;----------- ; Disable bhop in certain parts ;----------- modify: { match: { "targetname" "1_ready_relay" } insert: { "OnTrigger" "server,Command,sv_enablebunnyhopping 0,0,-1" } } modify: { match: { "targetname" "2_ready_relay" } insert: { "OnTrigger" "server,Command,sv_enablebunnyhopping 1,0,-1" } } modify: { match: { "targetname" "2_boss_earthquake_relay" } insert: { "OnTrigger" "server,Command,sv_enablebunnyhopping 0,32,-1" } } modify: { match: { "targetname" "3_ready_relay" } insert: { "OnTrigger" "server,Command,sv_enablebunnyhopping 1,0,-1" } } modify: { match: { "targetname" "3_room1_lastdoor" } insert: { "OnFullyOpen" "server,Command,sv_enablebunnyhopping 0,0,-1" } } modify: { match: { "targetname" "3_room2_lastdoor" } insert: { "OnFullyOpen" "server,Command,sv_enablebunnyhopping 1,0,-1" } } modify: { match: { "targetname" "3_room5_lift" } insert: { "OnFullyOpen" "server,Command,sv_enablebunnyhopping 0,0,-1" } } modify: { match: { "targetname" "3_bosslift" } insert: { "OnFullyOpen" "server,Command,sv_enablebunnyhopping 1,0,-1" } } modify: { match: { "targetname" "4_ready_relay" } insert: { "OnTrigger" "server,Command,sv_enablebunnyhopping 1,0,-1" } } modify: { match: { "targetname" "5_ready_relay" } insert: { "OnTrigger" "server,Command,sv_enablebunnyhopping 1,0,-1" } } ; Players' classnames are changed when they pick up items, make sure that's reset when they die ; Because specs are NOT immune from the map cleanup upon round change and so they end up getting killed ; Alive players automatically reset their classname on a new round add: { "model" "*278" "targetname" "game_playerdie" "classname" "trigger_brush" "OnUse" "!activator,AddOutput,classname player,0,-1" } ; Add missing lava triggers on stage 5 add: { "model" "*123" "target" "des2" "StartDisabled" "0" "spawnflags" "4097" "origin" "-9561 -8217.5 -12679" "filtername" "zombie" "classname" "trigger_teleport" } add: { "model" "*123" "origin" "-9561 -8217.5 -12679" "spawnflags" "4097" "nodmgforce" "0" "filtername" "human" "damagetype" "16384" "damagemodel" "0" "damagecap" "10000" "damage" "1000" "classname" "trigger_hurt" } ;; _ ;; fix playerequip modify: { match: { "origin" "-168 152 -2144" "targetname" "item_equip" "classname" "game_player_equip" "hammerid" "2174209" } replace: { "spawnflags" "1" } }