; closer to original value, can always change it if you want last hold to be harder modify: { match: { "classname" "trigger_multiple" "targetname" "s2_boss_buff_zm" } delete: { "OnStartTouch" "speedmod,ModifySpeed,1.3,0,-1" } insert: { "OnStartTouch" "speedmod,ModifySpeed,1.15,0,-1" } }