; ;test123 ; ++++++++++++++++++++++++EXTEND SPAWN TP TO PREVENT VENT SAFESPOT++++++++++++++++++++++++ ; add: { "targetname" "spawn_hurt" "StartDisabled" "1" "spawnflags" "1" "origin" "2656 -420 88" "classname" "trigger_teleport" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -208 -292 -72,0.1,1" "OnUser1" "!self,AddOutput,maxs 208 292 72,0.1,1" } modify: { match: { "classname" "logic_auto" "hammerid" "92596" } insert: { "OnMapSpawn" "spawn_hurt,FireUser1,,0,-1" } } ;stripper by encap ;; fix afk teleport evading spots add: { "targetname" "spawn_hurt" "StartDisabled" "1" "spawnflags" "1" "origin" "1448 -62 248" "classname" "trigger_teleport" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -294 -238.5 -72,0.1,1" "OnUser1" "!self,AddOutput,maxs 294 238.5 72,0.1,1" } add: { "model" "*19" "targetname" "elevator_hurt" "StartDisabled" "1" "spawnflags" "1" "origin" "1575 -1897 -166" "classname" "trigger_teleport" } add: { "model" "*11" "targetname" "elevator_hurt" "StartDisabled" "1" "spawnflags" "1" "origin" "1876 -1199 -41" "classname" "trigger_teleport" } ;; door crush players (that closes before last vent hold) modify: { match: { "targetname" "glass_box_door_close" "classname" "func_door" } insert: { "dmg" "1000" } } ;; fix (forgotten?) afk teleport modify: { match: { "targetname" "glass_box_lower" "classname" "func_door" } insert: { "OnFullyOpen" "afterele_hurt,Enable,,0,1" } } ;; teleport zombies past vent hold add: { "origin" "4640 -651 90" "targetname" "tele_end2" "angles" "0 0 0" "classname" "info_teleport_destination" } add: { "targetname" "last_hurt" "target" "tele_end2" "StartDisabled" "1" "spawnflags" "1" "origin" "3411 -314 297" "classname" "trigger_teleport" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -1073.5 -602 -79,0.1,1" "OnUser1" "!self,AddOutput,maxs 1073.5 602 79,0.1,1" } add: { "targetname" "last_hurt" "target" "tele_end2" "StartDisabled" "1" "spawnflags" "1" "origin" "4324 -659.5 136.5" "classname" "trigger_teleport" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -208 -46.5 -77.5,0.1,1" "OnUser1" "!self,AddOutput,maxs 208 46.5 77.5,0.1,1" } modify: { match: { "classname" "logic_auto" "hammerid" "92596" } insert: { "OnMapSpawn" "last_hurt,FireUser1,,0,-1" } } modify: { match: { "origin" "5911 -381 105" "classname" "trigger_once" "hammerid" "711100" } insert: { "OnTrigger" "commands,Command,say >- Zombie spawn advancing in 10 seconds -<,10,1" "OnTrigger" "last_hurt,Enable,,20,1" } } modify: { match: { "origin" "5337 -1219 105" "classname" "trigger_once" "hammerid" "1092981" } insert: { "OnTrigger" "commands,Command,say >- Zombie spawn advancing in 10 seconds -<,35,1" "OnTrigger" "last_hurt,Enable,,45,1" } } ;; don't nuke zombies outside filter: { "origin" "6016.5 -536.5 216" "classname" "trigger_hurt" "hammerid" "1131394" } add: { "origin" "6226 -758 96" "StartDisabled" "0" "spawnflags" "0" "solid" "6" "skin" "0" "SetBodyGroup" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "RandomAnimation" "0" "pressuredelay" "0" "PerformanceMode" "0" "model" "models/props/de_prodigy/prodcratesa.mdl" "mindxlevel" "0" "MinAnimTime" "5" "maxdxlevel" "0" "MaxAnimTime" "10" "fadescale" "1" "fademindist" "-1" "fademaxdist" "0" "ExplodeRadius" "0" "ExplodeDamage" "0" "disableshadows" "1" "disablereceiveshadows" "1" "angles" "0 0 0" "classname" "prop_dynamic" } modify: { match: { "targetname" "end_nuke" "classname" "trigger_hurt" } replace: { "origin" "1786.5 -517.5 188.5" } } ;; players can't block doors modify: { match: { "targetname" "end_doors" "classname" "func_door_rotating" } replace: { "dmg" "1000" } }