;============================================================================================== ;--------------------------------------------------------------------------------------------- ; Stripper made by Hobbitten ; Contact me if something is broken ; Steam: https://steamcommunity.com/profiles/76561198013974519/ ; Discord: _hobbitten ; Last changed: 28-11-2023 ;--------------------------------------------------------------------------------------------- ;============================================================================================== ;------------------------------------------------- ; Keeps map updated with stripper versions ;------------------------------------------------- modify: { match: { "classname" "logic_auto" } delete: { "OnMapSpawn" "console,Command,mp_roundtime 30,0,-1" } insert: { "OnMapSpawn" "console,Command,say *** STRIPPER 2 LOADED ***,7,-1" "OnMapSpawn" "console,Command,mp_roundtime 60,0,-1" } } ;--------------------------------- ; Makes demon item user slower ;--------------------------------- modify: { match: { "targetname" "demon_knife" "classname" "weapon_knife" } insert: { "OnPlayerPickup" "speed,ModifySpeed,0.8,0,-1" } } ;--------------------------------- ; Makes tyrael item user faster ;--------------------------------- modify: { match: { "targetname" "tyrael_knife" "classname" "weapon_knife" } insert: { "OnPlayerPickup" "speed,ModifySpeed,1.1,0,-1" } } ;--------------------------------------------------------------------- ; Makes sure that Demon item is reset back to 0.8 after tyrael nuke ;--------------------------------------------------------------------- add: { "model" "*341" "wait" "1" "targetname" "tyrael_demon_ult_slow" "StartDisabled" "1" "spawnflags" "1" "parentname" "tyrael_knife" "origin" "10708 9584 13938.6" "filtername" "demon_filter" "classname" "trigger_multiple" "OnStartTouch" "speed,ModifySpeed,0.3,0.01,-1" "OnStartTouch" "speed,ModifySpeed,0.8,8,-1" } ;--------------------------------------------------------------------------- ; Makes sure that Demon item is reset back to 0.8 after demon item usage ;--------------------------------------------------------------------------- add: { "model" "*163" "wait" "1" "targetname" "demon_usage_ult_speed" "StartDisabled" "1" "spawnflags" "1" "parentname" "demon_knife" "origin" "8032 9578 13938.6" "filtername" "demon_filter" "classname" "trigger_multiple" "OnStartTouch" "speed,ModifySpeed,1.8,0.01,-1" "OnStartTouch" "speed,ModifySpeed,0.8,3,-1" } ;------------------------------------------------------------------------------------------ ; Makes sure that the demon slow is returned and here is put inside a logic_relay ;------------------------------------------------------------------------------------------ modify: { match: { "targetname" "tyrael_ult_relay" "classname" "logic_relay" } insert: { "OnTrigger" "tyrael_demon_ult_slow,Enable,,13,-1" "OnTrigger" "tyrael_demon_ult_slow,Disable,,17,-1" } } modify: { match: { "targetname" "demon_ult_relay" "classname" "logic_relay" } insert: { "OnTrigger" "demon_usage_ult_speed,Enable,,7,-1" "OnTrigger" "demon_usage_ult_speed,Disable,,12,-1" } } ;------------------------------------------------------------ ; Makes 4 modifyers which deletes & adds new push system ;------------------------------------------------------------ modify: { match: { "targetname" "demon_hitbox" "classname" "func_physbox_multiplayer" "origin" "8020 9600 13919.6" } delete: { "OnDamaged" "demon_push_back,Disable,,0.01,-1" "OnDamaged" "demon_push_back,Enable,,0,-1" } insert: { "OnDamaged" "!self,FireUser1,,0,1" "OnUser1" "demon_push_back,Disable,,0.01,-1" "OnUser1" "demon_push_back,Enable,,0,-1" "OnUser1" "!self,AddOutput,OnDamaged !self:FireUser1::0.00:1,0.02,-1" } } modify: { match: { "targetname" "demon_hitbox" "classname" "func_physbox_multiplayer" "origin" "8004 9584 13919.6" } delete: { "OnDamaged" "demon_push_left,Disable,,0.01,-1" "OnDamaged" "demon_push_left,Enable,,0,-1" } insert: { "OnDamaged" "!self,FireUser1,,0,1" "OnUser1" "demon_push_left,Disable,,0.01,-1" "OnUser1" "demon_push_left,Enable,,0,-1" "OnUser1" "!self,AddOutput,OnDamaged !self:FireUser1::0.00:1,0.02,-1" } } modify: { match: { "targetname" "demon_hitbox" "classname" "func_physbox_multiplayer" "origin" "8036 9584 13919.6" } delete: { "OnDamaged" "demon_push_right,Disable,,0.01,-1" "OnDamaged" "demon_push_right,Enable,,0,-1" } insert: { "OnDamaged" "!self,FireUser1,,0,1" "OnUser1" "demon_push_right,Disable,,0.01,-1" "OnUser1" "demon_push_right,Enable,,0,-1" "OnUser1" "!self,AddOutput,OnDamaged !self:FireUser1::0.00:1,0.02,-1" } } modify: { match: { "targetname" "demon_hitbox" "classname" "func_physbox_multiplayer" "origin" "8020 9568 13919.6" } delete: { "OnDamaged" "demon_push_forward,Disable,,0.01,-1" "OnDamaged" "demon_push_forward,Enable,,0,-1" } insert: { "OnDamaged" "!self,FireUser1,,0,1" "OnUser1" "demon_push_forward,Disable,,0.01,-1" "OnUser1" "demon_push_forward,Enable,,0,-1" "OnUser1" "!self,AddOutput,OnDamaged !self:FireUser1::0.00:1,0.02,-1" } } ;---------------------------------------------------------------- ; Fixes demon item health so it can be killed by shooting ;---------------------------------------------------------------- modify: { match: { "targetname" "demon_hitbox" "classname" "func_physbox_multiplayer" } delete: { "OnDamaged" "demon_health,Subtract,1,0,-1" } insert: { "OnHealthChanged" "demon_health,Subtract,1,0,-1" } } ;-------------------------------------- ; Reworks math_counter for demon item ;------------------------------------- modify: { match: { "targetname" "demon_health" "classname" "math_counter" } delete: { "OnHitMax" "demon_new_model_relay,Trigger,,1,1" "OnHitMax" "demon_model_parent,DisableMotion,,0.01,1" "OnHitMax" "demon_attack_relay,Kill,,0.01,1" "OnHitMax" "demon_ult_relay,Kill,,0.01,1" "OnHitMax" "demon_attack_hurt,Kill,,0.01,1" "OnHitMax" "demon_model_parent,ClearParent,,0,1" "OnHitMax" "demon_ult_relay,CancelPending,,0,1" "OnHitMax" "demon_attack_relay,CancelPending,,0,1" "OnHitMax" "demon_hurt_player,ClearParent,,0,1" "OnHitMax" "demon_push*,Kill,,0,1" "OnHitMax" "demon_death_sound,PlaySound,,0,1" "OnHitMax" "demon_reset_damagefilter,Enable,,0,1" "OnHitMax" "reset_damagefilter_demon_timer,Enable,,0,1" } insert: { "OnHitMin" "demon_new_model_relay,Trigger,,1,1" "OnHitMin" "demon_model_parent,DisableMotion,,0.01,1" "OnHitMin" "demon_attack_relay,Kill,,0.01,1" "OnHitMin" "demon_ult_relay,Kill,,0.01,1" "OnHitMin" "demon_attack_hurt,Kill,,0.01,1" "OnHitMin" "demon_model_parent,ClearParent,,0,1" "OnHitMin" "demon_ult_relay,CancelPending,,0,1" "OnHitMin" "demon_attack_relay,CancelPending,,0,1" "OnHitMin" "demon_hurt_player,ClearParent,,0,1" "OnHitMin" "demon_push*,Kill,,0,1" "OnHitMin" "demon_death_sound,PlaySound,,0,1" "OnHitMin" "demon_reset_damagefilter,Enable,,0,1" "OnHitMin" "reset_damagefilter_demon_timer,Enable,,0,1" } replace: { "startvalue" "3000" "min" "1" "max" "3000" } } ;-------------------------------------- ; Fixes door so it can be forceclosed ;-------------------------------------- modify: { match: { "targetname" "s2_church_door" "classname" "func_door" } replace: { "forceclosed" "1" } } // ;-------------------------------------- // ; Fixes lasers targeting dead people // ;-------------------------------------- // modify: // { // match: // { // "targetname" "seph_targeter" // "classname" "trigger_multiple" // } // insert: // { // "OnTrigger" "seph_target,ClearParent,,0.05,-1" // } // } ;----------------------------------------------------------------------- ; Fixes an extreme logic_relay which is not killed on normal stage ;----------------------------------------------------------------------- modify: { match: { "targetname" "stage_3_relay" "classname" "logic_relay" } insert: { "OnTrigger" "s3_extreme_elevator_relay,Kill,,1,-1" } } ;----------------------------------------------------------------------- ; Fixes an normal logic_relay which is not killed on extreme stage ;----------------------------------------------------------------------- modify: { match: { "targetname" "stage_3_extreme_relay" "classname" "logic_relay" } insert: { "OnTrigger" "s3_normal_elevator_relay,Kill,,1,-1" } } ;----------------------------------------------------------------------- ; Fixes so marathon mode does not have any extreme logic_relays ;----------------------------------------------------------------------- modify: { match: { "targetname" "stage_4_relay_marathon" "classname" "logic_relay" } insert: { "OnTrigger" "s3_extreme_boss1_relay,Kill,,1,-1" "OnTrigger" "s3_extreme_boss2_relay,Kill,,1,-1" "OnTrigger" "s3_extreme_bridge_relay,Kill,,1,-1" "OnTrigger" "s3_extreme_elevator_relay,Kill,,1,-1" "OnTrigger" "s3_extreme_ending1_relay,Kill,,1,-1" "OnTrigger" "s3_extreme_gate_relay,Kill,,1,-1" "OnTrigger" "s3_extreme_tower_relay,Kill,,1,-1" "OnTrigger" "stage_3_extreme_ending,Kill,,1,-1" "OnTrigger" "s2_extreme_church_relay,Kill,,1,-1" "OnTrigger" "s2_extreme_dungeon_relay,Kill,,1,-1" "OnTrigger" "s2_extreme_home_relay,Kill,,1,-1" "OnTrigger" "s2_extreme_raft_relay,Kill,,1,-1" "OnTrigger" "stage_2_real_ending_extreme,Kill,,1,-1" "OnTrigger" "s1_extreme_dungeon_relay,Kill,,1,-1" "OnTrigger" "s1_extreme_end_relay,Kill,,1,-1" "OnTrigger" "s1_extreme_gate_relay,Kill,,1,-1" "OnTrigger" "s1_extreme_lever_relay,Kill,,1,-1" "OnTrigger" "s1_extreme_tower_relay,Kill,,1,-1" "OnTrigger" "s1_extreme_water_relay,Kill,,1,-1" } } ;--------------------------------------------------------------------------------------------- ; Fixes so on stage 3 phase 1 bossfight zombies will be teleported once its defeated ;--------------------------------------------------------------------------------------------- add: { "model" "*157" "wait" "1" "targetname" "s3_boss_zm_tp_phase2" "StartDisabled" "1" "spawnflags" "1" "origin" "5563.4 -13056 11162" "filtername" "MapFilterT" "classname" "trigger_multiple" "OnStartTouch" "s3_phase_2_zm_tp_case,PickRandomShuffle,,0,-1" } ;----------------------------------------------------------------------- ; Increases boss damage done from diablo phase 1 on stage 3 ;----------------------------------------------------------------------- modify: { match: { "targetname" "Diablo_Boss_hurt" "classname" "trigger_hurt" } replace: { "damage" "120" } } ;------------------------------------------------------------------------------------------------- ; Gives 4 extra seconds before the bridge spawns on stage 3 preventing players from being killed ;------------------------------------------------------------------------------------------------- modify: { match: { "targetname" "s3_trigger_1" "classname" "trigger_once" } delete: { "OnStartTouch" "bridge_spawner_bruh2,ForceSpawn,,1,1" } insert: { "OnStartTouch" "bridge_spawner_bruh2,ForceSpawn,,5,1" } } ;--------------------------------------------------------------------------------------------------------------- ; Fixes extreme logic_relays not being killed when it goes to nextstage because map is forcespawning them again ;--------------------------------------------------------------------------------------------------------------- modify: { match: { "targetname" "stage_1_marathon_ending" "classname" "logic_relay" } insert: { "OnTrigger" "s2_tristram_music,PlaySound,,7,1" "OnTrigger" "s2_extreme_church_relay,Kill,,7,1" "OnTrigger" "s2_extreme_dungeon_relay,Kill,,7,1" "OnTrigger" "s2_extreme_home_relay,Kill,,7,1" "OnTrigger" "s2_extreme_raft_relay,Kill,,7,1" } } modify: { match: { "targetname" "stage_2_marathon_ending" "classname" "logic_relay" } insert: { "OnTrigger" "s3_spawn_music,PlaySound,,8,1" "OnTrigger" "s3_extreme_boss1_relay,Kill,,8,1" "OnTrigger" "s3_extreme_boss2_relay,Kill,,8,1" "OnTrigger" "s3_extreme_bridge_relay,Kill,,8,1" "OnTrigger" "s3_extreme_elevator_relay,Kill,,8,1" "OnTrigger" "s3_extreme_ending1_relay,Kill,,8,1" "OnTrigger" "s3_extreme_gate_relay,Kill,,8,1" "OnTrigger" "s3_extreme_tower_relay,Kill,,8,1" "OnTrigger" "stage_3_extreme_ending,Kill,,8,1" } } ;------------------------------------------- ; Fixes players getting stuck on the raft ;------------------------------------------- add: { "model" "*208" "targetname" "s2_fix_stuck_on_raft" "parentname" "s2_raft" "target" "s2_raft_stuck_dest" "StartDisabled" "1" "spawnflags" "1" "origin" "-14674.8 -2782.34 5965.66" "filtername" "MapFilterCT" "classname" "trigger_teleport" } add: { "origin" "-14184 -11448 6264" "targetname" "s2_raft_stuck_dest" "angles" "0 45 0" "classname" "info_teleport_destination" } modify: { match: { "targetname" "s2_raft_track_2" "classname" "path_track" } insert: { "OnPass" "s2_fix_stuck_on_raft,Enable,,2,1" "OnPass" "s2_fix_stuck_on_raft,Disable,,3,1" } } ;------------------------------------------------------------------------- ; Fixes display of a math_counter not being killed when phase 1 boss dies ;------------------------------------------------------------------------- modify: { match: { "targetname" "Diablo_Boss_Break" "classname" "func_physbox_multiplayer" } insert: { "OnBreak" "hp_math_counter,Kill,,0,1" } } ;------------------------------------------------------------------------- ; Fixes boss hp not working properly in stage 3 with the math_counters ;------------------------------------------------------------------------- modify: { match: { "targetname" "Diablo_Boss_Break" "classname" "func_physbox_multiplayer" } delete: { "OnStartTouch" "Boss_Health1,Add,90,0,-1" "OnStartTouch" "Boss_HealthBackup1,Add,90,0,-1" } insert: { "OnStartTouch" "Boss_Health2,Add,90,0,-1" "OnStartTouch" "Boss_HealthBackup2,Add,90,0,-1" } } ;----------------------------------------------------------------- ; Gives players just 5 extra seconds at the staircase on stage 3 ;----------------------------------------------------------------- modify: { match: { "targetname" "s3_stairs" "classname" "func_movelinear" } delete: { "OnFullyOpen" "s3_afk0,Enable,,15,1" "OnFullyOpen" "console,Command,say *** Zombie TP in 15 seconds ***,0,1" "OnFullyOpen" "s3_afk02,Enable,,15,1" } insert: { "OnFullyOpen" "s3_afk0,Enable,,20,1" "OnFullyOpen" "console,Command,say *** Zombie TP in 20 seconds ***,0,1" "OnFullyOpen" "s3_afk02,Enable,,20,1" } } ;----------------------------------------------------------------- ; Fixes an origin for marathon mode to properly trigger a message ;----------------------------------------------------------------- modify: { match: { "targetname" "s2_start" "classname" "trigger_once" } replace: { "origin" "-11776 -3944 6208" } } ;------------------------------------------------------------------------------- ; Removes a message from normal relay as it only meant to be shown in extreme ;------------------------------------------------------------------------------- modify: { match: { "targetname" "s2_normal_raft_relay" "classname" "logic_relay" } delete: { "OnTrigger" "console,Command,say *** Bad weather caused the stream to pick up... ***,0,1" } } ;------------------------------- ; Filters a bunch of particles ;------------------------------- filter: { "targetname" "rock_fuck_particle" "classname" "info_particle_system" } filter: { "targetname" "fire_fill" "classname" "info_particle_system" } filter: { "targetname" "room_fire" "classname" "info_particle_system" } filter: { "targetname" "s3_ending_fire5" "classname" "info_particle_system" }