;-------------------------- ; Fixes zombie spawn time ;-------------------------- modify: { match: { "classname" "logic_auto" } insert: { "OnMapSpawn" "CMD,Command,zr_infect_spawntime_max 18,0,-1" "OnMapSpawn" "CMD,Command,zr_infect_spawntime_min 18,0,-1" } } ;-------------------------------------------------- ; Removes disable & enable outputs to fix cutscene ;-------------------------------------------------- modify: { match: { "targetname" "relay_intro_start" "classname" "logic_relay" } delete: { "OnTrigger" "intro_cam,Enable,,1,-1" "OnTrigger" "intro_cam,Disable,,10,-1" "OnTrigger" "fade_intro,Fade,,0,-1" "OnTrigger" "tug_boat_intro,SetAnimation,c5m1_intro_tugboat,0,-1" "OnTrigger" "tug_boat_intro,Kill,,35,-1" "OnTrigger" "sound_intro_boat,PlaySound,,10,-1" "OnTrigger" "intro_voice_case,PickRandomShuffle,,3,-1" "OnTrigger" "fade_intro1,Fade,,8,-1" "OnTrigger" "fade_intro2,Fade,,10,-1" "OnTrigger" "tele1,Enable,,10,-1" "OnTrigger" "intro_target,StartForward,,1,-1" "OnTrigger" "spawn_soundscape,Enable,,3,-1" } insert: { "OnTrigger" "fade_intro,Fade,,0,1" "OnTrigger" "tug_boat_intro,SetAnimation,c5m1_intro_tugboat,0,1" "OnTrigger" "tug_boat_intro,Kill,,35,1" "OnTrigger" "sound_intro_boat,PlaySound,,10,1" "OnTrigger" "intro_voice_case,PickRandomShuffle,,3,1" "OnTrigger" "fade_intro1,Fade,,8,1" "OnTrigger" "fade_intro2,Fade,,10,1" "OnTrigger" "tele1,Enable,,10,1" "OnTrigger" "intro_target,StartForward,,1,1" "OnTrigger" "spawn_soundscape,Enable,,3,1" } } ;-------------------------------------------------- ; adds disable & enable outputs to fix cutscene ;-------------------------------------------------- modify: { match: { "targetname" "trigger_intro_2" "classname" "game_zone_player" } insert: { "OnPlayerOutZone" "intro_cam,Enable,,1,-1" "OnPlayerOutZone" "intro_cam,Disable,,10,-1" } } ;----------------------------------------------- ; Fixes & adds a nuke so it reaches everywhere ;----------------------------------------------- add: { "model" "*9" "targetname" "nuk" "StartDisabled" "1" "spawnflags" "1" "origin" "-5096 -4048 -72" "nodmgforce" "1" "damagetype" "0" "damagemodel" "0" "damagecap" "99999" "damage" "99999" "classname" "trigger_hurt" } add: { "model" "*9" "targetname" "nuk" "StartDisabled" "1" "spawnflags" "1" "origin" "-5128 -3600 512" "nodmgforce" "1" "damagetype" "0" "damagemodel" "0" "damagecap" "99999" "damage" "99999" "classname" "trigger_hurt" } ;----------------------------------------------------------------------------- ; Adds a new sprite for the correct door at the safehouse - prevent confusion ;----------------------------------------------------------------------------- add: { "origin" "-3726 -1224 -304" "targetname" "sprite_safedoor" "spawnflags" "0" "rendermode" "5" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "model" "sprites/640_train.vmt" "mindxlevel" "0" "maxdxlevel" "0" "HDRColorScale" "1.0" "GlowProxySize" "2.0" "framerate" "10.0" "disablereceiveshadows" "0" "classname" "env_sprite" } ;--------------------------------------------- ; Does so the sprite unhides and can be seen ;--------------------------------------------- modify: { match: { "origin" "-2476 -764 -296" "classname" "trigger_once" } insert: { "OnStartTouch" "sprite_safedoor,ShowSprite,,38,1" } } ;--------------------------------------------- ; Does so the sprite hides and cant be seen ;--------------------------------------------- modify: { match: { "origin" "-3504 -992 -231.5" "classname" "trigger_once" } insert: { "OnStartTouch" "sprite_safedoor,HideSprite,,26,1" } }