;-------------------------------------------------------------------- ;STRIPPER CFG BY MOLTARD http://steamcommunity.com/id/0123456789ABC/ ;-------------------------------------------------------------------- ;FIX NUKE ISSUES ;---------------- modify: { match: { "targetname" "activadoresFinales" "origin" "-2800 176 256" "classname" "trigger_once" "hammerid" "1940" } delete: { "OnStartTouch" "nuke,Disable,,12,-1" } insert: { "OnStartTouch" "TP_ZombieGlitchers,Enable,,0,-1" } } ;---------- ;RAM SPEED ;---------- modify: { match: { "targetname" "ariete" "classname" "func_tracktrain" ;"startspeed" "100" } replace: { "startspeed" "150" } } modify: { match: { "targetname" "ariete_track2" "classname" "path_track" } replace: { "speed" "150" } } ;------------------------ ;FIX NO TP IN RADIO ROOM ;------------------------ add: { "model" "*170" "targetname" "quesepierden" "target" "perdedores1" "StartDisabled" "1" "spawnflags" "1" "origin" "272 4816 1184" "filtername" "humanos" "classname" "trigger_teleport" } add: { "model" "*170" "targetname" "quesepierden" "target" "perdedores1" "StartDisabled" "1" "spawnflags" "1" "origin" "272 4816 928" "filtername" "humanos" "classname" "trigger_teleport" } ;---------------------------------- ;DONT LET ZOMBIES INSIDE SAFE AREA ;---------------------------------- add: { "model" "*394" "wait" "1" "targetname" "TP_ZombieGlitchers" "StartDisabled" "1" "spawnflags" "1" "origin" "-2800 176 256" "filtername" "zombies" "classname" "trigger_multiple" "OnStartTouch" "!activator,AddOutput,origin -1662 280 217,0,-1" } modify: { match: { "targetname" "activadoresFinales" "origin" "-1792 768 288" "classname" "trigger_once" "hammerid" "1295" } insert: { "OnStartTouch" "TP_ZombieGlitchers,Enable,,0,-1" } } ;------------------------------- ;DONT ALLOW TRAPPED CT TO KNIFE ;------------------------------- modify: { match: { "classname" "trigger_multiple" "origin" "-3974 436 34" "hammerid" "1647" } delete: { "OnStartTouch" "darCuchi,Use,,0.2,-1" } } ;------------ ;ANTI DELAY1 ;------------ add: { "model" "*314" "target" "afk" "StartDisabled" "0" "spawnflags" "1" "origin" "-2246 -650 245" "classname" "trigger_teleport" } ;------------ ;ANTI DELAY2 ;------------ add: { "model" "*116" "StartDisabled" "0" "spawnflags" "1" "origin" "238 3190 980" "filtername" "humanos" "damagetype" "0" "damagemodel" "0" "damagecap" "20" "damage" "5" "classname" "trigger_hurt" } add: { "model" "*116" "StartDisabled" "0" "spawnflags" "1" "origin" "274 3210 1090" "filtername" "humanos" "damagetype" "0" "damagemodel" "0" "damagecap" "20" "damage" "5" "classname" "trigger_hurt" } add: { "model" "*116" "StartDisabled" "0" "spawnflags" "1" "origin" "308 3250 1090" "filtername" "humanos" "damagetype" "0" "damagemodel" "0" "damagecap" "20" "damage" "5" "classname" "trigger_hurt" } add: { "model" "*116" "StartDisabled" "0" "spawnflags" "1" "origin" "340 3268 1166" "filtername" "humanos" "damagetype" "0" "damagemodel" "0" "damagecap" "20" "damage" "5" "classname" "trigger_hurt" } add: { "model" "*116" "StartDisabled" "0" "spawnflags" "1" "origin" "372 3292 1244" "filtername" "humanos" "damagetype" "0" "damagemodel" "0" "damagecap" "20" "damage" "5" "classname" "trigger_hurt" } ;============================ ; UNLOZE EVENT JANUARY 2023 ; Special Stuff ;============================ ; For now this is hard coded changes, not changeable through MapAdmin ;********************** ; Increase Door Health ;********************** ; Door Health: Add 300 hp ; 50 => 350 ; 115 => 415 ; 100 => 400 ; 150 => 450 ; 200 => 500 ; Door 1 (right) modify: { match: { "health" "50" "parentname" "puerta1" "classname" "func_breakable" } replace: { "health" "350" } } modify: { match: { "health" "100" "parentname" "puerta1" "classname" "func_breakable" } replace: { "health" "400" } } modify: { match: { "health" "115" "parentname" "puerta1" "classname" "func_breakable" } replace: { "health" "415" } } modify: { match: { "health" "150" "parentname" "puerta1" "classname" "func_breakable" } replace: { "health" "450" } } modify: { match: { "health" "200" "parentname" "puerta1" "classname" "func_breakable" } replace: { "health" "500" } } ; Door 2 (left) modify: { match: { "health" "100" "parentname" "puerta2" "classname" "func_breakable" } replace: { "health" "400" } } modify: { match: { "health" "150" "parentname" "puerta2" "classname" "func_breakable" } replace: { "health" "450" } } modify: { match: { "health" "200" "parentname" "puerta2" "classname" "func_breakable" } replace: { "health" "500" } } ;******************************************** ; Keep the push enabled at the 'keep' longer ;******************************************** modify: { match: { "targetname" "2nivel" "origin" "-1833.53 4068.56 1263.61" "classname" "func_breakable" "hammerid" "1643" } delete: { "OnBreak" "protecEspecial,Disable,,12,-1" } insert: { "OnBreak" "protecEspecial,Disable,,18,-1" } } ;***************************** ; Final room hold way shorter ;***************************** modify: { match: { "targetname" "trigger_final" "classname" "trigger_once" } delete: { "OnStartTouch" "consola,Command,say **Resist 30s!**,0,-1" "OnStartTouch" "helmsdeepMusica,Volume,0,25,1" "OnStartTouch" "puerta_final,Close,,30,-1" "OnStartTouch" "sin_zombis,Enable,,30,-1" "OnStartTouch" "controlador,Enable,,30,-1" } insert: { "OnStartTouch" "consola,Command,say **Resist 12s!**,0,-1" "OnStartTouch" "helmsdeepMusica,Volume,0,7,1" "OnStartTouch" "puerta_final,Close,,12,-1" "OnStartTouch" "sin_zombis,Enable,,12,-1" "OnStartTouch" "controlador,Enable,,12,-1" } } ;************************************ ; Everyone start at a the same spawn ;************************************ ; A dummy dest between the 2 main spawns (just a placeholder for the trigger teleports) add: { "origin" "-3136 -9408 256" "targetname" "4EchoEvent_DummyDest" "angles" "0 0 0" "classname" "info_teleport_destination" } ; A dest at the water spawn add: { "origin" "-5520 -10064 176" "targetname" "4EchoEvent_SpawnWaterDest" "angles" "0 0 0" "classname" "info_teleport_destination" } ; A dest at the rock spawn add: { "origin" "64 -10112 160" "targetname" "4EchoEvent_SpawnRockDest" "angles" "0 180 0" "classname" "info_teleport_destination" } ; A dest at the cave spawn add: { "origin" "848 -8160 320" "targetname" "4EchoEvent_SpawnCaveDest" "angles" "0 90 0" "classname" "info_teleport_destination" } ; Teleport around the water spawn add: { "model" "*318" "targetname" "4EchoEvent_SpawnWaterTP" "target" "4EchoEvent_DummyDest" "StartDisabled" "1" "spawnflags" "1" "origin" "-5326 -10002 576.7" "classname" "trigger_teleport" } ; Teleport around the rock spawn add: { "model" "*318" "targetname" "4EchoEvent_SpawnRockTP" "target" "4EchoEvent_DummyDest" "StartDisabled" "1" "spawnflags" "1" "origin" "78 -10094 576.7" "classname" "trigger_teleport" } ; Teleport around the cave spawn add: { "model" "*318" "targetname" "4EchoEvent_SpawnCaveTP" "target" "4EchoEvent_DummyDest" "StartDisabled" "1" "spawnflags" "1" "origin" "822 -7982 531.3" "classname" "trigger_teleport" } ; Im adding my own logic auto cause there are already 5 in the map so why not add: { "origin" "-3136 -9408 256" "targetname" "4EchoEvent_RelayInit" "StartDisabled" "0" "spawnflags" "0" "classname" "logic_relay" "OnSpawn" "4EchoEvent_SpawnRandomStart,PickRandom,,0.02,1" } ; Adding the logic case for randomness ; OnCase01: Start at Water spawn ; OnCase02: Start at Rock spawn ; OnCase03: Start at Cave spawn add: { "origin" "-3136 -9408 256" "targetname" "4EchoEvent_SpawnRandomStart" "classname" "logic_case" "OnCase01" "4EchoEvent_SpawnWaterTP,Kill,,0.00,1" "OnCase01" "4EchoEvent_SpawnCaveTP,AddOutput,target 4EchoEvent_SpawnWaterDest,0.00,1" "OnCase01" "4EchoEvent_SpawnCaveTP,Enable,,0.05,1" "OnCase01" "4EchoEvent_SpawnRockTP,AddOutput,target 4EchoEvent_SpawnWaterDest,0.00,1" "OnCase01" "4EchoEvent_SpawnRockTP,Enable,,0.05,1" "OnCase02" "4EchoEvent_SpawnRockTP,Kill,,0.00,1" "OnCase02" "4EchoEvent_SpawnCaveTP,AddOutput,target 4EchoEvent_SpawnRockDest,0.00,1" "OnCase02" "4EchoEvent_SpawnCaveTP,Enable,,0.05,1" "OnCase02" "4EchoEvent_SpawnWaterTP,AddOutput,target 4EchoEvent_SpawnRockDest,0.00,1" "OnCase02" "4EchoEvent_SpawnWaterTP,Enable,,0.05,1" "OnCase03" "4EchoEvent_SpawnCaveTP,Kill,,0.00,1" "OnCase03" "4EchoEvent_SpawnRockTP,AddOutput,target 4EchoEvent_SpawnCaveDest,0.00,1" "OnCase03" "4EchoEvent_SpawnRockTP,Enable,,0.05,1" "OnCase03" "4EchoEvent_SpawnWaterTP,AddOutput,target 4EchoEvent_SpawnCaveDest,0.00,1" "OnCase03" "4EchoEvent_SpawnWaterTP,Enable,,0.05,1" }