt"
	}
	replace:
	{
		"damage"		"80"
		"damagecap"		"80"
	}
}