;; _ ;; fix humans getting knifed through dropship floor modify: { match: { "targetname" "escape_ship" "classname" "func_tracktrain" } replace: { "spawnflags" "539" } } add: { "model" "*7" "targetname" "escape_ship_clip" "parentname" "escape_ship" "spawnobject" "0" "spawnflags" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "propdata" "0" "pressuredelay" "0" "physdamagescale" "1.0" "PerformanceMode" "0" "origin" "-4640 6214 64" "nodamageforces" "0" "minhealthdmg" "0" "material" "0" "health" "0" "gibdir" "0 0 0" "explosion" "0" "ExplodeRadius" "0" "explodemagnitude" "0" "ExplodeDamage" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_breakable" } modify: { match: { "targetname" "ship_path7" "classname" "path_track" } replace: { "speed" "200" } }