;; _ ;; ice skating add: { "model" "*25" "StartDisabled" "0" "targetname" "ice_hurt" "spawnflags" "1" "origin" "96 -4625 -367.5" "nodmgforce" "0" "damagetype" "0" "damagemodel" "0" "damagecap" "20000" "damage" "20000" "classname" "trigger_hurt" "OnUser3" "!self,AddOutput,origin 96 -4625 -359.5,0,1" } add: { "model" "*25" "StartDisabled" "1" "targetname" "ice_push" "speed" "900" "spawnflags" "1" "pushdir" "-90 0 0" "origin" "96 -1008 -363" "angles" "0 0 0" "alternateticksfix" "0" "classname" "trigger_push" } add: { "model" "*25" "StartDisabled" "1" "targetname" "ice_push" "speed" "900" "spawnflags" "1" "pushdir" "-90 0 0" "origin" "96 -4625 -363" "angles" "0 0 0" "alternateticksfix" "0" "classname" "trigger_push" } add: { "model" "*25" "targetname" "ice_ramp" "vrad_brush_cast_shadows" "0" "StartDisabled" "1" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "96 -917 -816" "angles" "0 0 15" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" } add: { "classname" "prop_dynamic" "targetname" "ice_corner" "StartDisabled" "1" "origin" "-2655 -1340 -271" "angles" "0 20 0" "model" "models/props_lab/blastdoor001c.mdl" "disablereceiveshadows" "1" "disableshadows" "1" "solid" "6" "rendermode" "10" } add: { "origin" "2276 -756 -200" "targetname" "ice_relay" "StartDisabled" "0" "spawnflags" "1" "classname" "logic_relay" "OnTrigger" "command,Command,sv_airaccelerate 50,0,1" "OnTrigger" "command,Command,say ++ Ice skating season is open! ++,1,1" "OnTrigger" "command,Command,say ++ Take a break and join others on a frozen lake. ++,5,1" "OnTrigger" "command,Command,say ++ To start skating - don't move for 1-2 sec. and then use A and D keys. ++,10,1" "OnTrigger" "island_nuke,Disable,,0,1" "OnTrigger" "ice_hurt,Disable,,0,1" "OnTrigger" "ice_push,Enable,,0,1" "OnTrigger" "ice_ramp,Enable,,0,1" "OnTrigger" "ice_corner,Enable,,0,1" "OnTrigger" "secretpath_5,AddOutput,OnPass secretboat:Kill::10:1,0,1" "OnTrigger" "ice_hurt,FireUser3,,0,1" } modify: { match: { "origin" "96 -1008 -367.5" "classname" "trigger_hurt" "hammerid" "4682" } insert: { "targetname" "ice_hurt" "OnUser3" "!self,AddOutput,origin 96 -1008 -359.5,0,1" } } modify: { match: { "origin" "2212 -1891 -58" "classname" "prop_door_rotating" "hammerid" "348440" } replace: { "spawnflags" "2048" } insert: { "targetname" "island_door" } } modify: { match: { "targetname" "path1_5" "classname" "path_track" } insert: { "OnPass" "island_door,Unlock,,0,1" } } modify: { match: { "origin" "2188 -1921 -100.5" "classname" "trigger_once" "hammerid" "389524" } insert: { "OnTrigger" "ice_push,Disable,,11,1" "OnTrigger" "ice_hurt,Enable,,10,1" "OnTrigger" "ice_ramp,Disable,,10,1" "OnTrigger" "ice_corner,Kill,,10,1" } } modify: { match: { "classname" "logic_auto" "hammerid" "4886" } insert: { "OnMapSpawn" "command,Command,sv_airaccelerate 10,0,-1" "OnMapSpawn" "ice_ramp,Disable,,0,-1" } }