"bosses" { "0" // Golem { "name" "Golem" "method" "hpbar" "trigger" "stage_1-Boss_HPAdder:OnStartTouch" "iterator" "stage_1-Boss_HPSegment" "counter" "stage_1-Boss_HP" "backup" "stage_1-Boss_HPBackup" } "1" // Shadows { "name" "Shadows" "method" "hpbar" "trigger" "stage_2-Boss_HPAdder:OnStartTouch" "iterator" "stage_2-Boss_SegmentHP" "counter" "stage_2-Boss_HP" "backup" "stage_2-Boss_BackupHP" } }