_ ze_amkoescape_v1337 ;; prevent players from triggering nuke early by swimming ze_assassins_creed_v1 ;; prevent humans from delaying in houses by spamming door ;; stop players from getting under the map ;; stage 1 - fix afk teleport zones ;; stage 2 - fix boss/afk teleport zones ;; stage 2 - unstuck players at first boss arena ;; stage 2 - fix shortcuts ;; stage 2 - prevent players from getting into Masyaf temple early ;; stage 2 - players can't block Masyaf temple gate ;; stage 2 - add last afk teleport zone ze_aztec_temple_v3c ;; prevent players from blocking small door ze_barrage_v1 ;; increase nuke damage ze_biohazard_manor_v4a_004 ;; players can't block elevators ;; additional nuke/afk tp fix ;; flamethrower fixes ze_biohazard_v2b_004 ;; rest of the elevators not blockable ;; fix for Moltard's AFK_Tp_Spawn ;; fix zombie ztele glitch ze_biohazard2_rpd_v4e_004 ;; prevent boosted zombies from early triggering ze_biohazard2_sewer_v4c ;; increase nuke damage ; prevent late players that get infected at elevator from dropping to humans ;; prevent zombies from opening last door ;; spawn teleport rework ze_breakable_v1_8 ;; increase nuke damage ze_castlevania_v1_3 ;; stage 2 - remove zm gravity item before boar ride ze_crashbandicoot_v1fix ;; stage 3 - teleport stuck in pipe players at ukauka elevator ze_cursed_ruins_v2s ;; fix first afk teleport origin ;; help players that got stuck at spikes ze_escape_the_eye_remix_finb ;; fix teleport/nuke evading spot ;; prevent secret way players from early triggering last button ze_exchange_innovation_v1bs ;; players can't block elevator ;; sped up elevator, so zombies won't be able to outrun it ze_forestbunkers_v2_fix ;; no user control for the chopper at the end ze_games_v2_2a ;; Prevent multiple minigames being chosen at the same time ;; Prevent players from interacting with platforms on Conveyor minigame ;; fix frogger afk teleport evading spot ;; prevent zombies from getting out of cage during nuke sequence ;; increase afk cage push speed to prevent delays ze_gameshow_v1_2 ;; prevent players from opening shortcut early ze_gargantua_v2_0 ;; increase nuke damage ze_gods_wrath_v3_8b ;; fix teleport evading spots ;; fix trap at the Citadel ;; increase nuke damage ze_halloween_house_b4s ;; fix afk teleport evading spots ze_haunted_lab_escape_v2c - no loop sound for gate ze_hypernova_v2fix ;; no user control for gate with box ;; increase nuke damage ze_icecap_escape_act2_b3s_fix ;; fix vehicle parenting ze_inboxed_v1_5 ;; fix shortcut ze_indiana_jones_iv_v2_4 ;; replaced push particle ;; tried to fix push sound (might not work on Unloze) ;; stage 3 - fix boss afk teleport ;; stage 3 - increase nuke damage ;; fix indiana's xtrem physbox, death sound ;; stage 3 - unlock boss button only after door is closed ;; add damage filter for indiana ;; make indiana invulnerable on extreme stages ;; prevent zombies from taking crystal skull item ze_indiana_jones_v4a_004 ;; no loop sound on doors ;; every broken door piece delays secret teleport by 1 second ze_isla_nublar_v3 ;; changed logic for zombie tp to prevent their early release ;; fix elevator doors ze_island_escape_sg_01 ;; increase nuke damage ;; trigger nuke only by boat ;; keep nuke enabled ze_jungleescape_b3_6 ;; remove broken particle ;; stage 1 - disable elevator anti-glitch teleport a bit earlier ze_jurassic_park_story_v1 ;; prevent zombies from getting in during t-rex push ;; fix nuke evading spot at Dock ending ze_minecraft_v1_1a ;; fixed minecarts at the end ;; disable dublicate button ze_moon_base_v1 ;; filter (now?) useless volume triggers ;; set gravity at round start ;; Add afk teleport ;; blastdoors crush players ;; unstuck players after lunar vehicle crash ze_notredame_v1_3 ;; fixed zm teleport on spawn ze_nuke_v2 - no user control for truck, fix roof teleport glitch, fix generators ze_paradise_v1 ;; fix volcano door ze_parking_v3_1 ;; disabled gate loop sound and removed chat spam on first hold ;; skip 2nd warmup round ;; remove stage checkpoints ze_potc_iv_v6_1 ;; fix afk teleport ze_prototype_v2 ;; lvl3 - prevent players getting stuck, while riding on trucks ;; stage 1 - fix early nuke glitch ;; increase nuke damage ;; fix afk teleport/nuke evading spots ze_puta ;; fix afk teleport/nuke evading spots ze_random_v9 ;; Ice cap escape ;; Classic ;; Couch escape ;; Interstellar Escape ;; City Night Escape ze_re4_castle_a3 ;; block glitch spot ;; add fall teleports ;; doors crush players to prevent delays ;; at the end, crush players that stand under opening staircase ze_resonance_cascade_v3 ;; at the end, prevent fallen down humans from delaying ze_saw_final ; fix afk teleport evading spots ; door crush players (that closes before last vent hold) ; fix (forgotten???) afk teleport ; teleport zombies past vent hold ze_sg1_missions_v2_1 ;; fix push cooldown ;; fix zat gun cooldown ;; increase nuke damage ;; remove unecessary prop with missing texture ze_siberia_1990_v1_2c ; fix afk tp evading spot ;; fix human ztele glitch ;; fix proximity mine item origin ze_snowcrash_escape_vfixed1 ;; prevent knifed at spawn zombies getting out-of-bounds ;; bridge break only on trigger ;; block shortcuts to end ze_stargate_escape_v8 ;; prevent delaying at the end ze_temple_v2_1 ;; fix heal item ze_ten_keys_b2fix ;; stage 1 - don't kill zombies on key bearer's death ze_titanic_cqd_v2_fixed ; buffed nuke at the end, zm push (that prevents them from getting to the boats from side) ze_tloz_celestia_a4 - couple of fixes ze_tloz_stone_tower_temple_v1 ;; increase lava damage to prevent early triggering, which can lead to zombies evading cage teleport ;; delay door opening a bit ;; stage 1 - fix teleport evading zone ;; stage 1 - add human afk teleport ;; stage 1 - don't close doors when blocked ;; stage 1 - close door after mass teleport ;; stage 1 - extended ztele ze_toaster_v1_2 ;; fixed teleports ;; nuke fix ze_traak_b1 ;; fix nuke evading spot ze_trainstation_tunnels_a1 ;; increase nuke damage ;; prevent zombies from hitching a train ride, stop players from getting out-of-bounds ze_volcano_escape_v4 ;; players can't block elevators ze_zombierig_v4_3 ; nuke ct's that not on the chopper ze_ztastic_v2 ; save players from hearing damage