; STRIPPER BY ENCAP ;; fix first afk teleport modify: { match: { "targetname" "tel_semi_1" "classname" "trigger_teleport" } replace: { "origin" "-448 -1204 631.5" } } ;; help players that got stuck at spikes add: { "model" "*9" "targetname" "spike_stuck" "StartDisabled" "0" "speed" "100" "spawnflags" "1" "pushdir" "0 0 0" "origin" "4989 3282 1691" "alternateticksfix" "0" "classname" "trigger_push" } add: { "model" "*53" "targetname" "bois" "spawnobject" "0" "spawnflags" "0" "shadowdepthnocache" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "150 150 150" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "4921 3388 1736" "nodamageforces" "0" "minhealthdmg" "0" "material" "1" "health" "0" "gibdir" "0 0 0" "fadescale" "1" "fademindist" "-1" "fademaxdist" "0" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "drawinfastreflection" "0" "disableshadows" "1" "disableshadowdepth" "0" "disablereceiveshadows" "1" "disableflashlight" "0" "classname" "func_breakable" } modify: { match: { "classname" "logic_auto" "hammerid" "88583" } insert: { "OnMapSpawn" "bois,AddOutput,angles -45 0 0,0.1,-1" } } ;; speed up heli modify: { match: { "targetname" "track_1" "classname" "func_tracktrain" } replace: { "startspeed" "200" } } modify: { match: { "targetname" "path_1" "classname" "path_track" } replace: { "speed" "0" } }