; networking optimisation modify: { match: { "classname" "prop_dynamic" } insert: { "DisableBoneFollowers" "1" } } modify: { match: { "classname" "prop_dynamic_override" } insert: { "DisableBoneFollowers" "1" } } ; dynamic shadow crash fix ; go complete bat shit crazy on preventing crash modify: { match: { "classname" "prop_dynamic" } replace: { "disablereceiveshadows" "1" } } modify: { match: { "classname" "func_movelinear" } replace: { "disablereceiveshadows" "1" } } modify: { match: { "classname" "func_tracktrain" } replace: { "disablereceiveshadows" "1" } } modify: { match: { "classname" "func_water_analog" } insert: { "disablereceiveshadows" "1" } } modify: { match: { "classname" "func_breakable" } replace: { "disablereceiveshadows" "1" } } ; particle breaks due to loose files filter: { "classname" "info_particle_system" "effect_name" "fire_large_01" } ; oops modify: { match: { "classname" "logic_case" "targetname" "CaseLogic" } insert: { "Case05" "5" "OnCase05" "levelthing*,Kill,0,1" "OnCase01" "text_command,Command,zr_infect_mzombie_ratio 22,1" "OnCase02" "text_command,Command,zr_infect_mzombie_ratio 20,1" "OnCase03" "text_command,Command,zr_infect_mzombie_ratio 16,1" "OnCase04" "text_command,Command,zr_infect_mzombie_ratio 13,1" "OnCase05" "text_command,Command,zr_infect_mzombie_ratio 22,1" } }