;; _ ;; fix fall trigger modify: { match: { "origin" "144 648 -80" "classname" "trigger_hurt" } replace: { "damagetype" "0" } } ;; block shortcut add: { "targetname" "clip1" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "-64.5 725 364" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -320.5 -43 -132,0.1,1" "OnUser1" "!self,AddOutput,maxs 320.5 43 132,0.1,1" } modify: { match: { "classname" "logic_auto" "hammerid" "1608" } insert: { "OnMapSpawn" "clip1,FireUser1,,0,-1" } } ;; fix nuke glitch spot add: { "model" "*55" "targetname" "nuke" "StartDisabled" "1" "spawnflags" "1" "origin" "-991 -1240 -34.5" "nodmgforce" "0" "damagetype" "0" "damagemodel" "0" "damagecap" "20" "damage" "100000" "classname" "trigger_hurt" }