;-------------------------------------------------------------------------------------------------------------------------- ; Fixes the way you are looking when teleporting to the stage 1 level so you will always face the ramp and not sideways ;-------------------------------------------------------------------------------------------------------------------------- modify: { match: { "origin" "-384 736 88" "targetname" "stage1_dest_spawn1_4" "classname" "point_teleport" } replace: { "angles" "0 315 0" } } modify: { match: { "origin" "1248 672 88" "targetname" "stage1_dest_spawn1_2" "classname" "point_teleport" } replace: { "angles" "0 225 0" } } modify: { match: { "origin" "1232 -784 88" "targetname" "stage1_dest_spawn1_3" "classname" "point_teleport" } replace: { "angles" "0 135 0" } } modify: { match: { "origin" "-384 -832 88" "targetname" "stage1_dest_spawn1_1" "classname" "point_teleport" } replace: { "angles" "0 45 0" } } ;------------------------- ; once_score fixed ;------------------------- modify: { match: { "origin" "-2720 -2080 4832" "targetname" "end1_once_score_mg" "classname" "trigger_once" } replace: { "OnStartTouch" "end1_score_mg,ApplyScore,,0,-1" } } modify: { match: { "origin" "-2720 -2576 5600" "targetname" "end1_once_score_skillissue" "classname" "trigger_once" } replace: { "OnStartTouch" "end1_score_skill_issue,ApplyScore,,0,-1" } } ;------------------------- ; Add win message at end ;------------------------- modify: { match: { "targetname" "end1_once_win" "origin" "-2720 -2080 4816" "classname" "trigger_once" } insert: { "OnStartTouch" "cmd,Command,say *** GOOD JOB ***,0,1" } } ;--------------------------------------------------------------------------------------------------------------------- ; Fixes room 5 not being so hard. There is a trigger_push that now enables when the wall breaks for a few seconds ;--------------------------------------------------------------------------------------------------------------------- add: { "model" "*101" "targetname" "s1_trigger_push_wall1" "StartDisabled" "1" "speed" "1200" "spawnflags" "1" "filtername" "filter_zombies" "pushdir" "0 270 0" "origin" "6688 2408 224" "alternateticksfix" "0" "classname" "trigger_push" } modify: { match: { "targetname" "s1_once_break_wall1" "origin" "6688 2408 224" "classname" "trigger_once" } insert: { "OnStartTouch" "s1_trigger_push_wall1,Enable,,20,1" "OnStartTouch" "s1_trigger_push_wall1,Disable,,24,1" } } add: { "model" "*25" "targetname" "s1_trigger_push_wall2" "StartDisabled" "1" "speed" "1200" "spawnflags" "1" "filtername" "filter_zombies" "pushdir" "0 270 0" "origin" "6688 3240 224" "alternateticksfix" "0" "classname" "trigger_push" } modify: { match: { "targetname" "s1_once_break_wall2" "origin" "6688 3240 224" "classname" "trigger_once" } insert: { "OnStartTouch" "s1_trigger_push_wall2,Enable,,15,1" "OnStartTouch" "s1_trigger_push_wall2,Disable,,19,1" } } ;-------------------------------------------------- ; Fixes zombies health being too low for zombies ;-------------------------------------------------- modify: { match: { "origin" "-1944 152 136" "classname" "logic_auto" } insert: { "OnMapSpawn" "cmd,Command,zr_class_modify zombies health 10000,0,-1" } }