;Fix dumb shortcut at spawn on stage 4 modify: { match: { "classname" "trigger_push" "hammerid" "94435" } replace: { "pushdir" "0 90 0" } } ;Fix dumb teleport bug at spawn on stage 4 modify: { match: { "classname" "trigger_teleport" "hammerid" "94364" } replace: { "spawnflags" "1" } } ;; fix s2 nuke not killing all zms add: { "model" "*293" "origin" "10349.7 8526.32 199.3" "classname" "game_zone_player" "targetname" "S2EndNuke" "OnPlayerOutZone" "!activator,SetHealth,0,0,-1" } modify: { match: { "targetname" "s2_boss_h1" "hammerid" "39160" "classname" "func_breakable" } insert: { "OnBreak" "S2EndNuke,CountPlayersInZone,,10,-1" } } ; ; STRIPPER BY ENCAP ; ;; lobby - prevent players from falling under the map add: { "targetname" "lobby_floor" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "12965 1931.5 -8485" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -1067 -1051.5 -8,0.1,1" "OnUser1" "!self,AddOutput,maxs 1067 1051.5 8,0.1,1" } ;; stage 1 - afk teleport for the first zone add: { "targetname" "stage1_debut_afk" "target" "stage1debut" "StartDisabled" "1" "spawnflags" "1" "origin" "-5436 2959 -13159" "classname" "trigger_teleport" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -2954 -3126 -537,0.1,1" "OnUser1" "!self,AddOutput,maxs 2954 3126 537,0.1,1" } modify: { match: { "classname" "trigger_once" "hammerid" "124972" } insert: { "OnTrigger" "stage1_debut_afk,Enable,,15,-1" } } ;; stage 1 - don't loop gate sound modify: { match: { "targetname" "s1_chateau_door" "classname" "func_door" } replace: { "loopmovesound" "0" } } ;; stage 1 - fix afk teleport origin modify: { match: { "targetname" "s1_afk1" "classname" "trigger_teleport" } replace: { "origin" "7171 34.5 -9189" } } ;; stage 1 - prevent players from bhopping over broken stairs hold add: { "targetname" "stage1_stairs_hold" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "6936 -3920 -9334.5" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -88 -96 -264.5,0.1,1" "OnUser1" "!self,AddOutput,maxs 88 96 264.5,0.1,1" } modify: { match: { "classname" "trigger_once" "hammerid" "30950" } insert: { "OnTrigger" "stage1_stairs_hold,Disable,,20,-1" } } ;; stage 2 - keep fall tp enabled modify: { match: { "classname" "trigger_once" "hammerid" "118211" } delete: { "OnTrigger" "stage1_antisaut,Disable,,7,-1" } } ;; stage 4 - at start, prevent players getting to the end sequence add: { "targetname" "stage4_clip" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "10120 -10513 11612" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -5216 -96 -1650,0.1,1" "OnUser1" "!self,AddOutput,maxs 5216 96 1650,0.1,1" } ;; stage 4 - fix fall tp modify: { match: { "classname" "trigger_teleport" "hammerid" "94364" } replace: { "spawnflags" "1" } } ;; stage 4 - people will need to defend doors, to prevent zombies getting into boss arena add: { "model" "*219" "targetname" "s4_before_boss_push" "StartDisabled" "0" "speed" "400" "spawnflags" "1" "pushdir" "0 0 0" "origin" "-8775.5 -7630 3221.5" "alternateticksfix" "0" "classname" "trigger_push" } modify: { match: { "targetname" "s4_door4" "classname" "func_door" } replace: { "dmg" "10000" } } modify: { match: { "classname" "trigger_once" "hammerid" "99838" } insert: { "OnTrigger" "Console,Command,say ** Don't let zombies in! Defend for 15 seconds. **,30,-1" "OnTrigger" "s4_door4,Close,,45,-1" "OnTrigger" "s4_before_boss_push,Disable,,46,-1" } } modify: { match: { "targetname" "escape_final" "classname" "logic_relay" } insert: { "OnTrigger" "s4_door4,Open,,0,-1" } } ;; stage 4 - teleport all humans to fish boss add: { "targetname" "stage4_fish_tp" "target" "poisson_teleport" "StartDisabled" "1" "spawnflags" "1" "origin" "-10312 -7612 3080" "classname" "trigger_teleport" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -1274 -1216 -248,0.1,1" "OnUser1" "!self,AddOutput,maxs 1274 1216 248,0.1,1" } modify: { match: { "targetname" "s4_panneau_poisson2" "classname" "func_breakable" } insert: { "OnBreak" "stage4_fish_tp,Enable,,10,-1" } } modify: { match: { "targetname" "HPCounterIterator" "classname" "math_counter" } insert: { "OnHitMin" "stage4_fish_tp,Disable,,7,-1" } } ;; zm - fix nuke origin modify: { match: { "targetname" "zmround_hurt" "classname" "trigger_hurt" } replace: { "origin" "7248 -243.5 -8789" } } ;; initialize all added volumes modify: { match: { "classname" "logic_auto" "hammerid" "24653" } insert: { "OnMapSpawn" "lobby_floor,FireUser1,,0,-1" "OnMapSpawn" "stage1_debut_afk,FireUser1,,0,-1" "OnMapSpawn" "stage1_stairs_hold,FireUser1,,0,-1" "OnMapSpawn" "stage1_stairs_hold,Enable,,1,-1" "OnMapSpawn" "stage4_clip,FireUser1,,0,-1" "OnMapSpawn" "stage4_fish_tp,FireUser1,,0,-1" } } ;; make ammo item visible modify: { match: { "model" "models/props/de_prodigy/ammo_can_01.mdl" "classname" "prop_dynamic" } replace: { "StartDisabled" "0" "rendermode" "1" "renderamt" "80" } } ;; stage 1 - fix push at the end of stage modify: { match: { "targetname" "s1_blocktos2" "classname" "trigger_push" } replace: { "spawnflags" "1" "speed" "2000" } } ;; stage 2 - fix afk teleport modify: { match: { "classname" "trigger_once" "hammerid" "118211" } insert: { "OnTrigger" "s2_afk2,Enable,,15,-1" } } ;; stage 4 - fix first afk teleport modify: { match: { "targetname" "s4_afk0" "classname" "trigger_teleport" } replace: { "target" "s4_tp1" } } ;; stage 4 - expand fall teleport zone add: { "targetname" "stage4_falltp0" "target" "s4_falltp" "StartDisabled" "0" "spawnflags" "1" "origin" "8327 -10070 8894.5" "classname" "trigger_teleport" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -7303 -5390 -57.5,0.1,1" "OnUser1" "!self,AddOutput,maxs 7303 5390 57.5,0.1,1" } modify: { match: { "classname" "logic_auto" "hammerid" "24653" } insert: { "OnMapSpawn" "stage4_falltp0,FireUser1,,0,-1" } } ;; stage 4 - don't let humans to choose boss before door is closed add: { "model" "*225" "targetname" "stage4_chooser_clip" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "-8836 -7750 3221.5" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" } modify: { match: { "classname" "trigger_once" "hammerid" "99838" } insert: { "OnTrigger" "stage4_chooser_clip,Disable,,46,-1" } } modify: { match: { "classname" "logic_auto" "hammerid" "24653" } insert: { "OnMapSpawn" "stage4_chooser_clip,Enable,,1,-1" } } ;; stage 4 - on fish death disable zm teleport to boss cage modify: { match: { "targetname" "HPCounterIterator" "classname" "math_counter" } insert: { "OnHitMin" "poisson_cagetp,Disable,,4,-1" } } ;; stage 4 - fix horse boss teleport modify: { match: { "classname" "trigger_teleport" "hammerid" "100356" } replace: { "spawnflags" "1" "StartDisabled" "1" } } ;; stage 4 - fix final afk tp modify: { match: { "targetname" "escape_final" "classname" "logic_relay" } delete: { "OnTrigger" "finaltpafk,Enable,,25,-1" } insert: { "OnTrigger" "finaltpafk,Enable,,45,-1" } } modify: { match: { "targetname" "finaltpafk" "classname" "trigger_teleport" } replace: { "spawnflags" "1" } insert: { "target" "s4_escapetp" } } ;; add spawn afk teleport add: { "model" "*144" "targetname" "spawn_tp" "StartDisabled" "1" "spawnflags" "1" "origin" "13618 2808 -8612" "classname" "trigger_teleport" } ; stage 1 modify: { match: { "targetname" "s1_tpp" "classname" "trigger_teleport" } insert: { "OnStartTouch" "spawn_tp,AddOutput,target s1_tp,0,1" "OnStartTouch" "spawn_tp,Enable,,30,1" } } ; stage 2 modify: { match: { "targetname" "s2_tpp" "classname" "trigger_teleport" } insert: { "OnStartTouch" "spawn_tp,AddOutput,target s2_tp,0,1" "OnStartTouch" "spawn_tp,Enable,,30,1" } } ; stage 3 modify: { match: { "targetname" "s3_tpp" "classname" "trigger_teleport" } insert: { "OnStartTouch" "spawn_tp,AddOutput,target s3_tp,0,1" "OnStartTouch" "spawn_tp,Enable,,30,1" } } ; stage 4 modify: { match: { "targetname" "s4_tpp" "classname" "trigger_teleport" } insert: { "OnStartTouch" "spawn_tp,AddOutput,target stage4_start,0,1" "OnStartTouch" "spawn_tp,Enable,,30,1" } } ; stage 5 modify: { match: { "targetname" "s5_tpp" "classname" "trigger_teleport" } insert: { "OnStartTouch" "spawn_tp,AddOutput,target stage1debut,0,1" "OnStartTouch" "spawn_tp,Enable,,30,1" } } ;; stage 4 - prevent players from getting under the map add: { "targetname" "s4_clip1" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "9026 -10570 5425" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -297 -72 -239,0.1,1" "OnUser1" "!self,AddOutput,maxs 297 72 239,0.1,1" } add: { "targetname" "s4_clip1" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "9026 -12214 5425" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -297 -72 -239,0.1,1" "OnUser1" "!self,AddOutput,maxs 297 72 239,0.1,1" } modify: { match: { "classname" "logic_auto" "hammerid" "24653" } insert: { "OnMapSpawn" "s4_clip1,FireUser1,,0,-1" } } ;; zm - countdown messages modify: { match: { "targetname" "break_level5" "classname" "func_breakable" } insert: { "OnBreak" "Console,Command,say ** Survive for 180 seconds **,34,1" "OnBreak" "Console,Command,say ** Survive for 120 seconds **,94,1" "OnBreak" "Console,Command,say ** 60 seconds left **,154,1" } } ;; stage 4 - scale boss hp add: { "model" "*225" "wait" "0" "targetname" "s4_boss_scale" "StartDisabled" "0" "spawnflags" "1" "origin" "-8772 -7750 3221.5" "filtername" "Humanos" "classname" "trigger_multiple" "OnStartTouch" "HPCounterBackUp2,Add,5,0,-1" "OnStartTouch" "HPCounterBackUp,Add,5,0,-1" } modify: { match: { "targetname" "s4_panneau_poisson2" "classname" "func_breakable" } insert: { "OnBreak" "s4_boss_scale,Disable,,15,-1" } } modify: { match: { "targetname" "s4_panneau_cheval2" "classname" "func_breakable" } insert: { "OnBreak" "s4_boss_scale,Disable,,15,-1" } } ;; stage 4 - prevent players from shooting horse before choosing bossfight modify: { match: { "targetname" "HPCounter2" "classname" "math_counter" } replace: { "StartDisabled" "1" } } modify: { match: { "targetname" "s4_cheval_hurt" "classname" "trigger_hurt" } replace: { "StartDisabled" "1" } } modify: { match: { "targetname" "s4_panneau_cheval2" "classname" "func_breakable" } insert: { "OnBreak" "HPCounter2,Enable,,12,-1" "OnBreak" "s4_cheval_hurt,Enable,,12,-1" } } ;; stage 4 - horse hitbox doesn't push players into walls modify: { match: { "targetname" "s4_cheval_break" "classname" "func_breakable" } replace: { "classname" "func_physbox_multiplayer" } } ;; stage 2 - scale boss hp add: { "model" "*287" "wait" "0" "targetname" "s2_boss_scale" "StartDisabled" "0" "spawnflags" "1" "origin" "10400.5 8509.5 1100" "filtername" "Humanos" "classname" "trigger_multiple" "OnStartTouch" "s2_boss_h1,AddHealth,300,0,-1" } ;; stage 3 - scale boss hp add: { "model" "*40" "wait" "0" "targetname" "s3_boss_scale" "StartDisabled" "0" "spawnflags" "1" "origin" "-3450.5 -10241.5 -4673.5" "filtername" "Humanos" "classname" "trigger_multiple" "OnStartTouch" "s3_boss_h1,AddHealth,150,0,-1" } ;; music fixes modify: { match: { "targetname" "s4_cheval_break" "classname" "func_breakable" } delete: { "OnBreak" "gerudo,FadeOut,,0,-1" } insert: { "OnBreak" "gerudo,FadeOut,1,0,-1" } } modify: { match: { "targetname" "escape_final" "classname" "logic_relay" } delete: { "OnTrigger" "gerudo,FadeOut,,0,-1" "OnTrigger" "poisson,FadeOut,,0,-1" } insert: { "OnTrigger" "gerudo,FadeOut,1,0,-1" "OnTrigger" "poisson,FadeOut,1,0,-1" } } modify: { match: { "classname" "trigger_once" "hammerid" "99838" } insert: { "OnTrigger" "musicstage4b,Volume,0,50,-1" } } modify: { match: { "classname" "trigger_once" "hammerid" "100382" } delete: { "OnTrigger" "musicstage4,StopSound,,0,-1" } insert: { "OnTrigger" "musicstage4,Volume,0,0,-1" } } ;; additional playerclips add: { "targetname" "s1_clip1" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "7156 -1085 -8548" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -385 -122 -148,0.1,1" "OnUser1" "!self,AddOutput,maxs 385 122 148,0.1,1" } add: { "targetname" "s3_clip1" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "-1707.5 -9836.5 -3956.5" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -41.5 -20.5 -764.5,0.1,1" "OnUser1" "!self,AddOutput,maxs 41.5 20.5 764.5,0.1,1" } add: { "targetname" "s4_clip1" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "4379.5 -8928 3077.5" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -43.5 -32 -173.5,0.1,1" "OnUser1" "!self,AddOutput,maxs 43.5 32 173.5,0.1,1" } add: { "targetname" "s4_clip1" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "-8040 -7402 3449.5" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -32 -32 -318.5,0.1,1" "OnUser1" "!self,AddOutput,maxs 32 32 318.5,0.1,1" } add: { "targetname" "s4_clip1" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "-12044 -7828 3324.5" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -17 -32 -252.5,0.1,1" "OnUser1" "!self,AddOutput,maxs 17 32 252.5,0.1,1" } modify: { match: { "classname" "logic_auto" "hammerid" "24653" } insert: { "OnMapSpawn" "s1_clip1,FireUser1,,0,-1" "OnMapSpawn" "s3_clip1,FireUser1,,0,-1" } } ;; stage 2 - players can't block boss modify: { match: { "targetname" "s2_boss_tank" "classname" "func_tanktrain" } replace: { "classname" "func_tracktrain" } insert: { "dmg" "1000" } } ;; stage 2 - fix boss movement modify: { match: { "targetname" "CYTrRight" "classname" "trigger_multiple" } replace: { "StartDisabled" "1" } } ;; don't set low hp to zombies at spawn modify: { match: { "origin" "13689 1859 -8446.5" "filtername" "Humanos" "classname" "trigger_multiple" } replace: { "model" "*131" "origin" "14134 1971 -8371" } } ;; stage 2 - make bombs on boss more dangerous modify: { match: { "targetname" "s2_explosion" "classname" "env_explosion" } replace: { "iMagnitude" "100" "iRadiusOverride" "300" } } ;; zm stage - prevent spawn camping add: { "model" "*5" "StartDisabled" "1" "targetname" "zm_anti_push" "speed" "400" "spawnflags" "1" "pushdir" "0 180 0" "origin" "9223 4 -9351" "angles" "0 180 0" "alternateticksfix" "0" "classname" "trigger_push" } modify: { match: { "targetname" "s5_tpp" "classname" "trigger_teleport" } insert: { "OnStartTouch" "zm_anti_push,Enable,,35,1" } } ;; stage 2 - don't break zm cage if boss was killed in time add: { "origin" "10880 8576 483" "targetname" "stage2_break_cage" "StartDisabled" "0" "spawnflags" "0" "classname" "logic_relay" "OnTrigger" "s2zombiebreak,Break,,0,1" } modify: { match: { "classname" "trigger_once" "hammerid" "39408" } delete: { "OnTrigger" "s2zombiebreak,Break,,185,-1" } insert: { "OnTrigger" "stage2_break_cage,Trigger,,185,1" } } modify: { match: { "model" "*264" "targetname" "s2_boss_h1" "classname" "func_breakable" } insert: { "OnBreak" "stage2_break_cage,Disable,,0,1" } } ;; stage 3 - disable boss attacks on death modify: { match: { "model" "*95" "targetname" "s3_boss_h1" "classname" "func_breakable" } insert: { "OnBreak" "zant_model,Kill,,5,1" } } ;; stage 4 - increase energy balls hp modify: { match: { "targetname" "/s4_ball1_break\d?/" "classname" "func_breakable" } replace: { "health" "1000" } } ;; increase roundtime modify: { match: { "classname" "logic_auto" "hammerid" "24653" } insert: { "OnMapSpawn" "Console,Command,mp_roundtime 15,0,-1" } } modify: { match: { "targetname" "s4_panneau_poisson2" "classname" "func_breakable" } replace: { "health" "2000" } } modify: { match: { "targetname" "s4_panneau_cheval2" "classname" "func_breakable" } replace: { "health" "2000" } } ;; stage 4 - make fish boss more active modify: { match: { "targetname" "s4_fish_mover" "classname" "func_physbox" "origin" "10486 12585.8 -14208.3" } replace: { "origin" "10486 12585.8 -14268.3" } } modify: { match: { "targetname" "s4_fish_up" "classname" "phys_thruster" "origin" "10482 12577.8 -14232.3" } replace: { "origin" "10482 12577.8 -14292.3" } } modify: { match: { "origin" "10482 12585.8 -14224.3" "targetname" "s4_fish_forward" "classname" "phys_thruster" } replace: { "origin" "10482 12585.8 -14284.3" } } modify: { match: { "origin" "10442 12605.8 -14220.3" "targetname" "s4_fish_turnLeftSharp" "classname" "phys_thruster" } replace: { "origin" "10442 12605.8 -14280.3" } } modify: { match: { "origin" "10446 12601.8 -14220.3" "targetname" "s4_fish_turnLeft" "classname" "phys_thruster" } replace: { "origin" "10446 12601.8 -14280.3" } } modify: { match: { "origin" "10446 12569.8 -14220.3" "targetname" "s4_fish_turnRight" "classname" "phys_thruster" } replace: { "origin" "10446 12569.8 -14280.3" } } modify: { match: { "origin" "10442 12565.8 -14220.3" "targetname" "s4_fish_turnRightSharp" "classname" "phys_thruster" } replace: { "origin" "10442 12565.8 -14280.3" } } modify: { match: { "origin" "10494 12577.8 -14184.3" "targetname" "s4_fish_keepupright" "classname" "phys_keepupright" } replace: { "origin" "10494 12577.8 -14244.3" } } ;; fix playerequip modify: { match: { "targetname" "spawn_weapon" "classname" "game_player_equip" "hammerid" "109959" } replace: { "spawnflags" "1" } }