; Stripper for ze_night_cinema_v1 (11/11/2024) ; Todo on next recompile: select all -> center origins ;------------------------------------------------- ; [Required Fix] Rock & Madness stage: ; Filter the CT teleports to the last arena and cinema to humans ;------------------------------------------------- modify: { match: { "classname" "trigger_teleport" "targetname" "RM_TP7_to_book_CT" } insert: { "filtername" "filter_activator_CT" } } modify: { match: { "classname" "trigger_teleport" "targetname" "RM_TP8_to_cinema_CT" } insert: { "filtername" "filter_activator_CT" } } ;------------------------------------------------- ; [Recommended Fix] Rock & Madness stage: ; Scale down the orb health and the hurt damage value (8 -> 4) ;------------------------------------------------- modify: { match: { "classname" "trigger_multiple" "targetname" "RM_book_gamezone" } delete: { "OnStartTouch" "RM_darkorb_physbox,AddHealth,1750,0,-1" } insert: { "OnStartTouch" "RM_darkorb_physbox,AddHealth,1250,0,-1" } } modify: { match: { "classname" "trigger_hurt" "targetname" "RM_darkorb_hurt" } replace: { "damage" "4" } } ;------------------------------------------------- ; [Improvement] Allow admins to skip warmup by nocliping to the admin room ;------------------------------------------------- modify: { match: { "classname" "trigger_once" "targetname" "cinema_adminroom" } insert: { "OnStartTouch" "warmup_cG,Kill,,0,1" } } ;------------------------------------------------- ; [Improvement] French Catacombs stage: ; Add clipping to the statue model. There is a spot where players can get stuck ;------------------------------------------------- add: { "model" "*709" "origin" "7238 -1536 -6028" "classname" "func_breakable" "rendermode" "10" "spawnflags" "1" "material" "8" "disablereceiveshadows" "1" "disableshadows" "1" } ;------------------------------------------------- ; [Improvement] Cabin in Woods stage: ; Extend the cabin hurt trigger to include the surroundings to prevent skipping the segment ; With this, humans are required to defend the house ;------------------------------------------------- filter: { "targetname" "CW_cabin_hurt" "classname" "trigger_hurt" "hammerid" "2019770" } add: { "model" "*258" "origin" "5248 10624 6368" "classname" "trigger_hurt" "damage" "36" "damagecap" "20" "damagemodel" "0" "damagetype" "0" "filtername" "filter_activator_CT" "nodmgforce" "0" "spawnflags" "1" "StartDisabled" "1" "targetname" "CW_cabin_hurt" "OnStartTouchAll" "CW_cabin_killone,Hurt,,0,-1" } ;------------------------------------------------- ; [Improvement] Cabin in Woods stage: ; Delay the final raft by 5 sec to give defenders some extra time to get on ;------------------------------------------------- modify: { match: { "classname" "trigger_once" "targetname" "CP_lake_finale" } delete: { "OnStartTouch" "servercommand,Command,say Final raft leaving in 15 sec,0,1" "OnStartTouch" "CW_lake_raft,Open,,15,1" "OnStartTouch" "CW_balloon_template,ForceSpawn,,16,1" } insert: { "OnStartTouch" "servercommand,Command,say Final raft leaving in 20 sec,0,1" "OnStartTouch" "CW_lake_raft,Open,,20,1" "OnStartTouch" "CW_balloon_template,ForceSpawn,,21,1" } } ;------------------------------------------------- ; [Improvement] Rock & Madness stage: ; Disable the final teleport trigger in the lava room until the 3rd gate breaks ; To prevent early trigger by players that jump-skip the last gate ;------------------------------------------------- modify: { match: { "classname" "trigger_once" "targetname" "RM_maze1_exit" } replace: { "StartDisabled" "1" } } modify: { match: { "classname" "trigger_once" "targetname" "RM_maze1_trigger3" } insert: { "OnStartTouch" "RM_maze1_exit,Enable,,18,1" } } ;------------------------------------------------- ; [Improvement] Rock & Madness stage: ; Reduce the push speed (100 -> 80) during the concert segment to make it easier ; Also increase the zombie push speed (350 -> 500) after the sequence is over ;------------------------------------------------- modify: { match: { "classname" "trigger_push" "targetname" "RM_seats_fpush" } replace: { "speed" "80" } } modify: { match: { "classname" "trigger_push" "targetname" "RM_heaven_pushT" } replace: { "speed" "500" } } ;------------------------------------------------- ; [Improvement] Rock & Madness stage: ; Delay the zombie teleport to the final arena ;------------------------------------------------- modify: { match: { "classname" "func_button" "targetname" "RM_chapel_script" } delete: { "OnPressed" "RM_TP7_to_book,Enable,,20,1" "OnPressed" "RM_reverse_teleports_2,Trigger,,22,1" } insert: { "OnPressed" "RM_TP7_to_book,Enable,,22,1" "OnPressed" "RM_reverse_teleports_2,Trigger,,24,1" } } ;------------------------------------------------- ; [Improvement] Rock & Madness stage: ; Small adjustments the timings of the gates in the book arena ; Open the first gate sooner so humans have some extra time to go through ; Reduce hold time after second gate to ~25s (15s with good timing of the freeze) ;------------------------------------------------- modify: { match: { "classname" "logic_relay" "targetname" "RM_book_script_p2" } delete: { "OnTrigger" "RM_book_gate1,Open,,3,1" "OnTrigger" "servercommand,Command,say First gate open,3,1" } insert: { "OnTrigger" "RM_book_gate1,Open,,0,1" "OnTrigger" "servercommand,Command,say First gate open,0,1" } } modify: { match: { "classname" "logic_relay" "targetname" "RM_book_script_p3" } delete: { "OnTrigger" "RM_book_gate2,Break,,5,1" "OnTrigger" "servercommand,Command,say Second gate open,5,1" "OnTrigger" "servercommand,Command,say First gate reopening in 10 sec,10,1" "OnTrigger" "RM_book_gate1,Open,,20,1" "OnTrigger" "servercommand,Command,say Third gate opening in 5 sec ,33,1" "OnTrigger" "RM_book_gate3,Open,,38,1" "OnTrigger" "servercommand,Command,say Third gate closing in 10 sec,41,1" "OnTrigger" "RM_book_gate3,Close,,51,1" "OnTrigger" "RM_book_lake_btn,Press,,58,1" } insert: { "OnTrigger" "RM_book_gate2,Break,,3,1" "OnTrigger" "servercommand,Command,say The light can freeze nearby zombies,3,1" "OnTrigger" "RM_book_gate3,Open,,5,1" "OnTrigger" "servercommand,Command,say Last gate closing in 40 sec,8,1" "OnTrigger" "servercommand,Command,say First gate reopening in 12 sec,10,1" "OnTrigger" "RM_book_gate1,Open,,22,1" "OnTrigger" "RM_book_lake_btn,Press,,43,1" "OnTrigger" "RM_book_gate3,Close,,48,1" } }