;; _ ;; save players from hearing damage modify: { match: { "targetname" "Barn_door1" "classname" "func_door" } replace: { "loopmovesound" "0" } } modify: { match: { "targetname" "Barn_door2" "classname" "func_door" } replace: { "loopmovesound" "0" } } modify: { match: { "targetname" "Barn_door3" "classname" "func_door" } replace: { "loopmovesound" "0" } } modify: { match: { "targetname" "fortress_gate" "classname" "func_door" } replace: { "loopmovesound" "0" } } ;; prevent players from getting stuck in hovercraft modify: { match: { "targetname" "hovercraft" "classname" "func_tracktrain" } replace: { "orientationtype" "2" "spawnflags" "515" } } modify: { match: { "targetname" "path31" "classname" "path_track" } insert: { "OnPass" "hovercraft,Kill,,5,1" } } ;; increase nuke damage modify: { match: { "targetname" "nuke_hurt" "classname" "trigger_hurt" } replace: { "damage" "100000" } } ;; increase trap damage modify: { match: { "damage" "400" "classname" "trigger_hurt" } replace: { "damagemodel" "0" "damage" "4000" } } modify: { match: { "targetname" "trap_door_gas1" "classname" "trigger_hurt" } replace: { "damagecap" "10000" } }