; Don't lagcomp the kill triggers inside the moving cubes on A (1073741824[anti-lag comp] + 1[client]) modify: { match: { "classname" "trigger_hurt" "targetname" "/a_boss_bhurt.*/" } replace: { "spawnflags" "1073741825" } } ; Remove this shit, turns out this game spawns and equips all the guns BEFORE it cleans up map entities on round change ; So in the worst case scenario you end up with 192 extra weapon edicts for no good reason filter: { "classname" "game_player_equip" }