; 13/12/2021 ; modify wrong npc spot modify: { match: { "targetname" "s1_npc_spawn_new" "classname" "logic_relay" } delete: { "OnTrigger" "maker_bvn,ForceSpawnAtEntityOrigin,!caller,0,1" } } ; fix wrong filter on trigger modify: { match: { "targetname" "s1_once_zm_extratp" "classname" "trigger_once" } insert: { "filtername" "filter_zombies" } } ; tornado push fix modify: { match: { "targetname" "ksdk_push" "classname" "trigger_push" } replace: { "pushdir" "0 0 0" } } ; item loc position fix modify: { match: { "targetname" "s1_item_loc4" "classname" "logic_relay" } replace: { "origin" "-78 2446 -6048" } } ; fix platform not killing modify: { match: { "targetname" "s1_movelinear_triggerplat" "classname" "func_movelinear" } replace: { "blockdamage" "99999" } } ; 15/12/2021 ; bossfight update modify: { match: { "targetname" "pads_door1" "classname" "func_door" } replace: { "lip" "1900" "speed" "310" } } modify: { match: { "targetname" "phase3_attack_case" "classname" "logic_case" } insert: { "OnCase16" "phase3_att16,Trigger,,0,-1" } } modify: { match: { "targetname" "phase3_att1" "classname" "logic_relay" } insert: { "OnTrigger" "phase3_ballbeam_maker*,FireUser2,,1.4,-1" "OnTrigger" "phase3_ballbeam_maker*,FireUser2,,1.6,-1" "OnTrigger" "phase3_ballbeam_maker*,FireUser2,,1.8,-1" "OnTrigger" "phase3_ballbeam_maker*,FireUser2,,2,-1" "OnTrigger" "phase3_ballbeam_maker*,FireUser2,,3.2,-1" "OnTrigger" "phase3_ballbeam_maker*,FireUser2,,3.4,-1" "OnTrigger" "phase3_ballbeam_maker*,FireUser2,,3.6,-1" "OnTrigger" "phase3_ballbeam_maker*,FireUser2,,3.8,-1" "OnTrigger" "phase3_ballbeam_maker*,FireUser2,,4,-1" "OnTrigger" "phase3_ballbeam_maker*,FireUser2,,4.2,-1" } } modify: { match: { "targetname" "phase3_att1" "classname" "logic_relay" } insert: { "OnTrigger" "template_nvb,ForceSpawn,,3,-1" "OnTrigger" "template_nvb,ForceSpawn,,6.02,-1" } } modify: { match: { "targetname" "phase3_att4" "classname" "logic_relay" } insert: { "OnTrigger" "template_nvb,ForceSpawn,,2,-1" "OnTrigger" "template_nvb,ForceSpawn,,5.02,-1" "OnTrigger" "phase3_timer_dodge,Enable,,6,-1" "OnTrigger" "phase3_timer_dodge,Disable,,12.5,-1" } } modify: { match: { "targetname" "phase3_att7" "classname" "logic_relay" } insert: { "OnTrigger" "phase3_redbeam_maker,ForceSpawn,,11.5,-1" "OnTrigger" "template_nvb,ForceSpawn,,14,-1" } } modify: { match: { "targetname" "phase3_att10" "classname" "logic_relay" } insert: { "OnTrigger" "phase3_maker_beam,ForceSpawn,,3,-1" "OnTrigger" "phase3_maker_beam,ForceSpawn,,7,-1" "OnTrigger" "phase3_maker_beam,ForceSpawn,,10,-1" "OnTrigger" "template_nvb,ForceSpawn,,9,-1" "OnTrigger" "template_nvb,ForceSpawn,,12.02,-1" } } modify: { match: { "targetname" "phase3_att12" "classname" "logic_relay" } insert: { "OnTrigger" "template_nvb,ForceSpawn,,2,-1" "OnTrigger" "phase3_ballbeam_maker1,FireUser3,,2,-1" "OnTrigger" "phase3_ballbeam_maker2,FireUser3,,2,-1" "OnTrigger" "phase3_ballbeam_maker3,FireUser3,,2,-1" "OnTrigger" "phase3_ballbeam_maker4,FireUser3,,2,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,3.04,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,3.06,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,3.08,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,3.10,-1" "OnTrigger" "template_nvb,ForceSpawn,,5,-1" "OnTrigger" "phase3_ballbeam_maker5,FireUser3,,7,-1" "OnTrigger" "phase3_ballbeam_maker6,FireUser3,,7,-1" "OnTrigger" "phase3_ballbeam_maker7,FireUser3,,7,-1" "OnTrigger" "phase3_ballbeam_maker8,FireUser3,,7,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,6.5,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,6.52,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,6.54,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,6.56,-1" } } modify: { match: { "targetname" "phase3_att15" "classname" "logic_relay" } insert: { "OnTrigger" "template_nvb,ForceSpawn,,1.5,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,3.02,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,3.04,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,3.06,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,3.08,-1" "OnTrigger" "template_nvb,ForceSpawn,,5,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,6.02,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,6.04,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,6.06,-1" "OnTrigger" "phase3_rez_case,PickRandomShuffle,,6.08,-1" "OnTrigger" "template_nvb,ForceSpawn,,8,-1" } } modify: { match: { "targetname" "phase3_att11" "classname" "logic_relay" } delete: { "OnTrigger" "phase3_timer_ball,RefireTime,0.25,13,-1" } insert: { "OnTrigger" "phase3_timer_ball,RefireTime,0.4,13,-1" } } modify: { match: { "targetname" "phase3_att14" "classname" "logic_relay" } insert: { "OnTrigger" "phase3_maker_beam,ForceSpawn,,2,-1" "OnTrigger" "phase3_maker_beam,ForceSpawn,,3.5,-1" "OnTrigger" "phase3_maker_beam,ForceSpawn,,5,-1" "OnTrigger" "template_nvb,ForceSpawn,,9,-1" } } modify: { match: { "targetname" "stack_hurt" "classname" "trigger_hurt" } replace: { "damage" "15" } } modify: { match: { "targetname" "try_door" "classname" "func_door" } replace: { "speed" "625" "lip" "1700" } } modify: { match: { "targetname" "phase3_timer_dodge" "classname" "logic_timer" } replace: { "RefireTime" "0.05" } } modify: { match: { "targetname" "phase3_trigger_gravity_arenazm" "classname" "trigger_multiple" } delete: { "OnStartTouch" "speed,ModifySpeed,0.65,0,-1" "OnStartTouch" "!activator,AddOutput,gravity 0.3,0,-1" } insert: { "OnStartTouch" "speed,ModifySpeed,0.75,0,-1" "OnStartTouch" "!activator,AddOutput,gravity 0.25,0,-1" } } modify: { match: { "targetname" "human_heal_temp" "classname" "point_template" } delete: { "Template03" "human_heal_relay" } } modify: { match: { "targetname" "human_heal_itemtemp" "classname" "point_template" } insert: { "Template06" "human_heal_relay" } } ; 17/12/2021 ; Fix zm attack teleport modify: { match: { "targetname" "phase3_att6" "classname" "logic_relay" } delete: { "OnTrigger" "s1_tp_zmreset_attack,Disable,,16.5,-1" } insert: { "OnTrigger" "s1_tp_zmreset_attack,Disable,,42,-1" } } modify: { match: { "targetname" "phase3_death_relay" "classname" "logic_relay" } insert: { "OnTrigger" "s1_tp_zm_bossattack,kill,,0,-1" } } ; change pyramid health modify: { match: { "targetname" "redsq_break" "classname" "func_breakable" } replace: { "health" "450" } } ; heal faster modify: { match: { "targetname" "human_heal_hurt" "classname" "trigger_hurt" } replace: { "damage" "-40" } } ; change npc loc modify: { match: { "targetname" "s1_npc_spawn4" "classname" "logic_relay" } replace: { "origin" "-714 -938 -3660" } } modify: { match: { "targetname" "s1_once_npcnew" "classname" "trigger_once" } delete: { "OnStartTouch" "s1_npc_spawn_new2,Trigger,,0,1" } insert: { "OnStartTouch" "s1_npc_spawn_new2,Trigger,,1,1" } }