; Stripper is loaded modify: { match: { "classname" "logic_auto" "hammerid" "309160" } insert: { "OnMapSpawn" "cmd,Command,say **Stripper v1.3 loaded**,0.25,-1" } } ; 09/01/2026 ; Nerf spear item modify: { match: { "targetname" "item_spear_filter" "classname" "filter_activator_name" } delete: { "OnPass" "item_spear_pushDisable0.8-1" "OnPass" "item_spear_moveClose0.8-1" "OnPass" "item_spear_buttonUnlock3-1" } insert: { "OnPass" "item_spear_pushDisable0.6-1" "OnPass" "item_spear_moveClose0.6-1" "OnPass" "item_spear_buttonUnlock4.5-1" } } ; Modify SetFarZ to fix visual issue on gundyr boss area modify: { match: { "targetname" "t_s1_once_door_05" "classname" "trigger_once" } delete: { "OnStartTouch" "fogSetFarZ4000251" } insert: { "OnStartTouch" "fogSetFarZ5500251" } } ; Disable gundyr hurt on start so it doesnt play any animation modify: { match: { "targetname" "gundyr_Hurt" "classname" "trigger_hurt" } delete: { "StartDisabled" "0" } insert: { "StartDisabled" "1" } } ; Rework gundyr attacks and damage modify: { match: { "targetname" "gundyr_att_z1" "classname" "logic_relay" } insert: { "OnTrigger" "gundyr_maker_npcForceSpawn2-1" "OnTrigger" "gundyr_maker_npcForceSpawn3-1" } } modify: { match: { "targetname" "gundyr_att_z1" "classname" "logic_relay" } insert: { "OnTrigger" "gundyr_maker_npcForceSpawn2-1" "OnTrigger" "gundyr_maker_npcForceSpawn3-1" } } modify: { match: { "targetname" "wxc_gundyr_smoke_hurt" "classname" "trigger_hurt" } delete: { "damage" "150" } insert: { "damage" "300" } } ; Modify lake of blood exit grate breaking time. Hold is longer modify: { match: { "targetname" "s2_grate_break_once" "classname" "trigger_once" } delete: { "OnStartTouch" "s2_grate_breakBreak151" "OnStartTouch" "cmdCommandsay ** KEEP DEFENDING ! **01" "OnStartTouch" "s2_teleport_07Enable341" } insert: { "OnStartTouch" "s2_grate_breakBreak251" "OnStartTouch" "cmdCommandsay ** KEEP DEFENDING ! **01" "OnStartTouch" "cmdCommandsay ** GRATE BREAKING IN 10 SECONDS **151" "OnStartTouch" "s2_teleport_07Enable291" } } ; Keep enable the particle around eidolon on phase 2 to show players to not get near him since there is a trigger_hurt around the boss modify: { match: { "targetname" "boss_phase2_start_relay" "classname" "logic_relay" } delete: { "OnTrigger" "s1_sk_phase1_start_pKill4.51" } } modify: { match: { "targetname" "phase2_sk_death_relay" "classname" "logic_relay" } insert: { "OnTrigger" "s1_sk_phase1_start_pKill01" } } ; Lake of blood doors will disappear after some time to prevent infinite hold (2 min 10sec after door opens) modify: { match: { "targetname" "s2_button06" "classname" "func_button" } insert: { "OnPressed" "cmdCommandsay ** LAKE OF BLOOD ENTRANCE DOOR WILL BREAK IN 30 SECONDS **1001" "OnPressed" "cmdCommandsay ** LAKE OF BLOOD ENTRANCE DOOR WILL BREAK IN 10 SECONDS **1201" "OnPressed" "s2_lob_doors_pStart129.91" "OnPressed" "s2_lob_doors_p_sPlaySound129.91" "OnPressed" "s2_lake_of_blood_door1Kill1301" "OnPressed" "s2_lake_of_blood_door2Kill1301" "OnPressed" "s2_lob_doors_exp_npcTrigger1301" "OnPressed" "s2_lob_doors_exp_npc2Trigger1311" "OnPressed" "s2_lob_doors_exp_npc3Trigger1321" } } ; Add the particles that will explose to break doors on lake of blood entrance add: { "classname" "info_particle_system" "targetname" "s2_lob_doors_p" "effect_name" "custom_particle_100" "start_active" "0" "angles" "0 0 0" "origin" "11708 -6268 -10892" } add: { "classname" "info_particle_system" "targetname" "s2_lob_doors_p" "effect_name" "custom_particle_100" "start_active" "0" "angles" "0 0 0" "origin" "11932 -6324 -10780" } ; Add the sound that will be played once door is kill with explosion add: { "targetname" "s2_lob_doors_p_s" "classname" "ambient_generic" "spawnflags" "48" "message" "explode_8" "health" "10" "radius" "6000" "pitchstart" "100" "pitch" "100" "origin" "11708 -6268 -10892" } ; Add a mass of souls npcs once the lake of blood door break that will spawn instantly behind the door with zombies add: { "classname" "logic_relay" "targetname" "s2_lob_doors_exp_npc" "spawnflags" "0" "angles" "0 90 0" "origin" "11760 -6664 -10757.5" "OnTrigger" "maker_massofsoulsForceSpawnAtEntityOrigin!caller01" "OnTrigger" "!selfKill41" } add: { "classname" "logic_relay" "targetname" "s2_lob_doors_exp_npc2" "spawnflags" "0" "angles" "0 90 0" "origin" "11968 -6624 -10757.5" "OnTrigger" "maker_massofsoulsForceSpawnAtEntityOrigin!caller01" "OnTrigger" "!selfKill41" } add: { "classname" "logic_relay" "targetname" "s2_lob_doors_exp_npc3" "spawnflags" "0" "angles" "0 90 0" "origin" "11840 -6552 -10837.5" "OnTrigger" "maker_massofsoulsForceSpawnAtEntityOrigin!caller01" "OnTrigger" "!selfKill41" } ; Add a particle to show that a npc spawned on stage 2 boss fight vermisanguis add: { "classname" "info_particle_system" "targetname" "oyt_Vermisanguis_npc_spawner_p2" "effect_name" "custom_particle_510" "start_active" "0" "angles" "0 0 0" "origin" "11052 4720 -14088" } ; Add this particle to the existing template modify: { match: { "classname" "point_template" "targetname" "template_oyt_Vermisanguis_npc_spawner" } insert: { "Template04" "oyt_Vermisanguis_npc_spawner_p2" } } ; The relay will start the particle when the npc spawn to prevent players modify: { match: { "classname" "logic_relay" "targetname" "oyt_Vermisanguis_npc_spawner_relay" } insert: { "OnSpawn" "oyt_Vermisanguis_npc_spawner_p2Start01" "OnSpawn" "oyt_Vermisanguis_npc_spawner_p2Kill11" } } ; Modify trueend first music to fix issue stopping randomly in the middle modify: { match: { "targetname" "t_s2_music01" "classname" "ambient_generic" } delete: { "message" "#m4dara/music/for the dark soul.mp3" } insert: { "message" "#m4dara/music/darkeater midir.mp3" } } ; On secret ending stage 1, the shortcut grate for zombies will also break after certain time and not only after triggering the lever modify: { match: { "targetname" "t_s1_button03" "classname" "func_button" } delete: { "OnPressed" "t_s1_break_door_2Break31" } insert: { "OnPressed" "t_s1_break_door_2Break1.51" } } modify: { match: { "targetname" "t_s1_case_door" "classname" "logic_case" } insert: { "OnCase01" "t_s1_break_door_2Break651" "OnCase02" "t_s1_break_door_2Break651" } } ; Add a trigger_hurt when barrel item explode that deal heavy damage to zombies add: { "model" "*591" "classname" "trigger_hurt" "targetname" "b_barrel_hurt_exp" "filtername" "filter_zombies" "StartDisabled" "1" "spawnflags" "9" "damagecap" "1000" "damage" "5000" "origin" "2616 -8489.78 -5546" } modify: { match: { "classname" "point_template" "targetname" "ab_barrel_template" } insert: { "Template10" "b_barrel_hurt_exp" } } modify: { match: { "classname" "math_counter" "targetname" "b_barrel_counter" } insert: { "OnHitMax" "b_barrel_hurt_expEnable21" "OnHitMax" "b_barrel_hurt_expKill2.121" } } modify: { match: { "classname" "logic_relay" "targetname" "b_barrel_relay" } insert: { "OnSpawn" "b_barrel_hurt_expKill301" } } ; Modify damage of the toxic orb (zombie item) modify: { match: { "targetname" "zombie_poisonmagic_hurt1" "classname" "trigger_hurt" } delete: { "damage" "1" "damagetype" "16" } insert: { "damage" "200" "damagetype" "0" } } ; Modify SetFarZ on secret ending stage 2 to fix visual glitch modify: { match: { "targetname" "s2_relay_fog_blood" "classname" "logic_relay" } delete: { "OnTrigger" "fogSetFarZ83000.41" } insert: { "OnTrigger" "fogSetFarZ115000.41" } } modify: { match: { "targetname" "admin_stage2_trueending_relay" "classname" "logic_relay" } delete: { "OnTrigger" "fogSetFarZ850061" } insert: { "OnTrigger" "fogSetFarZ1150061" } } ; Modify both dragons "meteor" counter modify: { match: { "targetname" "o_x_dragon_sdm_counter" "classname" "math_counter" } delete: { "max" "16" } insert: { "max" "8" } } modify: { match: { "targetname" "x_bone_dragon_sdm_counter" "classname" "math_counter" } delete: { "max" "20" } insert: { "max" "10" } } ; Delete useless "playsound" modify: { match: { "targetname" "level2_relay" "classname" "logic_relay" } delete: { "OnTrigger" "s2_music02PlaySound3321" } } ; Add trigger that kill humans if zombies reach levers ; Add the zm reach the objective trigger system through filter_activator_team modify: { match: { "classname" "filter_activator_team" "hammerid" "2421113" } insert: { "OnPass" "global_zm_detected_fadeFade0-1" "OnPass" "cmdCommandsay ** ZOMBIES HAVE REACHED THE OBJECTIVE **01" "OnPass" "playerSetHealth02.5-1" } } ; Stage 1 ; Add the trigger_once that will be use. If zombies touch this trigger before a human trigger the lever, round end add: { "model" "*316" "classname" "trigger_once" "targetname" "s1_zm_objective_1" "filtername" "filter_zombies" "StartDisabled" "0" "spawnflags" "1" "origin" "-1080 -7568 -304.01" "OnStartTouch" "filter_zombiesTestActivator01" } ; Add on the button, if the human trigger the lever, the trigger_once is killed modify: { match: { "classname" "func_button" "hammerid" "2026068" } insert: { "OnPressed" "s1_zm_objective_1Kill01" } } add: { "model" "*316" "classname" "trigger_once" "targetname" "s1_zm_objective_2" "filtername" "filter_zombies" "StartDisabled" "0" "spawnflags" "1" "origin" "160 -5600 -112.01" "OnStartTouch" "filter_zombiesTestActivator01" } modify: { match: { "classname" "func_button" "hammerid" "2940625" } insert: { "OnPressed" "s1_zm_objective_2Kill01" } } add: { "model" "*316" "classname" "trigger_once" "targetname" "s1_zm_objective_3" "filtername" "filter_zombies" "StartDisabled" "0" "spawnflags" "1" "origin" "-2944 -7008 -160.01" "OnStartTouch" "filter_zombiesTestActivator01" } modify: { match: { "classname" "func_button" "hammerid" "2044761" } insert: { "OnPressed" "s1_zm_objective_3Kill01" } } add: { "model" "*316" "classname" "trigger_once" "targetname" "s1_zm_objective_4" "filtername" "filter_zombies" "StartDisabled" "0" "spawnflags" "1" "origin" "2192 -7216 -192.01" "OnStartTouch" "filter_zombiesTestActivator01" } modify: { match: { "classname" "func_button" "hammerid" "2185130" } insert: { "OnPressed" "s1_zm_objective_4Kill01" } } ; Secret ending stage 1 add: { "model" "*316" "classname" "trigger_once" "targetname" "t_s1_zm_objective_1" "filtername" "filter_zombies" "StartDisabled" "0" "spawnflags" "1" "origin" "6128 -1904 -1304.26" "OnStartTouch" "filter_zombiesTestActivator01" } modify: { match: { "classname" "func_button" "hammerid" "3538823" } insert: { "OnPressed" "t_s1_zm_objective_1Kill01" } } ; Stage 2 add: { "model" "*316" "classname" "trigger_once" "targetname" "s2_zm_objective_1" "filtername" "filter_zombies" "StartDisabled" "0" "spawnflags" "1" "origin" "14416 -9000 -11760" "OnStartTouch" "filter_zombiesTestActivator01" } modify: { match: { "classname" "func_button" "hammerid" "3035035" } insert: { "OnPressed" "s2_zm_objective_1Kill01" } } add: { "model" "*316" "classname" "trigger_once" "targetname" "s2_zm_objective_2" "filtername" "filter_zombies" "StartDisabled" "0" "spawnflags" "1" "origin" "14456 -11408 -11760" "OnStartTouch" "filter_zombiesTestActivator01" } modify: { match: { "classname" "func_button" "hammerid" "3035067" } insert: { "OnPressed" "s2_zm_objective_2Kill01" } } add: { "model" "*316" "classname" "trigger_once" "targetname" "s2_zm_objective_3" "filtername" "filter_zombies" "StartDisabled" "0" "spawnflags" "1" "origin" "10688 -10784 -11280" "OnStartTouch" "filter_zombiesTestActivator01" } modify: { match: { "classname" "func_button" "hammerid" "3314966" } insert: { "OnPressed" "s2_zm_objective_3Kill01" } } add: { "model" "*316" "classname" "trigger_once" "targetname" "s2_zm_objective_4" "filtername" "filter_zombies" "StartDisabled" "0" "spawnflags" "1" "origin" "9312 -10232 -10704" "OnStartTouch" "filter_zombiesTestActivator01" } modify: { match: { "classname" "func_button" "hammerid" "3035089" } insert: { "OnPressed" "s2_zm_objective_4Kill01" } } add: { "model" "*316" "classname" "trigger_once" "targetname" "s2_zm_objective_5" "filtername" "filter_zombies" "StartDisabled" "0" "spawnflags" "1" "origin" "12168 -7744 -10384" "OnStartTouch" "filter_zombiesTestActivator01" } modify: { match: { "classname" "func_button" "hammerid" "3035342" } insert: { "OnPressed" "s2_zm_objective_5Kill01" } } add: { "model" "*316" "classname" "trigger_once" "targetname" "t_s2_zm_objective_0" "filtername" "filter_zombies" "StartDisabled" "0" "spawnflags" "1" "origin" "-13472 -3688 -8592" "OnStartTouch" "filter_zombiesTestActivator01" } modify: { match: { "classname" "func_button" "hammerid" "4180886" } insert: { "OnPressed" "t_s2_zm_objective_0Kill01" } } ; Secret ending stage 2 add: { "model" "*316" "classname" "trigger_once" "targetname" "t_s2_zm_objective_1" "filtername" "filter_zombies" "StartDisabled" "0" "spawnflags" "1" "origin" "-13320 3992 -9609.57" "OnStartTouch" "filter_zombiesTestActivator01" } modify: { match: { "classname" "func_button" "hammerid" "4193837" } insert: { "OnPressed" "t_s2_zm_objective_1Kill01" } } add: { "model" "*316" "classname" "trigger_once" "targetname" "t_s2_zm_objective_2" "filtername" "filter_zombies" "StartDisabled" "0" "spawnflags" "1" "origin" "-10488 6176 -9488" "OnStartTouch" "filter_zombiesTestActivator01" } modify: { match: { "classname" "func_button" "hammerid" "4191300" } insert: { "OnPressed" "t_s2_zm_objective_2Kill01" } } ; Boost music volume and other sounds add: { "targetname" "s2_music02" "classname" "ambient_generic" "spawnflags" "49" "message" "#m4dara/music/demon_s souls [remake] ost - penetrator.mp3" "health" "10" "radius" "10000" "pitchstart" "100" "pitch" "100" } add: { "targetname" "t_s2_saintarea" "classname" "ambient_generic" "spawnflags" "49" "message" "#m4dara/saintarea.mp3" "health" "10" "radius" "10000" "pitchstart" "100" "pitch" "100" } add: { "targetname" "new_area_sound" "classname" "ambient_generic" "spawnflags" "49" "message" "m4dara/elden ring_new location.mp3" "health" "10" "radius" "10000" "pitchstart" "100" "pitch" "100" } add: { "targetname" "enemy_felled_s" "classname" "ambient_generic" "spawnflags" "49" "message" "m4dara/elden ring enemy felled.mp3" "health" "10" "radius" "10000" "pitchstart" "100" "pitch" "100" } ; 11/01/2026 ; fix gundyr boss room where zombies can go ahead of humans once boss die. Adding trigger_teleport around the zombie cage add: { "model" "*16" "classname" "trigger_teleport" "targetname" "t_s1_bossroom_zm_fix_tp" "target" "true_s1_dest_bossroom_zm" "StartDisabled" "0" "spawnflags" "1" "origin" "4543.55 -3759.5 -9433.2" } add: { "model" "*16" "classname" "trigger_teleport" "targetname" "t_s1_bossroom_zm_fix_tp" "target" "true_s1_dest_bossroom_zm" "StartDisabled" "0" "spawnflags" "1" "origin" "4543.55 -4271.5 -9433.2" } add: { "model" "*16" "classname" "trigger_teleport" "targetname" "t_s1_bossroom_zm_fix_tp" "target" "true_s1_dest_bossroom_zm" "StartDisabled" "0" "spawnflags" "1" "origin" "4016.5 -4799.55 -9433.2" } add: { "model" "*16" "classname" "trigger_teleport" "targetname" "t_s1_bossroom_zm_fix_tp" "target" "true_s1_dest_bossroom_zm" "StartDisabled" "0" "spawnflags" "1" "origin" "3504.5 -4799.55 -9433.2" } add: { "model" "*16" "classname" "trigger_teleport" "targetname" "t_s1_bossroom_zm_fix_tp" "target" "true_s1_dest_bossroom_zm" "StartDisabled" "0" "spawnflags" "1" "origin" "2959.55 -4271.5 -9433.2" } add: { "model" "*16" "classname" "trigger_teleport" "targetname" "t_s1_bossroom_zm_fix_tp" "target" "true_s1_dest_bossroom_zm" "StartDisabled" "0" "spawnflags" "1" "origin" "2959.55 -3759.5 -9433.2" } add: { "model" "*16" "classname" "trigger_teleport" "targetname" "t_s1_bossroom_zm_fix_tp" "target" "true_s1_dest_bossroom_zm" "StartDisabled" "0" "spawnflags" "1" "origin" "3504.5 -3215.55 -9433.2" } add: { "model" "*16" "classname" "trigger_teleport" "targetname" "t_s1_bossroom_zm_fix_tp" "target" "true_s1_dest_bossroom_zm" "StartDisabled" "0" "spawnflags" "1" "origin" "4016.5 -3215.55 -9433.2" } ; Lower Vermisanguis HP modify: { match: { "targetname" "s2_boss_health_add" "classname" "trigger_once" } delete: { "OnStartTouch" "Vermisanguis_HitboxAddHealth55000-1" } insert: { "OnStartTouch" "Vermisanguis_HitboxAddHealth48000-1" } } ; Lower bone dragon HP modify: { match: { "targetname" "t_s2_bone_dragon_health_add" "classname" "trigger_once" } delete: { "OnStartTouch" "bone_dragon_HitboxAddHealth38000.04-1" } insert: { "OnStartTouch" "bone_dragon_HitboxAddHealth35000.04-1" } } ; Modify zm cage break time in dragon's boss area modify: { match: { "targetname" "t_s2_counter_dragons" "classname" "math_counter" } delete: { "OnHitMax" "t_s2_dragon_wall_toggle_zmToggle61" "OnHitMax" "t_s2_door_09Open161" } insert: { "OnHitMax" "t_s2_dragon_wall_toggle_zmToggle91" "OnHitMax" "t_s2_door_09Open181" } } ; Fix skeleton dragon can be damaged before core is broken modify: { match: { "targetname" "bone_dragon_Model" "classname" "prop_dynamic" } delete: { "OnUser1" "bone_dragon_HitboxSetDamageFilter01" } } ; Modify hitbox on skeleton dragon modify: { match: { "targetname" "bone_dragon_Hitbox" "classname" "func_physbox_multiplayer" } delete: { "origin" "-6496.45 12128.5 -13897.2" } insert: { "origin" "-6784.45 12128.5 -14025.2" } } add: { "model" "*16" "classname" "func_physbox_multiplayer" "targetname" "bone_dragon_Hitbox" "parentname" "bone_dragon_Physbox" "damagefilter" "filter_zombies" "notsolid" "0" "nodamageforces" "0" "material" "10" "massScale" "0" "gibdir" "0 0 0" "forcetoenablemotion" "0" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "Damagetype" "0" "damagetoenablemotion" "0" "health" "5000" "spawnflags" "58368" "origin" "-6224.45 12128.5 -14025.2" } ; fix grate model with no collision on sides on secret ending stage 2 add: { "model" "*531" "classname" "func_brush" "targetname" "secret2_colision_fix" "solid" "6" "StartDisabled" "0" "origin" "-14321 -4300 -9000.01" } add: { "model" "*531" "classname" "func_brush" "targetname" "secret2_colision_fix2" "solid" "6" "StartDisabled" "0" "origin" "-14319 -4060 -9000.01" } add: { "model" "*531" "classname" "func_brush" "targetname" "secret2_colision_fix3" "solid" "6" "StartDisabled" "0" "origin" "-14031 -4300 -9000.01" } add: { "model" "*531" "classname" "func_brush" "targetname" "secret2_colision_fix4" "solid" "6" "StartDisabled" "0" "origin" "-14033 -4060 -9000.01" } add: { "model" "*531" "classname" "func_brush" "targetname" "secret2_colision_fix5" "solid" "6" "StartDisabled" "0" "origin" "-13743 -4300 -9000.01" } add: { "model" "*531" "classname" "func_brush" "targetname" "secret2_colision_fix6" "solid" "6" "StartDisabled" "0" "origin" "-13745 -4060 -9000.01" } ; Delete some npc to trigger the map on secret ending stage 2 modify: { match: { "targetname" "t_s2_breakable_door_s" "classname" "func_breakable" } delete: { "OnBreak" "t_s2_souls_spawner10Trigger01" "OnBreak" "t_s2_souls_spawner9Trigger01" } } ; Modify particle that never disappear secret ending stage 2 modify: { match: { "targetname" "t_s2_button01" "classname" "func_button" } insert: { "OnPressed" "t_s2_asn_spawn_pKill341" } } ; Add multiple messages on the boulder part modify: { match: { "targetname" "t_s2_button03_a" "classname" "func_button" } insert: { "OnPressed" "CMDCommandsay ** FIRST BOULDER DISABLED **11" } } modify: { match: { "targetname" "t_s2_button03_b" "classname" "func_button" } insert: { "OnPressed" "CMDCommandsay ** SECOND BOULDER DISABLED **11" } } ; Add message in dragon boss modify: { match: { "targetname" "bone_dragon_energy_hitbox" "classname" "func_physbox_multiplayer" } insert: { "OnBreak" "CMDCommandsay ** AIM FOR THE PURPLE AURA UNDER THE DRAGON TO DEAL DAMAGE **2.51" } } ; Modify gate lip on secret ending stage 2 modify: { match: { "targetname" "t_s2_door_04_a" "classname" "func_movelinear" } delete: { "movedistance" "160" } insert: { "movedistance" "120" } } modify: { match: { "targetname" "t_s2_door_04_b" "classname" "func_movelinear" } delete: { "movedistance" "128" } insert: { "movedistance" "118" } } ; Modify chest orientation in secret ending stage 2 modify: { match: { "targetname" "t_s2_chest_item_location3" "classname" "logic_relay" } delete: { "angles" "0 270 0" } insert: { "angles" "0 90 0" } } modify: { match: { "targetname" "t_s2_mimic_spawner03" "classname" "logic_relay" } delete: { "angles" "0 90 0" } insert: { "angles" "0 270 0" } } modify: { match: { "targetname" "t_s2_chest_item_location4" "classname" "logic_relay" } delete: { "angles" "0 90 0" } insert: { "angles" "0 270 0" } } modify: { match: { "targetname" "t_s2_chest_item_location5" "classname" "logic_relay" } delete: { "angles" "0 180 0" } insert: { "angles" "0 0 0" } } ; Modify bone dragon makers origin modify: { match: { "targetname" "bone_dragon_maker_b_b1" "classname" "env_entity_maker" } delete: { "origin" "-6406.93 12112 -14517.9" } insert: { "origin" "-6406.93 12112 -14485.9" } } modify: { match: { "targetname" "bone_dragon_maker_b_b2" "classname" "env_entity_maker" } delete: { "origin" "-6486.93 12192 -14517.9" } insert: { "origin" "-6486.93 12192 -14485.9" } } modify: { match: { "targetname" "bone_dragon_maker_b_b3" "classname" "env_entity_maker" } delete: { "origin" "-6566.93 12112 -14517.9" } insert: { "origin" "-6566.93 12112 -14485.9" } } modify: { match: { "targetname" "bone_dragon_maker_b_b4" "classname" "env_entity_maker" } delete: { "origin" "-6486.93 12032 -14517.9" } insert: { "origin" "-6486.93 12032 -14485.9" } } modify: { match: { "targetname" "bone_dragon_maker_b3" "classname" "env_entity_maker" } delete: { "origin" "-6486.93 12199.6 -14320" } insert: { "origin" "-6486.93 12199.6 -14464" } } modify: { match: { "targetname" "bone_dragon_maker_b1" "classname" "env_entity_maker" } delete: { "origin" "-6406.93 12119.6 -14320" } insert: { "origin" "-6406.93 12119.6 -14464" } } ; 12/01/2026 ; Fix zm cage not breaking after secret ending stage 2 MYCELAR boss. Cage is a func_detail instead of func_wall_toggle add: { "classname" "info_teleport_destination" "targetname" "trueend_s2_dest_fix_zm" "angles" "0 180 0" "origin" "-7408 12032 -9312" } add: { "model" "*16" "classname" "trigger_teleport" "targetname" "t_s2_fix_tp_zm_mycellar" "target" "trueend_s2_dest_fix_zm" "StartDisabled" "1" "spawnflags" "1" "origin" "-7151.5 12320.5 -8697.2" } add: { "model" "*16" "classname" "trigger_teleport" "targetname" "t_s2_fix_tp_zm_mycellar" "target" "trueend_s2_dest_fix_zm" "StartDisabled" "1" "spawnflags" "1" "origin" "-7663.5 12320.5 -8697.2" } add: { "model" "*16" "classname" "trigger_teleport" "targetname" "t_s2_fix_tp_zm_mycellar" "target" "trueend_s2_dest_fix_zm" "StartDisabled" "1" "spawnflags" "1" "origin" "-7151.5 11760.5 -8697.2" } add: { "model" "*16" "classname" "trigger_teleport" "targetname" "t_s2_fix_tp_zm_mycellar" "target" "trueend_s2_dest_fix_zm" "StartDisabled" "1" "spawnflags" "1" "origin" "-7663.5 11760.5 -8697.2" } modify: { match: { "targetname" "drowned_warden_Hitbox" "classname" "func_physbox_multiplayer" } insert: { "OnBreak" "t_s2_fix_tp_zm_mycellarEnable121" } } ; Fix chest and mimic system not spawning on secret ending stage 2 modify: { match: { "targetname" "trueend_s2_start_relay" "classname" "logic_relay" } delete: { "OnTrigger" "t_s2_case_chestKill41" "OnTrigger" "t_s2_case_mimic_chestKill41" } } modify: { match: { "targetname" "t_s2_once_start" "classname" "trigger_once" } insert: { "OnStartTouch" "t_s2_case_chestKill61" "OnStartTouch" "t_s2_case_mimic_chestKill61" } } ; Change filter_activor on disable bhop before the cave on secret ending stage 1 to zombies only modify: { match: { "targetname" "t_s1_disablebhop" "classname" "trigger_once" } insert: { "filtername" "filter_zombies" } } ; Change damage on eidolon phase 1 attack modify: { match: { "targetname" "skeleton_guardian_bump_t" "classname" "trigger_hurt" } delete: { "damage" "40" } insert: { "damage" "90" } } ; Modify health of the ice spawned by ice bow so zombies can destroy it faster modify: { match: { "targetname" "xom_crystal_break" "classname" "func_breakable" } delete: { "health" "400" } insert: { "health" "300" } } ; Slightly move in front the teleport_destination of zombies after Gundyr die modify: { match: { "targetname" "true_s1_dest_after_bossroom_zm" "classname" "info_teleport_destination" } delete: { "origin" "1900 -4032 -10405.3" } insert: { "origin" "2704 -4032 -10405.3" } } ; Fix some of the chest and mimic angles again modify: { match: { "targetname" "t_s1_chest_spawner05" "classname" "logic_relay" } delete: { "angles" "0 270 0" } insert: { "angles" "0 90 0" } } modify: { match: { "targetname" "t_s2_mimic_spawner02" "classname" "logic_relay" } delete: { "angles" "0 0 0" } insert: { "angles" "0 180 0" } } modify: { match: { "targetname" "t_s2_mimic_spawner02" "classname" "logic_relay" } delete: { "angles" "0 0 0" } insert: { "angles" "0 180 0" } } modify: { match: { "targetname" "t_s2_chest_item_location2" "classname" "logic_relay" } delete: { "angles" "0 180 0" } insert: { "angles" "0 0 0" } } modify: { match: { "targetname" "t_s2_mimic_spawner05" "classname" "logic_relay" } delete: { "angles" "0 270 0" } insert: { "angles" "0 90 0" } } modify: { match: { "targetname" "t_s2_chest_item_location8" "classname" "logic_relay" } delete: { "angles" "0 135 0" } insert: { "angles" "0 315 0" } } modify: { match: { "targetname" "t_s2_mimic_spawner01" "classname" "logic_relay" } delete: { "angles" "0 333 0" } insert: { "angles" "0 150 0" } } modify: { match: { "targetname" "t_s2_chest_item_location1" "classname" "logic_relay" } delete: { "angles" "0 323 0" } insert: { "angles" "0 150 0" } } modify: { match: { "targetname" "t_s2_mimic_spawner04" "classname" "logic_relay" } delete: { "angles" "0 322 0" } insert: { "angles" "0 152 0" } } modify: { match: { "targetname" "t_s2_mimic_spawner06" "classname" "logic_relay" } delete: { "angles" "0 90 0" } insert: { "angles" "0 270 0" } } ; Change beast health modify: { match: { "targetname" "beast_Hitbox" "classname" "func_physbox" } delete: { "health" "2000" } insert: { "health" "2800" } } ; Add a beast npc before exiting lake of blood add: { "classname" "logic_relay" "targetname" "s2_beast_extra_lob" "spawnflags" "0" "angles" "0 270 0" "origin" "8992 2624 -11096" "OnTrigger" "maker_beastForceSpawnAtEntityOrigin!caller01" "OnTrigger" "!selfKill41" } modify: { match: { "targetname" "s2_plate_lake4" "classname" "func_door" } insert: { "OnFullyOpen" "s2_beast_extra_lobTrigger01" } } ; Fix teleport on zombies not enabled on dragons boss modify: { match: { "targetname" "vx_relay_ts2_enable_secret_ending" "classname" "logic_relay" } insert: { "OnTrigger" "t_s2_tp_05Enable91" } }