;-------------------------------------------------------------------- ;STRIPPER CFG BY MOLTARD http://steamcommunity.com/id/0123456789ABC/ ;-------------------------------------------------------------------- ;============== ; LEVEL1 ;============== ;----------------------------------------------------------------------- ;KNIGHT BOSS TARGET (the player is a target for 3 seconds instead of 4) ;----------------------------------------------------------------------- modify: { match: { "targetname" "Knight_Boss_Dw_Rot" "wait" "4" "classname" "trigger_multiple" } replace: { "wait" "3" } delete: { "OnTrigger" "Knight_Boss_Tar,Kill,,3.99,-1" } insert: { "OnTrigger" "Knight_Boss_Tar,Kill,,2.99,-1" } } ;------------------------------------------ ;KNIGHT BOSS DAMAGE LVL1 / EXT1 DIFFERENCE ;------------------------------------------ modify: { match: { "targetname" "Knight_Boss_Path7" "classname" "path_track" } delete: { "OnPass" "Knight_Boss_Model_Arm_Hurt,AddOutput,damage 80,1.1,1" "OnPass" "Knight_Boss_Hurt,AddOutput,damage 80,1.1,1" } insert: { "OnPass" "Knight_Boss_Model_Arm_Hurt,AddOutput,damage 40,1.1,1" "OnPass" "Knight_Boss_Hurt,AddOutput,damage 40,1.1,1" "OnUser1" "Knight_Boss_Model_Arm_Hurt,AddOutput,damage 80,2.50,1" "OnUser1" "Knight_Boss_Hurt,AddOutput,damage 80,2.50,1" } } ;============== ; LEVEL2 ;============== ;--------------------------- ;SKELETON BOSS FIGHT LONGER ;--------------------------- modify: { match: { "targetname" "Skeleton_Boss_Relay" "classname" "logic_relay" } delete: { "OnTrigger" "Skeleton_Boss_Phys*,SetDamageFilter,Filter_Nada,80,1" "OnTrigger" "Skeleton_Boss_HurtModel,SetAnimation,wakeup,80.5,1" "OnTrigger" "Skeleton_Boss_HurtModel,SetDefaultAnimation,dance_4,80.53,1" "OnTrigger" "Skeleton_Boss_HurtShake,StartShake,,80,1" "OnTrigger" "Skeleton_Boss_HurtModel,Enable,,80.53,1" "OnTrigger" "Skeleton_Boss_Timer,Disable,,82.5,1" "OnTrigger" "Skeleton_Boss_Model*,SetAnimation,dance_4,82.53,1" "OnTrigger" "Skeleton_Boss_Hurt,Enable,,83,1" } insert: { "OnTrigger" "Skeleton_Boss_Phys*,SetDamageFilter,Filter_Nada,85,1" "OnTrigger" "Skeleton_Boss_HurtModel,SetAnimation,wakeup,85.5,1" "OnTrigger" "Skeleton_Boss_HurtModel,SetDefaultAnimation,dance_4,85.53,1" "OnTrigger" "Skeleton_Boss_HurtShake,StartShake,,85,1" "OnTrigger" "Skeleton_Boss_HurtModel,Enable,,85.53,1" "OnTrigger" "Skeleton_Boss_Timer,Disable,,87.5,1" "OnTrigger" "Skeleton_Boss_Model*,SetAnimation,dance_4,87.53,1" "OnTrigger" "Skeleton_Boss_Hurt,Enable,,88,1" } } ;============== ; LEVEL3 ;============== ;------------- ;DITTO SECRET ;------------- modify: { match: { "targetname" "Lvl3_SecretDitto" "classname" "func_breakable" } delete: { "OnBreak" "Lvl3_SecretDoor,Open,,20,1" } insert: { "OnBreak" "Lvl3_SecretDoor,Open,,15,1" } } ;-------------------------- ;SAFE SYSTEM SNORLAX SLEEP ;-------------------------- add: { "origin" "3664 7612 1593" "targetname" "Snorlax_Boss_SleepSafe" "Negated" "Allow entities that match criteria" "filterteam" "3" "classname" "filter_activator_team" "OnPass" "Map_SpeedMod,ModifySpeed,1,0,-1" "OnPass" "Map_SpeedMod,ModifySpeed,1,0.1,-1" "OnPass" "Map_SpeedMod,ModifySpeed,1,0.2,-1" "OnPass" "Map_SpeedMod,ModifySpeed,1,0.3,-1" "OnPass" "Map_SpeedMod,ModifySpeed,1,0.4,-1" "OnPass" "Map_SpeedMod,ModifySpeed,1,0.5,-1" "OnPass" "Map_SpeedMod,ModifySpeed,1,0.6,-1" "OnPass" "Map_SpeedMod,ModifySpeed,1,0.7,-1" "OnPass" "Map_SpeedMod,ModifySpeed,1,0.8,-1" "OnPass" "Map_SpeedMod,ModifySpeed,1,0.9,-1" "OnPass" "Map_SpeedMod,ModifySpeed,1,1,-1" } modify: { match: { "targetname" "Snorlax_Boss_SleepTrig" "classname" "trigger_multiple" } delete: { "OnUser2" "!self,Disable,,0,1" "OnUser2" "!self,Enable,,0.1,1" "OnUser2" "!self,Disable,,0.2,1" "OnUser2" "!self,Kill,,0.3,1" } insert: { "OnUser2" "!self,Disable,,0,1" "OnUser2" "!self,Enable,,0.05,1" "OnUser2" "!self,Disable,,0.1,1" "OnUser2" "!self,Enable,,0.15,1" "OnUser2" "!self,Disable,,0.2,1" "OnUser2" "!self,Enable,,0.25,1" "OnUser2" "!self,Disable,,0.3,1" "OnUser2" "player,AddOutput,OnUser1 Snorlax_Boss_SleepSafe:TestActivator::0:1,0.3,1" "OnUser2" "player,FireUser1,,0.33,1" "OnUser2" "!self,Kill,,0.4,1" } } modify: { match: { "targetname" "Snorlax_Boss_SleepCase" "classname" "logic_case" } insert: { "Case11" "0" "OnCase11" "Map_Speedmod,ModifySpeed,1,0,-1" } }