; add more chest modify: { match: { "targetname" "stage1_chest_relay" "classname" "logic_relay" } insert: { "OnTrigger" "!self,FireUser1,,2,-1" "OnTrigger" "!self,FireUser1,,2.1,-1" "OnTrigger" "!self,FireUser1,,2.2,-1" } } ; delay tp modify: { match: { "targetname" "s1_button05" "classname" "func_button" } delete: { "OnPressed" "s1_tp04,Enable,,30,1" } insert: { "OnPressed" "s1_tp04,Enable,,50,1" } } ; delay tp modify: { match: { "targetname" "s1_button06" "classname" "func_button" } delete: { "OnPressed" "s1_tp05,Enable,,40,1" } insert: { "OnPressed" "s1_tp05,Enable,,50,1" } } ; delay tp modify: { match: { "targetname" "s1_button03" "classname" "func_button" } delete: { "OnPressed" "s1_door03,Close,,35,1" "OnPressed" "s1_tp02,Enable,,38,1" } insert: { "OnPressed" "s1_door03,Close,,43,1" "OnPressed" "s1_tp02,Enable,,45,1" } } ; kill trigger on npc modify: { match: { "targetname" "monster_physbox" "classname" "func_physbox_multiplayer" } insert: { "OnBreak" "monster_hurt2,Kill,,0,1" } }