;stripper by koen (STEAM_1:1:114921174) ;adjust round time modify: { match: { "origin" "-272 96 -352" "classname" "logic_auto" } delete: { "OnMapSpawn" "sc,AddOutput,mp_roundtime 15,0,-1" } insert: { "OnMapSpawn" "sc,Command,mp_roundtime 11,0,-1" } } ;replace existing physics level system to permanent entities add: { "classname" "info_target" "targetname" "Stage_CounterInit" "spawnflags" "0" "OnUser1" "Stage_CounterTemplate,ForceSpawn,,0,1" "OnUser1" "Stage_Counter,AddOutput,classname info_target,0.03,1" "OnUser1" "!self,Kill,,0.06,1" } add: { "classname" "point_template" "targetname" "Stage_CounterTemplate" "Template01" "Stage_Counter" "spawnflags" "2" } add: { "classname" "math_counter" "targetname" "Stage_Counter" "startvalue" "1" "StartDisabled" "0" "min" "1" "max" "5" "OnGetValue" "Stage_Case,InValue,,0,-1" } add: { "classname" "logic_case" "targetname" "Stage_Case" "Case01" "1" "Case02" "2" "Case03" "3" "case04" "4" "Case05" "5" "OnCase02" "Stage2_Relay,Trigger,,0.02,1" "OnCase03" "Stage3_Relay,Trigger,,0.02,1" "OnCase04" "RTV_Relay,Trigger,,0.02,1" "OnCase05" "RTV2_Relay,Trigger,,0.02,1" } modify: { match: { "classname" "logic_auto" } insert: { "OnMapSpawn" "Stage_CounterInit,FireUser1,,0,1" "OnMapSpawn" "Stage_Counter,GetValue,,0.02,1" } } ;change existing stage change triggers to the new system modify: { match: { "classname" "logic_relay" "targetname" "l1_win_hm_relay" } delete: { "OnTrigger" "brush_l2_physbox,Disable,,0,-1" } insert: { "OnTrigger" "Stage_Counter,SetValue,2,0,-1" } } modify: { match: { "classname" "trigger_once" "targetname" "l2_nuke_trigger" } delete: { "OnStartTouch" "brush_l2_physbox,Enable,,5,1" "OnStartTouch" "brush_l3_physbox,Disable,,5,1" } insert: { "OnStartTouch" "Stage_Counter,SetValue,3,5,1" } } modify: { match: { "classname" "trigger_multiple" "targetname" "getscore" } delete: { "OnStartTouch" "brush_l2_physbox,Enable,,0,1" "OnStartTouch" "brush_l3_physbox,Enable,,0,1" "OnStartTouch" "brush_rtv_physbox,Disable,,0,1" } insert: { "OnStartTouch" "Stage_Counter,SetValue,4,0,1" } } modify: { match: { "classname" "logic_relay" "targetname" "rtv_trigger" } delete: { "OnTrigger" "worldspawn,FireUser1,,126.9,-1" "OnTrigger" "worldspawn,AddOutput,OnUser1 lvl_counter:SetValue:2:0.00:1,127,-1" } insert: { "OnTrigger" "Stage_Counter,SetValue,5,127,-1" } } modify: { match: { "classname" "trigger_multiple" "targetname" "fys_win" } delete: { "OnTrigger" "brush_l3_physbox,Disable,,2,-1" "OnTrigger" "brush_rtv_physbox,Enable,,2,-1" "OnTrigger" "worldspawn,FireUser1,,2,1" } insert: { "OnTrigger" "Stage_Counter,SetValue,3,0,1" } } modify: { match: { "classname" "func_button" "targetname" "admin_l1" } delete: { "OnPressed" "brush_l2_physbox,Enable,,0,-1" "OnPressed" "brush_l3_physbox,Enable,,0,-1" "OnPressed" "brush_rtv_physbox,Enable,,0,-1" } insert: { "OnPressed" "Stage_Counter,SetValue,1,0,-1" } } modify: { match: { "classname" "func_button" "targetname" "admin_l2" } delete: { "OnPressed" "brush_l2_physbox,Disable,,0,-1" "OnPressed" "brush_l3_physbox,Enable,,0,-1" "OnPressed" "brush_rtv_physbox,Enable,,0,-1" } insert: { "OnPressed" "Stage_Counter,SetValue,2,0,-1" } } modify: { match: { "classname" "func_button" "targetname" "admin_l3" } delete: { "OnPressed" "brush_l3_physbox,Disable,,0,-1" "OnPressed" "brush_l2_physbox,Enable,,0,-1" "OnPressed" "brush_rtv_physbox,Enable,,0,-1" } insert: { "OnPressed" "Stage_Counter,SetValue,3,0,-1" } } modify: { match: { "classname" "func_button" "targetname" "admin_rtv" } delete: { "OnPressed" "brush_l3_physbox,Enable,,0,-1" "OnPressed" "brush_l2_physbox,Enable,,0,-1" "OnPressed" "brush_rtv_physbox,Disable,,0,-1" "OnPressed" "worldspawn,FireUser1,,0,-1" "OnPressed" "worldspawn,AddOutput,OnUser1 lvl_counter:SetValue:1:0.00:1,0.03,-1" } insert: { "OnPressed" "Stage_Counter,SetValue,4,0,-1" } } modify: { match: { "classname" "func_button" "targetname" "admin_rtv_fys" } delete: { "OnPressed" "worldspawn,FireUser1,,0,-1" "OnPressed" "brush_l3_physbox,Enable,,0.5,-1" "OnPressed" "brush_l2_physbox,Enable,,0.5,-1" "OnPressed" "brush_rtv_physbox,Disable,,0.5,-1" "OnPressed" "worldspawn,AddOutput,OnUser1 lvl_counter:SetValue:2:0.00:1,0.03,-1" } insert: { "OnPressed" "Stage_Counter,SetValue,5,0,-1" } } ;convert stage triggers to relays add: { "classname" "logic_relay" "targetname" "Stage2_Relay" "spawnflags" "0" "OnTrigger" "l1_destination_1,AddOutput,origin 15296 -8704 6672,0,-1" "OnTrigger" "l1_bgm,Kill,,0,-1" "OnTrigger" "l2_bgm_1,PlaySound,,20,-1" "OnTrigger" "l2_door_1,Open,,9.9,-1" "OnTrigger" "spr_train_green_1,AddOutput,origin 14680 -4680 -1396,0,-1" "OnTrigger" "sc,Command,say LEVEL2,2,-1" "OnTrigger" "l2_door_relay_1,Trigger,,60,-1" "OnTrigger" "trigger_fade_black,Kill,,0,-1" "OnTrigger" "item1_gr_spawn_temp,ForceSpawn,,1,-1" "OnTrigger" "item2_gr_spawn_temp,ForceSpawn,,2,-1" "OnTrigger" "itemheya_glitch_tp,Enable,,45,-1" "OnTrigger" "itemheya_smoke,Kill,,45,-1" "OnTrigger" "itemheya_1,Kill,,45,-1" "OnTrigger" "itemheya_2,Kill,,45,-1" "OnTrigger" "itemheya_temp,ForceSpawn,,3,-1" "OnTrigger" "item3_gr_spawn_temp,ForceSpawn,,4,-1" "OnTrigger" "l1_msg,Kill,,0,-1" "OnTrigger" "l1_msg,CancelPending,,0,-1" "OnTrigger" "l2_door_case,PickRandomShuffle,,10,-1" "OnTrigger" "l1_door_relay_*,Kill,,0,-1" } add: { "classname" "logic_relay" "targetname" "Stage3_Relay" "spawnflags" "0" "OnTrigger" "l1_bgm,Kill,,0,-1" "OnTrigger" "l3_bgm_1,PlaySound,,10,-1" "OnTrigger" "l2_timer_door_oc,Kill,,0,-1" "OnTrigger" "sc,Command,say LEVEL3,2,-1" "OnTrigger" "l2_nuke_trigger,Kill,,0,-1" "OnTrigger" "l1_destination_1,AddOutput,origin -2736 -8000 -240,0,-1" "OnTrigger" "spr_l2_last,Kill,,0,-1" "OnTrigger" "l2_bgm_1,Kill,,0,-1" "OnTrigger" "l2_tp,Kill,,0,-1" "OnTrigger" "l2_teleport_zm_1,Kill,,0,-1" "OnTrigger" "l2_teleport_zm_2,Kill,,0,-1" "OnTrigger" "item2_gr_spawn_temp,ForceSpawn,,2,-1" "OnTrigger" "item1_gr_spawn_temp,ForceSpawn,,1,-1" "OnTrigger" "itemheya_glitch_tp,Enable,,60,-1" "OnTrigger" "itemheya_l3_2,Kill,,60,-1" "OnTrigger" "itemheya_l3_1,Kill,,60,-1" "OnTrigger" "itemheya_l3_smoke,Kill,,60,-1" "OnTrigger" "itemheya_l3_temp,ForceSpawn,,3,-1" "OnTrigger" "item3_gr_spawn_temp,ForceSpawn,,4,-1" "OnTrigger" "spr_l2_last,Kill,,0,-1" "OnTrigger" "l2_rot_white,Kill,,0,-1" "OnTrigger" "l1_msg,CancelPending,,0,-1" "OnTrigger" "l1_msg,Kill,,0,-1" "OnTrigger" "l2_door_relay_1,Kill,,0,-1" "OnTrigger" "maker_st4_heal_spawn,ForceSpawnAtEntityOrigin,target_heal_point_2,16,-1" "OnTrigger" "maker_st4_heal_spawn,ForceSpawnAtEntityOrigin,target_heal_point_1,15,-1" "OnTrigger" "maker_st4_heal_spawn,ForceSpawn,,14,-1" } add: { "classname" "logic_relay" "targetname" "RTV_Relay" "spawnflags" "0" "OnTrigger" "l1_door_2,Kill,,0,-1" "OnTrigger" "l3_bgm_1,Kill,,0,-1" "OnTrigger" "l2_timer_door_oc,Kill,,0,-1" "OnTrigger" "l2_nuke_trigger,Kill,,0,-1" "OnTrigger" "l1_destination_1,AddOutput,origin -2736 -8000 -240,0,-1" "OnTrigger" "spr_l2_last,Kill,,0,-1" "OnTrigger" "l2_bgm_1,Kill,,0,-1" "OnTrigger" "l2_tp,Kill,,0,-1" "OnTrigger" "l2_teleport_zm_1,Kill,,0,-1" "OnTrigger" "l2_teleport_zm_2,Kill,,0,-1" "OnTrigger" "item2_gr_spawn_temp,ForceSpawn,,2,-1" "OnTrigger" "item1_gr_spawn_temp,ForceSpawn,,1,-1" "OnTrigger" "itemheya_glitch_tp,Enable,,60,-1" "OnTrigger" "itemheya_l3_2,Kill,,60,-1" "OnTrigger" "itemheya_l3_1,Kill,,60,-1" "OnTrigger" "itemheya_l3_smoke,Kill,,60,-1" "OnTrigger" "itemheya_l3_temp,ForceSpawn,,3,-1" "OnTrigger" "item3_gr_spawn_temp,ForceSpawn,,4,-1" "OnTrigger" "start_teleport_1,Kill,,0,-1" "OnTrigger" "rtv_teleport,Enable,,10,-1" "OnTrigger" "rtv_teleport,Kill,,16,-1" "OnTrigger" "rtv_trigger,Trigger,,19,-1" "OnTrigger" "l1_bgm,Kill,,0,-1" "OnTrigger" "rtv_teleport_2,Enable,,16.5,-1" "OnTrigger" "l2_rot_white,Kill,,0,-1" "OnTrigger" "spr_l2_last,Kill,,0,-1" "OnTrigger" "l1_msg,CancelPending,,0,-1" "OnTrigger" "l1_msg,Kill,,0,-1" "OnTrigger" "l2_door_relay_1,Kill,,0,-1" "OnTrigger" "sc,Command,say rtv,2,-1" "OnTrigger" "sc,Command,say MUSIC: Dizzolve,3,-1" "OnTrigger" "fys_trigger,kill,,0,-1" } add: { "classname" "logic_relay" "targetname" "RTV2_Relay" "spawnflags" "0" "OnTrigger" "l1_door_2,Kill,,0,-1" "OnTrigger" "l3_bgm_1,Kill,,0,-1" "OnTrigger" "l2_timer_door_oc,Kill,,0,-1" "OnTrigger" "l2_nuke_trigger,Kill,,0,-1" "OnTrigger" "l1_destination_1,AddOutput,origin -2736 -8000 -240,0,-1" "OnTrigger" "spr_l2_last,Kill,,0,-1" "OnTrigger" "l2_bgm_1,Kill,,0,-1" "OnTrigger" "l2_tp,Kill,,0,-1" "OnTrigger" "l2_teleport_zm_1,Kill,,0,-1" "OnTrigger" "l2_teleport_zm_2,Kill,,0,-1" "OnTrigger" "item2_gr_spawn_temp,ForceSpawn,,2,-1" "OnTrigger" "item1_gr_spawn_temp,ForceSpawn,,1,-1" "OnTrigger" "itemheya_glitch_tp,Enable,,60,-1" "OnTrigger" "itemheya_l3_2,Kill,,60,-1" "OnTrigger" "itemheya_l3_1,Kill,,60,-1" "OnTrigger" "itemheya_l3_smoke,Kill,,60,-1" "OnTrigger" "itemheya_l3_temp,ForceSpawn,,3,-1" "OnTrigger" "item3_gr_spawn_temp,ForceSpawn,,4,-1" "OnTrigger" "start_teleport_1,Kill,,0,-1" "OnTrigger" "rtv_teleport,Enable,,10,-1" "OnTrigger" "rtv_teleport,Kill,,16,-1" "OnTrigger" "rtv_trigger,Trigger,,19,-1" "OnTrigger" "l1_bgm,Kill,,0,-1" "OnTrigger" "rtv_teleport_2,Enable,,16.5,-1" "OnTrigger" "l2_rot_white,Kill,,0,-1" "OnTrigger" "spr_l2_last,Kill,,0,-1" "OnTrigger" "l1_msg,CancelPending,,0,-1" "OnTrigger" "l1_msg,Kill,,0,-1" "OnTrigger" "l2_door_relay_1,Kill,,0,-1" "OnTrigger" "fys_trigger,Trigger,,19,-1" "OnTrigger" "sc,Command,say rtv2,2,-1" "OnTrigger" "sc,Command,say MUSIC: Yooh - Seraphim,3,-1" "OnTrigger" "rtv_trigger,kill,,0,-1" "OnTrigger" "fys_trigger,Enable,,1,-1" } ;cleanup up old level system filter: { "classname" "func_physbox" "targetname" "/physbox_.*/" } filter: { "classname" "func_brush" "targetname" "/brush_(l2|l3|rtv)_physbox/" } filter: { "classname" "trigger_once" "targetname" "/trigger_(l2|l3|rtv)_physbox/" } modify: { match: { "classname" "logic_auto" } delete: { "OnMapSpawn" "physbox_l2,Kill,,10,-1" "OnMapSpawn" "physbox_l3,Kill,,10,-1" "OnMapSpawn" "physbox_rtv,Kill,,10,-1" } }