;; _ ;; fix nuke glitch spots add: { "model" "*98" "targetname" "nuclear_bomb" "StartDisabled" "1" "spawnflags" "1" "origin" "1173 -310 960" "nodmgforce" "0" "damagetype" "0" "damagemodel" "0" "damagecap" "20" "damage" "10000" "classname" "trigger_hurt" } add: { "model" "*98" "targetname" "nuclear_bomb" "StartDisabled" "1" "spawnflags" "1" "origin" "392 -70 1217" "nodmgforce" "0" "damagetype" "0" "damagemodel" "0" "damagecap" "20" "damage" "10000" "classname" "trigger_hurt" } add: { "model" "*98" "targetname" "nuclear_bomb" "StartDisabled" "1" "spawnflags" "1" "origin" "-2645 345 1162" "nodmgforce" "0" "damagetype" "0" "damagemodel" "0" "damagecap" "20" "damage" "10000" "classname" "trigger_hurt" } add: { "model" "*98" "targetname" "nuclear_bomb" "StartDisabled" "1" "spawnflags" "1" "origin" "-2630 -384 1162" "nodmgforce" "0" "damagetype" "0" "damagemodel" "0" "damagecap" "20" "damage" "10000" "classname" "trigger_hurt" } ;; keep nuke enabled modify: { match: { "targetname" "start_destruct" "classname" "func_button" } delete: { "OnPressed" "nuclear_bomb,Disable,,61,1" } insert: { "OnPressed" "afk_killer,Enable,,60,1" } }