;; ze_random_map_v3_7 ;; boat - increase nuke damage modify: { match: { "targetname" "/nuke_hurt.*/" "classname" "trigger_hurt" } replace: { "damage" "100000" } } ;; boat - keep nuke enabled modify: { match: { "targetname" "end_sequence_reverse" "classname" "logic_relay" } delete: { "OnTrigger" "nuke_hurt_reverse,Disable,,15,-1" } } modify: { match: { "targetname" "end_sequence" "classname" "logic_relay" } delete: { "OnTrigger" "nuke_hurt,Disable,,15,-1" } } ;; boat - remove unnecessary trigger filter: { "targetname" "globa_trigger_hurt" } ;; islande - fix trigger origin modify: { match: { "classname" "trigger_once" "hammerid" "400444" } replace: { "origin" "1977 -1137 651" } } ;; islande - added prop to indicate a ladder add: { "origin" "2563 -1511 5626" "solid" "0" "model" "models/props/cs_militia/ladderrung.mdl" "angles" "8 90 0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "prop_dynamic" } ;; islande - block shortcut add: { "model" "*186" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "-6765 -895 5112" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" } ;; islande ending - increase nuke damage modify: { match: { "targetname" "hurt_fin" "classname" "trigger_hurt" } replace: { "damage" "100000" } } ;; islande ending - increase crush damage, enable nuke to prevent delaying modify: { match: { "targetname" "ecras" "classname" "func_movelinear" } replace: { "blockdamage" "10000" } insert: { "OnFullyOpen" "hurt_fin,Enable,,5,1" } } ;; islande ending - remove m4a1 on 'crushing ending', break cage modify: { match: { "targetname" "b1" "classname" "func_button" } insert: { "OnPressed" "cut_car,Kill,,0,1" "OnPressed" "cage_voiture,Break,,0,1" } } ;; islande ending - nuke zombies if ct with a car dies, prevent delaying add: { "model" "*222" "wait" "0.1" "targetname" "car_detect_ct" "origin" "-56.5 2576 239" "parentname" "cut_car" "StartDisabled" "1" "spawnflags" "1" "filtername" "filtre_ct" "classname" "trigger_multiple" "OnEndTouchAll" "hurt_fin,Enable,,5,-1" } modify: { match: { "targetname" "cut_car" "classname" "weapon_m4a1" } insert: { "OnPlayerPickup" "car_detect_ct,Enable,,0,1" } } modify: { match: { "targetname" "b4" "classname" "func_button" } insert: { "OnPressed" "cage_voiture,Break,,25,1" "OnPressed" "hurt_fin,Enable,,65,1" } } ;; islande ending - set zm hp and nuke respawned zm's add: { "model" "*222" "targetname" "attack_nuke" "StartDisabled" "1" "spawnflags" "1" "origin" "-111 3724 230" "filtername" "filtre_zm" "damage" "100000" "classname" "trigger_hurt" } modify: { match: { "targetname" "speed_trigger" "classname" "trigger_multiple" } delete: { "OnStartTouch" "speed,ModifySpeed,0,0,-1" } insert: { "OnStartTouch" "!activator,SetHealth,500,0,-1" "OnTrigger" "speed,ModifySpeed,0,0,-1" } } modify: { match: { "targetname" "b3" "classname" "func_button" } insert: { "OnPressed" "b2,Lock,,0,1" "OnPressed" "attack_nuke,Enable,,5,1" } } ;; islande ending - trigger buttons only once modify: { match: { "targetname" "/b[1-4]/" "classname" "func_button" } replace: { "wait" "-1" } } ;; boat - change heli trigger filter: { "hammerid" "18826" } modify: { match: { "targetname" "elico_3" "classname" "path_track" } insert: { "OnPass" "elico,StartForward,,10,1" "OnPass" "command,Command,say ***HELICO STARTS IN 10 SEC***,0,1" "OnPass" "command,Command,say ***HELICO STARTS IN 5 SEC***,5,1" } } ;; boat - delay spawn teleport modify: { match: { "classname" "trigger_once" "hammerid" "26231" } delete: { "OnStartTouch" "porte_tele_retard,Break,,2,1" } insert: { "OnStartTouch" "porte_tele_retard,Break,,20,1" } } ;; boat - change heli path origin modify: { match: { "targetname" "elico_10" "classname" "path_track" } replace: { "origin" "7070 3128 -3429" } } ;; boat - increase water damage modify: { match: { "classname" "trigger_hurt" "hammerid" "3991" } replace: { "damage" "5000" } } ;; islande - fix trigger origin modify: { match: { "classname" "trigger_once" "hammerid" "258388" } replace: { "origin" "-3216.5 -2278 4691.5" } } ;; possible crash fix? modify: { match: { "classname" "func_door" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } } modify: { match: { "classname" "func_button" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } } modify: { match: { "classname" "func_breakable" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } } modify: { match: { "classname" "func_brush" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } } modify: { match: { "classname" "func_tracktrain" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } } modify: { match: { "classname" "func_illusionary" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } } modify: { match: { "classname" "func_physbox_multiplayer" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } } modify: { match: { "classname" "func_wall_toggle" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } } modify: { match: { "classname" "func_tanktrain" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } } modify: { match: { "classname" "func_rotating" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } } modify: { match: { "classname" "func_movelinear" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } } modify: { match: { "classname" "func_physbox" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } }