;------------------------------------------------------ ; Last changed on 24-04-2024 - Stripper by Hobbitten ;------------------------------------------------------ ;--------------------------------------------- ; Stripper message so server keeps up to date ;--------------------------------------------- modify: { match: { "origin" "14336 -12224 2056" "classname" "logic_auto" } insert: { "OnMapSpawn" "console,Command,say <> Stripper 2 loaded <>,2,-1" } } ;------------------------------------------- ; Fixes tp delay on jungle underground area ;------------------------------------------- modify: { match: { "targetname" "underground_jungle_trigger_1" } delete: { "OnStartTouch" "console,Command,say < Teleporting everyone to the underground in 10 seconds >,5,1" "OnStartTouch" "tp_11,Enable,,10,1" } insert: { "OnStartTouch" "console,Command,say < Teleporting everyone to the underground in 10 seconds >,10,1" "OnStartTouch" "tp_11,Enable,,20,1" } } ;--------------------------------- ; Removes all the beehive ladders ;--------------------------------- filter: { "targetname" "beehive_ladder_1" } filter: { "targetname" "beehive_ladder_2" } filter: { "targetname" "beehive_ladder_3" } filter: { "targetname" "beehive_ladder_4" } filter: { "targetname" "beehive_ladder_5" } filter: { "targetname" "beehive_ladder_6" } filter: { "targetname" "beehive_ladder_7" } filter: { "targetname" "beehive_ladder_8" } ;-------------------------------------------- ; Adds all ladders back with a new classname ;-------------------------------------------- add: { "model" "*133" "targetname" "beehive_ladder_1" "spawnobject" "0" "spawnflags" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "10113 7088 -6288" "nodamageforces" "0" "minhealthdmg" "0" "material" "0" "health" "0" "gibdir" "0 0 0" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "classname" "func_breakable" } add: { "model" "*132" "targetname" "beehive_ladder_2" "spawnobject" "0" "spawnflags" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "10113 6960 -6288" "nodamageforces" "0" "minhealthdmg" "0" "material" "0" "health" "0" "gibdir" "0 0 0" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "classname" "func_breakable" } add: { "model" "*131" "targetname" "beehive_ladder_3" "spawnobject" "0" "spawnflags" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "10113 6832 -6288" "nodamageforces" "0" "minhealthdmg" "0" "material" "0" "health" "0" "gibdir" "0 0 0" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "classname" "func_breakable" } add: { "model" "*130" "targetname" "beehive_ladder_4" "spawnobject" "0" "spawnflags" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "9745 6048 -6288" "nodamageforces" "0" "minhealthdmg" "0" "material" "0" "health" "0" "gibdir" "0 0 0" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "classname" "func_breakable" } add: { "model" "*129" "targetname" "beehive_ladder_5" "spawnobject" "0" "spawnflags" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "8689 6048 -6288" "nodamageforces" "0" "minhealthdmg" "0" "material" "0" "health" "0" "gibdir" "0 0 0" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "classname" "func_breakable" } add: { "model" "*128" "targetname" "beehive_ladder_6" "spawnobject" "0" "spawnflags" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "8321 6832 -6288" "nodamageforces" "0" "minhealthdmg" "0" "material" "0" "health" "0" "gibdir" "0 0 0" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "classname" "func_breakable" } add: { "model" "*111" "targetname" "beehive_ladder_7" "spawnobject" "0" "spawnflags" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "8321 6960 -6288" "nodamageforces" "0" "minhealthdmg" "0" "material" "0" "health" "0" "gibdir" "0 0 0" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "classname" "func_breakable" } add: { "model" "*127" "targetname" "beehive_ladder_8" "spawnobject" "0" "spawnflags" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "8321 7088 -6288" "nodamageforces" "0" "minhealthdmg" "0" "material" "0" "health" "0" "gibdir" "0 0 0" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "classname" "func_breakable" } ;--------------------------------------------------------- ; Makes the beehive ladders break after boss is defeated ;--------------------------------------------------------- modify: { match: { "targetname" "Bee_Queen_hitbox" } insert: { "OnBreak" "beehive_ladder_*,Kill,,0,1" } } ;----------------------------- ; Reduces bosshp on queen bee ;----------------------------- modify: { match: { "targetname" "Bee_Queen_hp_add" } delete: { "OnStartTouch" "Bee_Queen_counter,Add,1500,0,-1" } insert: { "OnStartTouch" "Bee_Queen_counter,Add,1200,0,-1" } } ;-------------------------------------------------------------------------------------------- ; Removes filters triggers inside the temple to make it more realistic towards the real game ;-------------------------------------------------------------------------------------------- modify: { match: { "origin" "9856 4880 -8832" } delete: { "filtername" "Item_temple_key_filter" } } modify: { match: { "origin" "9220 2808 -9152" } delete: { "filtername" "Item_temple_key_filter" } } modify: { match: { "targetname" "end_door_trigger_temple" "origin" "9216 1092 -9200" } delete: { "filtername" "Item_temple_key_filter" } } ;---------------------------------------------- ; Increases damage on phase 2 of EOC: 40 -> 80 ;---------------------------------------------- modify: { match: { "targetname" "2Eye_boss_hurt" } replace: { "damage" "80" } } ;-------------------------------------------------------- ; decreases damage on the bees at queen bee: 160 --> 120 ;-------------------------------------------------------- modify: { match: { "targetname" "bee_attack_hurt_2" } replace: { "damage" "120" } } modify: { match: { "targetname" "bee_attack_hurt" } replace: { "damage" "120" } } ;--------------------------------------------------- ; Increases damage on phase 2 of PLANTERA: 50 -> 80 ;--------------------------------------------------- modify: { match: { "targetname" "Plantera_Boss2_Break" } replace: { "damage" "80" } } ;--------------------------------------------------- ; Decreases hp given at the first phase of plantera ;--------------------------------------------------- modify: { match: { "targetname" "plantera_phase_1_hp_give" } delete: { "OnStartTouch" "plantera_phase_1_counter,Add,1200,0,-1" } insert: { "OnStartTouch" "plantera_phase_1_counter,Add,900,0,-1" } } ;---------------------------------------------- ; Fixes ending part slightly to make it easier ;---------------------------------------------- modify: { match: { "targetname" "refire_relay" } delete: { "OnTrigger" "golem_eye_laser_timer,RefireTime,0.5,38,1" "OnTrigger" "console,Command,say < Golem Head is firing at maximum speed! >,38,1" "OnTrigger" "end_platforms,Kill,,3,1" } insert: { "OnTrigger" "golem_eye_laser_timer,RefireTime,0.8,45,1" "OnTrigger" "console,Command,say < Golem Head is firing at maximum speed! >,45,1" "OnTrigger" "end_platforms,Kill,,0,1" } } ;-------------------------------------------------- ; Reduces trigger time on the temple gates to open ;-------------------------------------------------- modify: { match: { "origin" "9216 9408 -8128" } delete: { "OnStartTouch" "!self,Kill,,1,1" "OnStartTouch" "temple_door_left,Open,,15,1" "OnStartTouch" "temple_door_right,Open,,15,1" "OnStartTouch" "console,Command,say < The Jungle Temple gates will open in 15 seconds >,0,1" "OnStartTouch" "console,Command,say < The gates are opening >,15,1" "OnStartTouch" "jungle_underground_biome_music,Volume,0,0,1" "OnStartTouch" "temple_biome_music,PlaySound,,1,1" "OnStartTouch" "biome_text,AddOutput,message THE TEMPLE,18,1" "OnStartTouch" "biome_text,Display,,18.02,1" } insert: { "OnStartTouch" "temple_door_left,Open,,5,1" "OnStartTouch" "temple_door_right,Open,,5,1" "OnStartTouch" "console,Command,say < The Jungle Temple gates will open in 5 seconds >,0,1" "OnStartTouch" "console,Command,say < The gates are opening >,5,1" "OnStartTouch" "jungle_underground_biome_music,Volume,0,5,1" "OnStartTouch" "temple_biome_music,PlaySound,,6,1" "OnStartTouch" "biome_text,AddOutput,message THE TEMPLE,8,1" "OnStartTouch" "biome_text,Display,,8.02,1" } } ;------------------------------------- ; Reduces the giant rock defense time ;------------------------------------- modify: { match: { "origin" "8640 11488 -8128" } delete: { "OnStartTouch" "!self,Kill,,0,1" "OnStartTouch" "underground_rock_1,Kill,,21,1" "OnStartTouch" "console,Command,say < A giant rock is blocking our path >,0,1" "OnStartTouch" "console,Command,say < Defend for 20 seconds >,1,1" "OnStartTouch" "console,Command,say < The rock vanished >,21,1" "OnStartTouch" "console,Command,say < We have finally reached the Jungle Temple >,23,1" "OnStartTouch" "console,Command,say < Use the key you collected to open the gates >,25,1" } insert: { "OnStartTouch" "console,Command,say < Defend for 15 seconds >,1,1" "OnStartTouch" "underground_rock_1,Kill,,16,1" "OnStartTouch" "console,Command,say < The rock vanished >,16,1" "OnStartTouch" "console,Command,say < We have finally reached the Jungle Temple >,18,1" "OnStartTouch" "console,Command,say < Use the key you collected to open the gates >,20,1" } } ;------------------------------------------- ; reduces another trigger inside the temple ;------------------------------------------- modify: { match: { "origin" "9856 4880 -8832" } delete: { "OnStartTouch" "console,Command,say < The door is opening >,25,1" "OnStartTouch" "temple_door_2,Open,,25,1" "OnStartTouch" "tp_18,Enable,,5,1" "OnStartTouch" "temple_door_1,Close,,3,1" "OnStartTouch" "!self,Kill,,1,1" "OnStartTouch" "console,Command,say < Good job! The door will open in 25 seconds >,0,1" } insert: { "OnStartTouch" "console,Command,say < The door is opening >,15,1" "OnStartTouch" "temple_door_2,Open,,15,1" "OnStartTouch" "tp_18,Enable,,5,1" "OnStartTouch" "temple_door_1,Close,,3,1" "OnStartTouch" "console,Command,say < Good job! The door will open in 15 seconds >,0,1" } } ;----------------------------------- ; Reduces the hp added to moonlord ;----------------------------------- modify: { match: { "targetname" "moon_lord_hp_trigger" } delete: { "OnStartTouch" "moon_lord_hp_counter,Add,1300,0,-1" } insert: { "OnStartTouch" "moon_lord_hp_counter,Add,600,0,-1" } } ;----------------------------------------------- ; Golem head lasers does not insta kill anymore ;----------------------------------------------- modify: { match: { "targetname" "golem_eye_laser_hurt" } delete: { "damage" "99999" } insert: { "damage" "120" } } ;---------------------------------------------------- ; Removes the old hp adding for phase 2 of bee queen ;---------------------------------------------------- filter: { "targetname" "Bee_Queen_v2_hp_add" "classname" "trigger_once" "origin" "9216 7616 -6240" } ;---------------------------------------------------- ; adds a new hp system to phase 2 of bee queen ;---------------------------------------------------- add: { "model" "*254" "targetname" "Bee_Queen_v2_hp_add" "StartDisabled" "1" "spawnflags" "1" "origin" "9216 7072 -6560" "filtername" "human_filter" "classname" "trigger_once" "OnStartTouch" "Bee_Queen_boss_v2_counter,Add,220,0,-1" } ;------------------------------------------------------------------------------------------------ ; Does so corruption_biome_trigger_7 doesnt enable instantly when the trigger_once is touched ;------------------------------------------------------------------------------------------------ modify: { match: { "targetname" "corruption_biome_trigger_7" "origin" "10784 -7488 256" "classname" "trigger_once" } delete: { "OnStartTouch" "tp_7,Enable,,0,1" } insert: { "OnStartTouch" "tp_7,Enable,,8,1" } } ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- ; Everything below here are experiencement changes to see how gameplay changes ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- ;----------------------------------------------------------------------------------------------------------------- ; Removes insta kill from when players fall off the bridge - Apes havent learnt after 2 years of gameplay gg ;----------------------------------------------------------------------------------------------------------------- filter: { "targetname" "corruption_hurt_1" "origin" "8422.71 -8632 -224" "classname" "trigger_hurt" } filter: { "targetname" "corruption_hurt_2" "origin" "8152 -3592 170.36" "classname" "trigger_hurt" } add: { "origin" "12544 3920 6576" "targetname" "point_hurt" "DamageType" "0" "DamageTarget" "!activator" "DamageRadius" "0" "DamageDelay" "0" "Damage" "75" "classname" "point_hurt" } modify: { match: { "targetname" "fall_down_corruption_tp_1" "origin" "8422.71 -8632 -184" "classname" "trigger_teleport" } delete: { "filtername" "zombie_filter" } insert: { "OnStartTouch" "point_hurt,Hurt,,0,-1" } } modify: { match: { "targetname" "fall_down_corruption_tp_2" "origin" "11010.6 -8056 -200" "classname" "trigger_teleport" } delete: { "filtername" "zombie_filter" } insert: { "OnStartTouch" "point_hurt,Hurt,,0,-1" } } ;------------------------------------------------------ ; Makes the shortcut open faster in the jungle area ;------------------------------------------------------ modify: { match: { "targetname" "jungle_biome_trigger_2" "origin" "8332 -1232 592" "classname" "trigger_once" } delete: { "OnStartTouch" "jungle_trees_2,Kill,,21,1" "OnStartTouch" "console,Command,say < Zombie shortcut is open >,21,1" } insert: { "OnStartTouch" "jungle_trees_2,Kill,,15,1" } } ;------------------------------------------------------------------------ ; Makes the guide walk a little faster - was 155 startspeed ;------------------------------------------------------------------------ modify: { match: { "targetname" "guide_track_train" "classname" "func_tracktrain" "origin" "7882 -12726 345.37" } replace: { "startspeed" "170" } } ;----------------------------------------------------------------------------------------- ; Kills the boss_hp giver for plantera a few seconds after it has been activated ;----------------------------------------------------------------------------------------- modify: { match: { "targetname" "bulb" "classname" "func_breakable" "origin" "9230 14258 -6208" } insert: { "OnBreak" "plantera_phase_1_hp_give,Kill,,20,1" } } ;------------------------------------------------------------ ; Increases the timer for the Golem boss fight to start ;------------------------------------------------------------ modify: { match: { "origin" "9216 2664 -9152" "classname" "trigger_once" } delete: { "OnStartTouch" "!self,Kill,,0,1" "OnStartTouch" "console,Command,say < Get inside! Quickly! >,0,1" "OnStartTouch" "temple_door_3,Close,,5,1" "OnStartTouch" "tp_20,Enable,,5,1" "OnStartTouch" "console,Command,say < Open area? Prepare for anything >,6,1" "OnStartTouch" "hp_add_golem,Enable,,7,1" "OnStartTouch" "golem_template,ForceSpawn,,8,1" "OnStartTouch" "console,Command,say < Golem has appeared! >,8,1" "OnStartTouch" "golem_attack_timer,Enable,,8,1" "OnStartTouch" "temple_biome_music,Volume,0,7,1" "OnStartTouch" "golem_music,PlaySound,,8,1" } insert: { "OnStartTouch" "console,Command,say < Get inside! Quickly! >,0,1" "OnStartTouch" "temple_door_3,Close,,10,1" "OnStartTouch" "tp_20,Enable,,11,1" "OnStartTouch" "tp_21_golem_zm_fix,Kill,,11,1" "OnStartTouch" "console,Command,say < Open area? Prepare for anything >,12,1" "OnStartTouch" "hp_add_golem,Enable,,12,1" "OnStartTouch" "golem_template,ForceSpawn,,13,1" "OnStartTouch" "console,Command,say < Golem has appeared! >,13,1" "OnStartTouch" "golem_attack_timer,Enable,,13,1" "OnStartTouch" "temple_biome_music,Volume,0,12,1" "OnStartTouch" "golem_music,PlaySound,,13,1" } } ;----------------------------------------------------------------------------------------- ; Makes the zombie cage break when the actual door opens for the ending part of golem ;----------------------------------------------------------------------------------------- modify: { match: { "targetname" "end_door_trigger_temple" "origin" "9216 1092 -9200" "classname" "trigger_once" } delete: { "OnStartTouch" "temple_glass,Break,,2,1" "OnStartTouch" "console,Command,say < Zombie glass is broken. Watch out! >,2,1" } insert: { "OnStartTouch" "temple_glass,Break,,6,1" "OnStartTouch" "console,Command,say < Zombie glass is broken. Watch out! >,6,1" } } ;------------------------------------------------------------------------------------------------ ; Makes a prevention system if humans are knifed when they enter the final boss room for golem ;------------------------------------------------------------------------------------------------ add: { "model" "*356" "targetname" "tp_21_golem_zm_fix" "target" "pit_dest_1" "filtername" "zombie_filter" "StartDisabled" "0" "spawnflags" "1" "origin" "9216 1440 -9344" "classname" "trigger_teleport" }