add: { "classname" "trigger_push" "origin" "4320 -737.5 -1512.5" "angles" "0 90 0" "model" "*148" "targetname" "push_boat_1" "parentname" "save_boat_1" "filtername" "zombie" "pushdir" "90 0 0" "spawnflags" "1" "speed" "350" "StartDisabled" "0" "alternateticksfix" "0" } add: { "classname" "trigger_push" "origin" "4776 -738.5 -1528.5" "angles" "0 90 0" "model" "*148" "targetname" "push_boat_2" "parentname" "save_boat_2" "filtername" "zombie" "pushdir" "90 0 0" "spawnflags" "1" "speed" "350" "StartDisabled" "0" "alternateticksfix" "0" } add: { "classname" "trigger_push" "origin" "4320 -541.5 -1512.5" "angles" "0 90 0" "model" "*148" "targetname" "push_boat_1" "parentname" "save_boat_1" "filtername" "zombie" "pushdir" "90 0 0" "spawnflags" "1" "speed" "350" "StartDisabled" "0" "alternateticksfix" "0" } add: { "classname" "trigger_push" "origin" "4776 -542.5 -1528.5" "angles" "0 90 0" "model" "*148" "targetname" "push_boat_2" "parentname" "save_boat_2" "filtername" "zombie" "pushdir" "90 0 0" "spawnflags" "1" "speed" "350" "StartDisabled" "0" "alternateticksfix" "0" } ; ; STRIPPER BY ENCAP ; ;buffed nuke and zm push (that prevents them from getting to the boats from side) modify: { match: { "targetname" "BOOOM" "classname" "trigger_hurt" } replace: { "damage" "100000" } } modify: { match: { "origin" "4024.5 -763.5 -1131" "speed" "300" "classname" "trigger_push" } replace: { "speed" "700" } }